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Shapes should be extracted into a separate library #57

@haykam821

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@haykam821

The shapes system allows for powerful definitions of a map's dynamically-generated layout. Having this system available to other minigames through a shared library would reduce duplicate code needed to extend map configurability.

In addition, shapes could be shared across multiple game configurations of different game types, particularly through use of a dynamic registry; for example, a nucleoid:tater shape could define a pattern without needlessly repeating this pattern across multiple configurations.

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