Release 2.5.0 #258
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MelchiorDahrk
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OAAB_Data Release 2.5.0
It's been over 9 months since the last release so there are quite a few new assets in this update. But equally important, there have been a number of critical bug fixes accumulating during that time which will be addressed in this release.
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Changelog
Additions
Improvements
Fixes
Additions
Classes
This update includes several vocationally themed classes which are primarily meant to be assigned to NPCs but an optional integration mod will be released alongside this update which will make these classes playable:
"My trade" responses have been added for each of the classes. The Beggar class also comes with voiced greetings for the non-beast races.
Clutter
We've got an assortment of new clutter in this update thanks to several different contributors. MwGek fixed up the graphic herbalism functionality of the existing ingredient bundle containers and added a new one for blue kanet flowers while he was at it. DimNussens (Dim) created a toolbox and clothespins. Hemaris made a corkscrew which will fit perfectly in the new toolbox. Empty versions of the alchemical jars were made by Lord Zircon and ultimately I ultimately recreated them. Endoran created a pile of 100 triune coins (the pre-Armistice currency used in Morrowind). Dim made a wooden practice sword which was ultimately remodeled by Reizeron (R0). I edited and added a pair of silver measuring spoons which LondonRook made for an alchemy set for his Outlander project. Dim made a clothespin which can be used both as clutter and as a detail for hanging things on a clothesline using the spread version that I made. I also made a picnic basket and an Imperial foghorn.
Crane barrel attachment
While browsing an old dictionary, I came across a picture of a barrel sling and decided that we needed one in OAAB_Data. So here it is as a new attachment for the crane kit.
Crypt and grave sets
Some exciting additions for this update are the crypt and grave sets by R0. It's a new common crypt set and many grave assets to augment it. Dungeon and exterior modders will have a plethora of new goodies to use including tombstones, coffins, and more.
Dark Elves of the West (Book)
We don't get a lot of original books in OAAB, so it's always exciting when a new one is added. This one was written by R0 and he describes it this way:
Dunmer leantos
Created by MwGek for his Pilgrims in Peril mod, these rough leantos are great for making a wilderness shelter.
Dwemer additions
The Dwemer set gets a couple new assets in this update. All of them thanks to the 2024 Madness event: a terrarium made by Dim for Chasing Ends, a cell door made for Beyond the Firmament, and a spotlight made by MwGek for Under Masser's Gaze.
Furniture additions
This update brings an eclectic collection of new furniture assets, largely thanks to contributions from Dim! The only two which are not by him are the com rich drawers and side table which came from Tamriel_Data.
Glow in the Dahrk windows
Per a request from Lucevar, I made standalone versions of the Raven Rock (i.e. "Colony") windows and the Telvanni dormers which are included in Glow in the Dahrk (GitD). These are all compatible with GitD by default.
Grain sacks
Through a combined effort by myself and Dim, the existing grain sacks in OAAB_Data have been updated and some new variants have been added. The grain sacks are now set up as Graphic Herbalism containers and come in both wickwheat and saltrice versions.
Pottery making additions
One of my larger contributions to this update are the new pottery making assets. This includes potter's wheels (activator), unfinished clay pottery pieces (misc.), lumps of clay (ingredient), and clay decals (static). The potter's wheels come in several different styles. The Dunmer exterior wheel was inspired by an asset I saw while playing Eastshade. The potter's wheels are nonfunctional for now, but they're just waiting for an industrious modder to change that!
Bone Rat
This wonderful asset was contributed by Asylum (who also made the Bone Alit from the 2.4.0 update). I cleaned up the model and edited the proportions and design slightly to better match the vanilla rat. In addition to the undead creature, there is also a new rat skull asset.
Redoran buildings
The very talented Shivatheo (who has contributed several other architectural assets to OAAB) shared a pair of high quality Redoran buildings for this update.
Teleportation and levitation disablers
Dungeon modders everywhere rejoice! Drop these handy markers into your cell and you can disable teleportation and/or levitation there. It will "magically" re-enable when the player leaves the cell (assuming they don't enter one of the hardcoded vanilla cells which they are disabled in).
Velothi additions
Velothi got some new stuff this update thanks to Seelof. He reached out for help fixing up the vanilla large interior bridge set and, while doing that, I ended up making some new pieces for it to be more flexible; including some broken pieces. Secondly, he wanted a new large exterior wall set and I decided to expand it a bit and throw it into this update as well.
Weapon additions
Last but certainly not least, this update brings a plethora of new weapons to fill out the vanilla sets thanks to Anroha's Weapons Expansion Project along with some new designs that ahe created for OAAB_Data specifically.
Improvements
Parasol spiders
We won't highlight all of the small improvements made to assets for this update, but Ruffin Vangaar did such a great job improving the visuals of the parasol spider that I wanted to showcase the comparison he shared.
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