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main.cpp
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161 lines (142 loc) · 2.47 KB
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#include "engine/Display.h"
#include "engine/util/Mesh.h"
Sphere sphere1 = {
glm::vec3(0, 0.25, 3.25),
0.5,
{
glm::vec3(1, 1, 1),
glm::vec3(0, 0, 0),
0,
0.9
}
};
Sphere sphere2 = {
glm::vec3(0.5, 0.5, 0.5),
0.35,
{
glm::vec3(0, 0, 0),
glm::vec3(1, 1, 1),
1,
0
}
};
Sphere sphere3 = {
glm::vec3(-0.5, 0.75, 2.7),
0.1,
{
glm::vec3(0.2, 0.2, 1),
glm::vec3(0, 0, 0),
0,
0
}
};
Sphere sphere4 = {
glm::vec3(-0.5, 0.45, 2.7),
0.1,
{
glm::vec3(0.2, 1, 0.2),
glm::vec3(0, 0, 0),
0,
0
}
};
Sphere sphere5 = {
glm::vec3(-0.5, 0.15, 2.7),
0.1,
{
glm::vec3(1, 1, 1),
glm::vec3(0, 0, 0),
0,
0
}
};
Sphere ground = {
glm::vec3(0, -100.5, 1.0),
100,
{
glm::vec3(1, 0.4, 0.4),
glm::vec3(0, 0, 0),
0,
0
}
};
Sphere wall = {
glm::vec3(101.5, 0, 1.0),
100,
{
glm::vec3(0.4, 1, 0.4),
glm::vec3(0, 0, 0),
0,
0
}
};
Sphere wall2 = {
glm::vec3(-101.5, 0, 1.0),
100,
{
glm::vec3(0.4, 0.4, 1),
glm::vec3(0, 0, 0),
0,
0
}
};
Sphere wall3 = {
glm::vec3(0, 0, 105.5),
100,
{
glm::vec3(1, 1, 1),
glm::vec3(0, 0, 0),
0,
0
}
};
Sphere wall4 = {
glm::vec3(0, 0, -101.5),
100,
{
glm::vec3(1, 1, 1),
glm::vec3(0, 0, 0),
0,
0
}
};
Sphere ceiling = {
glm::vec3(0, 102, 1.0),
100,
{
glm::vec3(0.4, 0.4, 1),
glm::vec3(1, 1, 1),
0.08,
0
}
};
Mesh mesh("./meshes/monkey.obj",
glm::vec3(0, 0.5, 4),
{
glm::vec3(1, 1, 1),
glm::vec3(0, 0, 0),
0,
0
}
);
int main(int argc, char** argv) {
Display display(1000, 1000);
display.setMesh(&mesh);
//display.addSphere(sphere1);
display.addSphere(ground);
display.addSphere(wall);
display.addSphere(wall2);
display.addSphere(wall3);
display.addSphere(wall4);
display.addSphere(ceiling);
//display.addSphere(sphere2);
/*
display.addSphere(sphere3);
display.addSphere(sphere4);
display.addSphere(sphere5);
*/
display.initSSBO();
//display.addSphere(sphere1);
while (display.renderLoop()) {}
return 0;
}