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projectile.py
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39 lines (32 loc) · 1.28 KB
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import pygame
#classe qui va gérer le projectile du joueur
class Projectile(pygame.sprite.Sprite):
def __init__(self, player):
super().__init__()
self.velocity = 3
self.player = player
self.image = pygame.image.load('PygameAssets-main/projectile.png')
self.image = pygame.transform.scale(self.image,(50, 50))
self.rect = self.image.get_rect()
self.rect.x = player.rect.x + 120
self.rect.y = player.rect.y + 80
self.origin_image = self.image
self.angle = 0
def rotate(self):
self.angle += 12
self.image = pygame.transform.rotozoom(self.origin_image, self.angle, 1)
self.rect = self.image.get_rect(center=self.rect.center)
def remove(self):
self.player.all_projectiles.remove(self)
def move(self):
self.rect.x += self.velocity
self.rotate()
#verifier si le projectile entre en collision
for monster in self.player.game.check_collision(self, self.player.game.all_monsters):
#suppimer le projectile
self.remove()
#infliger des dégats
monster.damage(self.player.attack)
#verifier si notre projectile n'est plus présent sur l'ecran
if self.rect.x > 1080:
self.remove()