Release 1.15.0 #149
MelchiorDahrk
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OAAB_Data Release 1.15.0
This release brings a few new resources to the repository which you can read about below. Many of which were created by the highly prolific modder, Anroha, who has been on a modeling spree over the last few months. He recently joined the OAAB_Data team and has also been making major contributions to Tamriel_Data. Like the last release, 1.15.0 includes a lot of mesh clean up. And also like the last release, much of the cleanup is thanks to revenorror.
[ Nexus Download ] --- [ OAAB Discord ]
Changelog
New assets
Bug Fixes
Zombies
This was a highly requested feature after corpses were added in 1.12.0. The OAAB zombies are based on the fresh corpse mesh. These are intended to fill the usage gap for places where non-dunmer-specific undead may be useful. Where bonewalkers are specifically a ritualistic dunmer zombie, these are more generic. Expect to see more variants of this creature in future updates. In preparation for those additions, I’ve created a leveled creatures list called AB_lvl_Zombies. The future variants will be put into this list. So if you want your mod to use those variants automatically when they’re finished, I suggest placing that list instead of the zombie creature directly.
Alchemy jars
Made by Anroha, alchemy jars are set up as Graphic Herbalism compatible containers that can be used to spruce up any alchemical lab. There are variants for both vanilla and OAAB semifluid ingredients.
Skulls
We've got a pair of skulls in this release. Both of them by Anroha: a cliff racer skull and ash ghoul skull.
Dwemer repair hammer
Many dwemer ruins have ordinary repair hammers in them. So adding a dwemer repair hammer to replace them has been on our asset wishlist for a while. Anroha came along and modeled a great one for OAAB_Data. Perfect for sprucing up a dwemer work station!
Weapons by Anroha
I'm bundling these all together. Anroha has been modeling a lot of stuff. But lately he's been cranking out weapons like it's going out of style. But his weapons are certainly not! He's nearly perfected the art of making vanilla-friendly weapons. We've got a subset of his new weapons here in this release. Expect to see more of his weapons in future releases as we have time to sift through everything he's created.
Here in this update we have a whole expansion to the dreugh weapon set, a handful of chitin weapons, raw ebony and glass ashlander arrows, and a stalhrim battleaxe to round things out.
Dunmer and Morag Tong helms by Ruffin Vangarr
This one shouldn't come as a surprise to anyone who was watching Nexus releases in February this year. Ruffin Vangaar, armor modeler extraordinaire, released a fantastic new mod called Morag Tong Helmet Diversity. Several of these helms are now featured in OAAB_Data with some tweaks and cuts to fit with the team's aesthetic and quality preferences. The first two helms in the image below were reworked into generic non-Morag Tong affiliated dunmer helms. The first is a chitin scout helm. The second is a generic "Tongman" helm. Such that it could be used by Camonna Tong thugs, not just Morag, specifically. The others are all still intended to be used as Morag Tong helms.
Mages and Fighters Guild banners
I made some mages guild banners for Lyithdonea some time ago. These were merged into Tamriel_Data later on but they never made it into OAAB_Data until now. In the meantime, T_D made a companion set of banners for the Fighters Guild which complement the ones I made very well. So now both sets will be available for use in OAAB_Data. In addition to the banners, there's a fancy new swords and shield made by the very talented Shadow Mimicry representing the FG heraldry.
Midsized emperor parasols
We've already got some emperor parasol variants in OAAB_Data, but this release brings just a few more. Three new mid-sized variants made by Phitt. These will be perfect for making a varied parasol forest.
Vivec sewer bridge
Just something I made randomly on a whim, this asset is intended to allow some more flexibility when using the Vivec sewer set. Right now, in order to cross the larger canals, Bethesda and modders have needed to use wooden platforms. Now there is a dedicated architectural piece to use in those instances. And it can be used to bridge between the regular canals as well. Should be a useful asset to anyone working with the sewer set.
7th and 8th barrier scrolls
This is a super minor thing. I don't even have a picture. In my mod Scrolls of the Nine Barriers, I added the missing 7th and 8th barrier scrolls. But they are just located in that mod. If any other mod wanted to place them, they would have to make their own copy. So now I am moving those scrolls into OAAB_Data. That mod will be made dependent on OAAB and now the scrolls will be easily accessible to modders to place in their own mods!
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