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Network.lua
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140 lines (125 loc) · 4.27 KB
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local NetworkModule = {}
NetworkModule.__index = NetworkModule
local HttpService = game:GetService("HttpService")
local CryptService = game:GetService("CryptService")
local RunService = game:GetService("RunService")
local mathRandom = math.random
function NetworkModule.new()
local self = setmetatable({}, NetworkModule)
self.encryptionKey = self:generateKey()
self.remoteName = self:generateRemoteName()
self.remoteLocation = self:generateRemoteLocation()
self.fakeRemotes = {}
self.realRemote = nil
self.remoteChangeInterval = 300 -- 5 minutes
self.remoteChangeConnection = nil
self.remoteEventAmount = mathRandom(5, 10) -- Randomize remote event amount
return self
end
function NetworkModule:generateKey()
return CryptService:RandomBytes(32)
end
function NetworkModule:generateRemoteName()
return HttpService:GenerateGUID(false)
end
function NetworkModule:generateRemoteLocation()
local locations = {
game.ReplicatedStorage,
game.ServerStorage,
game.Workspace,
}
return locations[mathRandom(1, #locations)]
end
function NetworkModule:encrypt(data)
local json = HttpService:JSONEncode(data)
local encrypted = ""
for i = 1, #json do
local keyByte = self.encryptionKey:byte((i - 1) % #self.encryptionKey + 1)
local dataByte = json:byte(i)
encrypted = encrypted .. string.char(bit32.bxor(dataByte, keyByte))
end
return HttpService:UrlEncode(HttpService:Base64Encode(encrypted))
end
function NetworkModule:decrypt(data)
local decoded = HttpService:UrlDecode(data)
local decrypted = ""
for i = 1, #decoded do
local keyByte = self.encryptionKey:byte((i - 1) % #self.encryptionKey + 1)
local dataByte = decoded:byte(i)
decrypted = decrypted .. string.char(bit32.bxor(dataByte, keyByte))
end
return HttpService:JSONDecode(HttpService:Base64Decode(decrypted))
end
function NetworkModule:shuffleArguments(args)
local shuffled = {}
for i = #args, 1, -1 do
local j = mathRandom(1, i)
args[i], args[j] = args[j], args[i]
end
return args
end
function NetworkModule:hideArguments(args)
local hiddenArgs = {}
local nestedTables = {}
for i = 1, mathRandom(3, 5) do
table.insert(nestedTables, {})
end
for i = 1, #args do
local tableIndex = mathRandom(1, #nestedTables)
table.insert(nestedTables[tableIndex], args[i])
end
table.insert(hiddenArgs, nestedTables)
return hiddenArgs
end
function NetworkModule:changeRemote()
if self.realRemote then
self.realRemote:Destroy()
end
self.remoteName = self:generateRemoteName()
self.remoteLocation = self:generateRemoteLocation()
self.realRemote = Instance.new("RemoteEvent")
self.realRemote.Name = self.remoteName
self.realRemote.Parent = self.remoteLocation
for _, fakeRemote in pairs(self.fakeRemotes) do
fakeRemote:Destroy()
end
self.fakeRemotes = {}
for i = 1, self.remoteEventAmount do
local fakeRemote = Instance.new("RemoteEvent")
fakeRemote.Name = HttpService:GenerateGUID(false)
fakeRemote.Parent = self.remoteLocation
table.insert(self.fakeRemotes, fakeRemote)
end
end
function NetworkModule:init()
self:changeRemote()
self.remoteChangeConnection = RunService.RenderStepped:Connect(function()
if tick() % self.remoteChangeInterval < 1 then
self:changeRemote()
end
end)
end
function NetworkModule:fireRemoteEvent(...)
local args = {...}
args = self:shuffleArguments(args)
args = self:hideArguments(args)
local encryptedArgs = self:encrypt(args)
self.realRemote:FireServer(encryptedArgs)
end
function NetworkModule:onServerEvent(callback)
self.realRemote.OnServerEvent:Connect(function(player, encryptedArgs)
local args = self:decrypt(encryptedArgs)
local unpackedArgs = {}
for _, nestedTable in pairs(args[1]) do
for _, arg in pairs(nestedTable) do
table.insert(unpackedArgs, arg)
end
end
callback(player, unpack(unpackedArgs))
end)
for _, fakeRemote in pairs(self.fakeRemotes) do
fakeRemote.OnServerEvent:Connect(function(player, encryptedArgs)
end)
end
end
return NetworkModule