Release 2.2.0 #243
MelchiorDahrk
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Nice update. Re: the new argonian tail piece, I also modeled them a new pelvis (based off alligator/t-rex pelvises), so it might be worth adding those too since I think they're not included rn |
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OAAB_Data Release 2.2.0
This release was primarily going to be a big bug fix update, but then R-Zero tossed in a bunch of goodies, I merged in a few things, and we ended up with a good update on our hands!
[ Nexus Download ] --- [ OAAB Discord ]
Changelog
Architecture
Clutter
Creatures
Environment
Items
Fixes
Extras
Architecture
Animated Imperial gatehouse
We'll kick things off with a neat animated asset from R-Zero. Not only does the gatehouse look cool, but the portcullis is animated and can be controlled by a new lever asset. A scripted example is included in the OAAB_Imperial cell in the OAAB_Cells plugin for modders to check out.
Dwemer windows
Our Second pair of assets are dwemer windows. Before you say "windows don't match the dwemer aesthetic, Melchior!" note that this is based on an in-game example of dwemer windows which is confirmed by the concept art to be from a dwemer house. These meshes were made by R-Zero and are GitD compatible.
New sewer additions
This update comes with a bunch of new assets that I made for Leeches Always Bite Twice (a cool mod, you should check it out). The first one I'll show off are some new sewer additions. This includes a sluice gate divider mesh with matching doors, a ramp to give more flexibility on letting the player get out of the water, a grate for blocking off side paths, and a canal grate variant. Check them all out in the OAAB_Sewers cell.
Hlaalu sewer pieces
Also from Leeches, there are a few new odds and ends for the Hlaalu sewer set. This includes a sewer grate (pictured below) which is GitD-compatible, a column, and a floorless room center.
Round dunmer shacks
Leeches isn't the only one of my Modathon mods that I took assets from. I also raided Grahtwood Roost. Originally a witch's hut which I then repurposed as a treehouse, I've made some further modifications to this round shack which is now complete with a version on poles and on a foundation for parity with vanilla. The other thing I'd like to point out with this mesh is that the doorjambs are separate from the shack itself so you're free to place them anywhere on the interior and exterior. In the future, I'd like to update the other shacks in OAAB_Data to allow similar flexibility.
Dunmer shack windows
Now, before you say "Melchior, not everything needs windows!", just remember that dunmer shacks already have netting which would theoretically let light in. These "windows" are just cutouts covered with the same netting! And before you say "yeah, but no light is coming through the netting, Melchior...", I'm planning to update Glow in the Dahrk to have the same effect!
Velothi alcove doorway
This is a relatively small one, but I think it offers a neat, easy-to-use way to get some extra detail in Velothi interiors. This little alcove by R-Zero is perfect for sticking a shrine in. And the doorway fits the vanilla doors, so if you want to put an iron door to lock up a chest behind it, then go for it.
Fireplace caps
This was a request by Lucevar. Recent OAAB_Data updates have expanded the fireplace options but there wasn't a good way to deal with the chimney for tall interiors. Until now. The common and Hlaalu fireplaces now have extensions which can be snapped on top to bridge the gap to the ceiling.
Clutter
Silver box
So... dedicated readers of this blog (or the changelog) may remember Anroha's silver box from 2.1.0. Well, it turns out that it never actually made it into that update. But it's here now and it has multiple content variations for you to choose from in your interior decorating.
Common kitchen furniture pieces
Have you never noticed how the common cupboards (and chests and stools) use a yellow wood texture that looks distinct from the plain white wood used by the lower class common set? No? Well, DimNussens did and modeled up a wooden hutch that matched the cupboards which are so frequently used in kitchen settings. R-Zero reimagined it slightly and once inspiration struck, he added a matching table and bench to expand the new "common kitchen" set.
Common middle class chairs
If you haven't caught on yet from previous releases, I think R-Zero has a thing for Imperial colonial furniture. Shortly after the last release, he made some cushioned middle class chairs which are great for those decorators who enjoy color coordinating. They've been waiting around since then for this update. Spoiler: this isn't the last common furniture addition you'll see from R-Zero in this release.
Common rich canopy beds and chest
Here it is: another common furniture addition from R-Zero! This one is quite a treat. The fanciest set of beds you've ever seen in Morrowind.
And just when you thought it couldn't get any fancier, R-Zero added a "crown" that can snap onto the bedframe to truly bring it to the next level for that noble who has it all (coat of arms attached separately).
Originally R-Zero used a vanilla chest at the foot of the bed. I didn't think it looked fancy enough and so he obliged and made this fancy chest to complement these new beds.
Wheelbarrow fillers
R-Zero went on a modeling spree shortly before this release. He cranked out a number of things which were languishing on our wishlist. One of those were wheelbarrow fillers that easily snap into the OAAB_Data wheelbarrow. Great for mining or construction operations!
Paper assets
For the detective's office in Leeches, I made a number of paper-themed assets. You've got stacked papers, scattered papers, single pages, and crumpled papers. All together, they're ready to turn a bureaucratic nightmare into reality. The stacks of paper can even stack together on an 8x8 grid to bring your vellum verticality to new levels.
Plain common boxes and operating tables
I didn't want R-Zero to have a monopoly on common assets, so we have a couple oldies from me. Originally made for Lyithdonea, I reused these in Leeches for the Leech Cult's lair. The boxes are perfect for putting bandages or other surgical equipment in.
