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About "newcommon.shader" #74

@The-Gig

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@The-Gig

There is this file, newcommon.shader, which NeonKnight did in 2023 to fill some gaps in OpenArena stock shaders:
https://github.com/NeonKnightOA/oacmpvol1/blob/master/baseoa/scripts/newcommon.shader
https://github.com/NeonKnightOA/oacmpvol1/commits/master/baseoa/scripts/newcommon.shader
While common/hintlocal, common/lavacaulk, common/slimecaulk, common/watercaulk, common/teleporter, common/noimpact seem to really do not exist in any stock OA 0.8.x .shader file,
common/skip seems to exist in pul1duel-missing.shader (from pak6-patch088.pk3) and common/sky_space exists in oasky.shader (from pak0.pk3)
I don't know whether these shaders should be included in the mappack or not...
In theory all those shaders should be named like "oacmp1/hintlocal" etc (to avoid an unofficial mappack interfere with stuff which should have been in the stock game)... But I can guess you'd like to have them working with Netradiant Custom autocaulk feature instead (at least the caulk ones)...

This said, ONLY common/skip, of all the shaders listed above, seems to be actually mentioned in some OACMP Volume 1 .map files (checking version 230430 of the maps: oacmpdm1, oacmpdm3, oacmpdm9). And as said, common/skip is already in OA 0.8.8.
So, maybe that newcommon.shader isn't really necessary at all for this package? Having pul1duel-missing in one's shaderlist.txt could be enough?

I don't know.

Note: I don't know if they could somehow be mentioned in some .ase models, I don't know about how .ase stuff works exactly! Anyway, I extracted the whole z_oacmp1v4_beta-230430.pk3 into a folder and made a "content text" search for all the mentioned shader names, and the only results were newcommon.shader and oacmpdm1/dm3/dm9.bsp. No .ase file resulted.

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