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Client predictions and movement interpolation #3

@Neptilo

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@Neptilo

Original report by Victor Ripplinger (Bitbucket: Neptilo, GitHub: Neptilo).


Read materials about these topics. Then implement them in the game.

To reveal their effects, set the server physical loop rate very low, so when going forward while turning, the approximation errors will be bigger and the effects of interpolation more apparent.

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