Release 1.11.0 #75
MelchiorDahrk
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OAAB_Data Release 1.11.0
If OAAB_Data releases were themed, this would be the Seaside Update. Between a new variety of fish, dock clutter, shipwreck assets, and a mudcrab shell, there are a lot of new seaside objects for modders to play with. But there are numerous additions alongside those including a number of new dwemer assets, sapling models for each region, and some Skyrim-inspired web bundles.
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Changelog
New assets
Shipwreck Set
I've been playing some Sea of Thieves lately and was inspired by the shipwreck assets in that game to make exterior shipwreck assets for Morrowind. I started by merging the ship exterior and interior into a single shape and then fixing all the inconsistencies (as some of you may guess, the scale is not 1:1 for interior to exterior in Morrowind). This set is hopefully flexible enough to make anything from simple open shipwrecks to ridiculous wooden constructions. You've got ship hulls, sails, masts, decks, and other assorted flotsam.




You can find this set in OAAB_Docks of OAAB_Cells or under the "AB_Ex_DeShipwr" ID.
Sturgeon
The next big addition to OAAB_Data in this update is sturgeon! Being an island, it only makes sense that the denizens of Vvardenfell would do their fair share of fishing. And the game gives us some indication that is the case (see the Fishmonger's Hall in Vivec). But the waters around Vvardenfell have always been a very dangerous place, full of slaughterfish and dreugh. Did you know that slaughterfish meat isn't even any good for eating? So it only makes sense that there would realistically be a passive creature to fish in the Inner Sea. We debated for a while about what type of critter this should be. Reizeron suggested sturgeon because they have that Morrowind "look" with their bony spines. So I took the idea and ran with it. So now if you use OAAB Leveled Creatures, you will find sturgeon swimming around Vvardenfell - both regular and ancient varieties with slightly different appearances.


But I wasn't going to just leave it at a new creature, so there is now a whole suite of sturgeon-themed clutter assets included as well. Everything from fish in a barrel to gutted sturgeon.

In addition to clutter, sturgeon also come with new ingredients. There is sturgeon meat and even roe. Sturgeon roe is a rare drop from sturgeon which can be useful for making potions of water breathing. Or for accenting a tasty meal setting.

Slaughterfish Clutter
With sturgeon getting so much attention, it wouldn't do to not have similar assets created for slaughterfish. So those are being added in this update as well. Note that the slaughterfish and sturgeon are both set up as MWSE Graphic Herbalism ready containers so players can harvest them.

Wash Assets
While not exactly focused on the seaside, people need water to wash their clothes and linens. Reizeron has made an excellent assortment of assets to make it easier to design wash areas; including a wash basin, washboards, wash troughs along with some fancier versions for the servants of rich colonists to use.

Dwemer Bridge Kit
The dwemer bridges have always been a fairly limited set. They only go in a straight line so attempting to turn a corner or anything fancier took some clever kitbashing. And even the original game designers couldn't convey broken versions of the bridges very well. So this update expands the bridge sit in a few ways. It adds a bridge center piece and railing which together can allow the bridge set to have corners and 3-way and 4-way junctions.

In addition to that, there are new broken pieces for the bridge set to help put the "ruin" back into dwemer ruins.

Dwemer Ledge Set Expansion
Version 1.10.0 introduced the dwemer ledge "set" but only included one piece. This update expands the set by adding several different sizes and some broken versions. The main driver behind this addition is to help level designers make collapsed floors in ruins to provide new ways for the player to traverse these dungeons. But of course, the set is designed to be flexible so I'm excited to see how people use it.

I suggest you check out OAAB_Dwemer in OAAB_Cells to read the InfoBoxes associated with this set for more details on intended usage for some of the more specialized pieces.
It's not big enough to get its own entry here, but there's also a new dwemer rubble piece "AB_In_DwrvRubble01" which is used in the screenshot below. It can be very useful for enhancing the detail in ruined areas.

Tangentially to this set and worth mentioning is that I tested a new decaling technique which is demoed on this set. And that is texture blending decals onto meshes. I won't explain the texture blending technique in detail here, but essentially what I've done is created a 2nd decal set on the meshes in which I put a "scratch mark" decal that I am able to fade into the mesh with texture blending. The texture itself actually tiles (as you can see in the UV image below). Making this a very versatile technique for other areas where a decal is being applied to a mesh. One of the big benefits of this technique is that the meshes are still texture replacer compatible. Expect to see this used on other OAAB_Data meshes in the future.


Saplings
I mentioned I was inspired by Sea of Thieves above, well we have Valheim to thank for this addition. After briefly spending some time in the forests of Valheim and then coming back to Vvardenfell, I strongly felt that saplings were missing here. So I decided to model some saplings for all of the regions. Including little mushrooms for Azura's Coast / Sheogorad. I plan to release a separate mod which actually places these saplings in the game. But of course these meshes have other uses as well: ever tried to fit a tree into a planter in an interior? Well now there are saplings which can fill that desire!


Glassware Assets
Remiros surprised me with some new glassware assets for this release. So now there are red glass and crystal glass sets to use for cluttering. Making it much easier to color coordinate fancier place settings in your builds!

Akavir-Style Weapon Additions
Another surprise addition for this update are a few Akavir-style weapons by Anumaril. Specifically there is now a glass tanto and wakizashi and Imperial tanto and wakizashi. Anumaril took the Tamriel_Data versions of these weapons and combined them with features from similar OAAB_Data weapons so that they would fit better into OAAB_Data.

Hanging Web Bundles
Since getting inspiration from other games seems to be a sub-theme of this update, it fits that this addition was inspired by Skyrim. OAAB_Data already includes a few web related assets. And I have been wanting to add some more but have been lacking good textures to do so. XeroFoxx volunteered to make a new "cocoon" style texture which of course I wanted to immediately put to use. Skyrim has a "web dinner" set of assets which includes corpses and vague bundles covered in webs. So I decided to create my own take of these assets. Admittedly, these may not have extensive use on Vvardenfell itself, they seemed like they could be useful. And just in time for Halloween!

Kagouti Drinking Horn
Last (and probably least) is the kagouti drinking horn. This is a random thing I added to the asset wishlist a while back while looking at some artwork which had a drinking horn in an eclectic pile of clutter. This wasn't really designed to be a "dunmer" item as much as something created by colonists who took a horn from a kagouti as a trophy. Just a little something to use for cluttering.

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