From e8a68c9be800a79e954c6a088ad34ae4712b60fb Mon Sep 17 00:00:00 2001 From: DarkLexFirst Date: Tue, 18 Aug 2020 02:41:08 +0300 Subject: [PATCH] ItemEntity infinite movement fix. --- src/MiNET/MiNET/Entities/World/ItemEntity.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/MiNET/MiNET/Entities/World/ItemEntity.cs b/src/MiNET/MiNET/Entities/World/ItemEntity.cs index 813d534da..e5a0c179e 100644 --- a/src/MiNET/MiNET/Entities/World/ItemEntity.cs +++ b/src/MiNET/MiNET/Entities/World/ItemEntity.cs @@ -240,7 +240,7 @@ private Vector3 GetAdjustedLengthFromCollision(Vector3 velocity) if (distance.HasValue) { float dist = (float) ((float) distance - (Length / 4)); - return ray.Direction * new Vector3(dist); + return ray.Direction * new Vector3(dist, (float) distance, dist); } } } @@ -304,4 +304,4 @@ private void AdjustForCollision() } } } -} \ No newline at end of file +}