Dungeon cage
I kept seeing LondonRook's Outlander metal cage model used in mods (I used it myself in Leeches). So I finally decided to add it to OAAB_Data. Go check it out in the OAAB_Gore cell in OAAB_Cells.
Dunmer workbench
I made a dunmer-style workbench for crafting additions to your treehouse in Grahtwood Roost. I ended up liking the model and decided to add it to OAAB_Data.
Argonian skeletons
Argonian skeletons from Tamriel_Data were added in 1.16.0. They got a little bit of attention in this release. Namely, the creature versions now get weapons! No more having to claw the player to death. I also added a tail piece to the bone set so you can make poseable argonian skeletons.
Dunmer banner additions
This is just something I noticed while updating OAAB_Cells (as I always do) before a release. There weren't inside/outside options for all dunmer banners available in the CS. So I defined a few more IDs and placed them in OAAB_Cells so it should hopefully be easier to select a banner now.
Creatures
Black spider animations
I don't have anything to showcase this one, but the black spider rigging and animations have been overhauled with this update. This is one of the bugfixes that I was most anxious to get in. The black spiders have already made their way into several mods and anyone who's encountered one may have noticed the bad rigging and lame attack animations. I went through and fixed up everything and I think they are much cooler now.
Environment
Bitter Coast
The Bitter Coast got the most attention with this update mainly due to both Leeches and Grahtwood Roost taking place there. So there are three new assets: muck pile, scum overlays, and large roots. While these assets were originally made for caves in the Bitter Coast, some modders may find uses for them in exterior cells. The first one isn't flashy at all and is just meant for some extra detail around the edges of scum ponds in caves. The scum overlays come directly from Tamriel_Data and are very useful for placing over water or on the ground to look like moss growing over the floor. Leeches is a good place to see the asset in use.
The last resource, and the one I'm the most excited about are the large roots. These originally come from Graht Morrowind Swamp Trees but they have been scaled down and cleaned up to work independently from that mod. Grahtwood Roost, Leeches, and most recently Heran Ancestral Tomb Overhaul by Seelof use these roots with great effect. I look forward to seeing them in more mods now that they're being merged into OAAB_Data!
Mold cave gravel assets
In the previous versions of OAAB_Data, mold caves used a vanilla gravel texture. I have slowly been trying to add more moss and greenery to mold caves. Especially where they're used in the Bitter Coast. Something that I tested out in Leeches and decided to carry into OAAB_Data was a new floor texture which looks like stones covered in moss. So this replaces a couple old meshes and introduces some new floor objects for use in mold caves.
Items
Blotter and seal stamp
To go along with some of the other writing assets that have been making their way into OAAB_Data, R-Zero has made an ink blotter and seal stamp. These will look great on that desk you're trying to clutter!
Province and town maps
Something that's been on our wish list for a while are map objects. R-Zero has knocked it out of the park by not only creating the map assets, but also some boards to support hanging them on the wall, and even making a brand new map for Black Marsh in the vanilla style which was previously missing.
A technical detail which is pretty cool on this is that they actually use the vanilla bookart files which "just work" if you set them up as textures on a NIF in game. So in theory if there's a bookart replacer out there, these would naturally update to match.
Frosted ebony candlesticks
Working through our wish list, R-Zero's next addition are candlesticks for the frosted ebony set. Exquisitely elegant, these will work great in rich interiors.
Skull goblet
You may have noticed the skull goblet with the candlesticks above. But here's a closer look. This goblet seems perfect for that "evil lair" you've been wanting to make.
Glowbug jar lights
I think this one was originally requested by Juidius while we were collaborating on Grahtwood Roost together. And what a cool idea it was! These jars are lit by captured glowbugs and can be used as decoration or even carried around by the player.
Broken bottles
This has been requested by multiple people for some time and they're finally making their way into OAAB_Data. For Leeches, I made some broken bottles from scratch. Perfect for cluttering up a trashy interior. These are different from the ones in Tamriel_Data mainly by having thicker glass which I felt fit the TES3 aesthetic well.
Scales
OAAB_Data has had brass scales since R-Zero made them for 1.7.0 (prior to when I started this blog). But that wasn't good enough him and now this update introduces a plethora of new options to fit the style of your decorations just right: ceramic, frosted ebony, iron, pewter, and silver. In total, that's scales for 6 different material sets!
Dwemer cutting globe
This one is inspired by a line in the Hanging Gardens: "Put down your ardent cutting-globes, Nbthld. Your Aldmeris has the correct words, but they cannot be properly misinterpreted." And with that, we have a new dwemer tool for OAAB_Data made by R-Zero!
Extras
Telvanni crystals
For a while now, the Telvanni crystal additions in OAAB_Data have used textures from RR Better Crystals which doesn't make a lot of sense. In this update, the default OAAB_Data crystals now use vanilla textures and effects. However, I've also added optional replacers to make them either match the RR crystals or my personal favorite: Better Telvanni Crystal.
Light rays
Last but not least, I felt like the OAAB_Data light rays were too bright and have received a couple comments saying the same. So I have overhauled the light effects to be subtler. The rays also have a subtle animation now which I think looks fairly natural. You can see it in action in this video.
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