The new animations are, to put it lightly, terrible.
We need keyframe animation to do this, but here's the outline:
We forward-port the old animation code, and use it to do most work on a poseset automatically.
The user selects the bones and adjusts some factors, with the walking character visible to check against.
The new animations are, to put it lightly, terrible.
We need keyframe animation to do this, but here's the outline:
We forward-port the old animation code, and use it to do most work on a poseset automatically.
The user selects the bones and adjusts some factors, with the walking character visible to check against.