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CMat.cpp
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144 lines (118 loc) · 4.04 KB
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#include "CMat.h"
#include "KeyValues.h"
CMat gMat;
void CMat::Initialize()
{
CHECKPTR(glow = gInts.MatSystem->FindMaterial("dev/glow_color", "Model textures"));
CHECKPTR(shaded = CreateMaterial(false, false));
CHECKPTR(shiny = CreateMaterial(false, true, false, true));
CHECKPTR(wireframe = CreateMaterial(true, true, true));
glow->IncrementReferenceCount();
shaded->IncrementReferenceCount();
shiny->IncrementReferenceCount();
wireframe->IncrementReferenceCount();
}
void CMat::InititalizeOther()
{
CHECKPTR(glowother = gInts.MatSystemOther->FindMaterial("dev/glow_color", "Model textures"));
CHECKPTR(shadedother = CreateMaterialOther(false, false));
CHECKPTR(shinyother = CreateMaterialOther(false, true, false, true));
CHECKPTR(wireframeother = CreateMaterialOther(true, true, true));
glowother->IncrementReferenceCount();
shadedother->IncrementReferenceCount();
shinyother->IncrementReferenceCount();
wireframeother->IncrementReferenceCount();
}
Matptr CMat::CreateMaterial(bool IgnoreZ, bool Flat, bool Wireframe, bool Shiny)
{
static int created = 0;
static const char tmp[] =
{
"\"%s\"\
\n{\
\n\t\"$basetexture\" \"vgui/white_additive\"\
\n\t\"$envmap\" \"%s\"\
\n\t\"$normalmapalphaenvmapmask\" \"%i\"\
\n\t\"$envmapcontrast\" \"%i\"\
\n\t\"$model\" \"1\"\
\n\t\"$flat\" \"1\"\
\n\t\"$nocull\" \"0\"\
\n\t\"$selfillum\" \"1\"\
\n\t\"$halflambert\" \"1\"\
\n\t\"$nofog\" \"0\"\
\n\t\"$ignorez\" \"%i\"\
\n\t\"$znearer\" \"0\"\
\n\t\"$wireframe\" \"%i\"\
\n}\n"
};
char* baseType = (Flat ? "UnlitGeneric" : "VertexLitGeneric");
char material[512];
sprintf_s(material, sizeof(material), tmp, baseType, Shiny ? "env_cubemap" : "", Shiny ? 1 : 0, Shiny ? 1 : 0, (IgnoreZ) ? 1 : 0, (Wireframe) ? 1 : 0);
char name[512];
sprintf_s(name, sizeof(name), "#sparklyfx_mat_%i.vmt", created);
created++;
KeyValues* keyValues = (KeyValues*)malloc(sizeof(KeyValues));
KeyValues::Initialize(keyValues, baseType);
KeyValues::LoadFromBuffer(keyValues, name, material);
IMaterial *createdMaterial = gInts.MatSystem->CreateMaterial(name, keyValues);
if (!createdMaterial)
return nullptr;
createdMaterial->IncrementReferenceCount();
return createdMaterial;
}
Matptr CMat::CreateMaterialOther(bool IgnoreZ, bool Flat, bool Wireframe, bool Shiny)
{
static int created = 0;
static const char tmp[] =
{
"\"%s\"\
\n{\
\n\t\"$basetexture\" \"vgui/white_additive\"\
\n\t\"$envmap\" \"%s\"\
\n\t\"$normalmapalphaenvmapmask\" \"%i\"\
\n\t\"$envmapcontrast\" \"%i\"\
\n\t\"$model\" \"1\"\
\n\t\"$flat\" \"1\"\
\n\t\"$nocull\" \"0\"\
\n\t\"$selfillum\" \"1\"\
\n\t\"$halflambert\" \"1\"\
\n\t\"$nofog\" \"0\"\
\n\t\"$ignorez\" \"%i\"\
\n\t\"$znearer\" \"0\"\
\n\t\"$wireframe\" \"%i\"\
\n}\n"
};
char* baseType = (Flat ? "UnlitGeneric" : "VertexLitGeneric");
char material[512];
sprintf_s(material, sizeof(material), tmp, baseType, Shiny ? "env_cubemap" : "", Shiny ? 1 : 0, Shiny ? 1 : 0, (IgnoreZ) ? 1 : 0, (Wireframe) ? 1 : 0);
char name[512];
sprintf_s(name, sizeof(name), "#sparklyfx_mat_%i.vmt", created);
created++;
KeyValues* keyValues = (KeyValues*)malloc(sizeof(KeyValues));
KeyValues::Initialize(keyValues, baseType);
KeyValues::LoadFromBuffer(keyValues, name, material);
IMaterial *createdMaterial = gInts.MatSystemOther->CreateMaterial(name, keyValues);
if (!createdMaterial)
return nullptr;
createdMaterial->IncrementReferenceCount();
return createdMaterial;
}
void CMat::ForceMaterial(SColor color, Matptr material, bool useColor, bool forceMaterial)
{
if (useColor)
{
float blend[3] = { (float)color[0] / 255.f, (float)color[1] / 255.f, (float)color[2] / 255.f };
float alpha = (float)color[3] / 255.f;
gInts.RenderView->SetBlend(alpha);
gInts.RenderView->SetColorModulation(blend);
}
if (forceMaterial)
gInts.ModelRender->ForcedMaterialOverride(material);
}
void CMat::ResetMaterial()
{
static const float flDefault[3] = { 1, 1, 1 };
gInts.RenderView->SetBlend(1);
gInts.RenderView->SetColorModulation(flDefault);
gInts.ModelRender->ForcedMaterialOverride(nullptr);
}