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game.py
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99 lines (79 loc) · 3.27 KB
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import pygame
from player import Player
from monster import Monster, Mummy, Alien
from comet_event import CometFallEvent
from sounds import SoundManager
class Game():
def __init__(self):
#definir si le jeu a commencé ou non
self.is_playing = False
#generer notre joueur
self.all_players = pygame.sprite.Group()
self.player = Player(self)
self.all_players.add(self.player)
#generer l'evenement
self.comet_event = CometFallEvent(self)
#groupe de monstre
self.all_monsters = pygame.sprite.Group()
#gerer le son
self.sound_manager = SoundManager()
#mettre le score a 0
self.font = pygame.font.Font("PygameAssets-main/BebasNeue-Regular.ttf", 25)
self.score = 0
self.pressed = {}
def start(self):
self.is_playing = True
self.spawn_monster(Mummy)
self.spawn_monster(Mummy)
self.spawn_monster(Alien)
def add_score(self, points=10):
self.score += points
def game_over(self):
#remettre le jeu a 0
self.all_monsters = pygame.sprite.Group()
self.comet_event.all_comets = pygame.sprite.Group()
self.player.health = self.player.max_health
self.comet_event.reset_percent()
self.is_playing = False
self.score = 0
#jouer le son
self.sound_manager.play("game_over")
def update(self, screen):
#afficher le score sur l'ecran
score_text = self.font.render(f"Score : {self.score}", True, (0, 0, 0))
screen.blit(score_text, (20, 20))
# appliquer l'image du joueur
screen.blit(self.player.image, self.player.rect)
# actualiser la barre de vie du joueur
self.player.update_health_bar(screen)
#actualiser la barre d'evenement du jeu
self.comet_event.update_bar(screen)
#actualiser l'animation du joueur
self.player.update_animation()
# recuperer les projectiles
for projectile in self.player.all_projectiles:
projectile.move()
# recuperer les monstres du jeu
for monster in self.all_monsters:
monster.forward()
monster.update_health_bar(screen)
monster.update_animation()
#recuperer les cometes
for comet in self.comet_event.all_comets:
comet.fall()
# appliquer l'ensemble des images de mon groupe de projectiles
self.player.all_projectiles.draw(screen)
# appliquer l'ensemble des images de mon groupe de monstre
self.all_monsters.draw(screen)
#appliquer l'ensemble des images du groupe de comettes
self.comet_event.all_comets.draw(screen)
# verifier si le joueur souhaite aller a gache ou a droite
if self.pressed.get(pygame.K_RIGHT) and self.player.rect.x + self.player.rect.width < screen.get_width():
self.player.move_right()
elif self.pressed.get(pygame.K_LEFT) and self.player.rect.x > -35:
self.player.move_left()
def check_collision(self, sprite, group):
return pygame.sprite.spritecollide(sprite, group, False, pygame.sprite.collide_mask)
def spawn_monster(self, monster_class_name):
monster = Mummy(self)
self.all_monsters.add(monster_class_name.__call__(self))