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Server.h
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41 lines (31 loc) · 1.16 KB
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#ifndef SERVER_H
#define SERVER_H
#include <steam/steamnetworkingsockets.h>
#include <steam/isteamnetworkingutils.h>
#include <map>
#include <string>
class Server
{
public:
void run(uint16 nPort);
void localUserInput(std::string cmd);
private:
bool active;
HSteamListenSocket listenSocket;
HSteamNetPollGroup pollGroup;
ISteamNetworkingSockets *sockets;
std::map<HSteamNetConnection, std::string> clientMap;
void sendStringToClient(HSteamNetConnection conn, const char *str);
void sendStringToAll(const char *std, HSteamNetConnection except = k_HSteamNetConnection_Invalid);
void pollIncomingMessages();
void setClientName(HSteamNetConnection conn, const char *name);
void onConnectionStatusChanged(SteamNetConnectionStatusChangedCallback_t *info);
void pollConnectionStateChanges();
static Server *callbackInstance;
static void connectionStatusChangedCallback(SteamNetConnectionStatusChangedCallback_t *info)
{
callbackInstance -> onConnectionStatusChanged(info);
}
};
Server *Server::callbackInstance = nullptr;
#endif