shell_bone and fire_bone2 #310
romanpopulik
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Using scope_bone, silencer_bone, launcher_bone you can define custom name for bones that engine will use for scope, silencer and gl. |
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How actually fire_bone works in OGSR (SOC) ? In COP, muzzle effect appears in the exact place where fire_bone is placed. But in OGSR, when it set 0,0,0 values for fire_bone, muzzle effect is misaligned. Moreover, the place of effect changes in relation to weapon hud model, when Im changing rotation weapon position values. |
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Is it possible to add shell_bone and fire_bone2 just like in COP ?
Also, can anyone explain me, what exactly below does:
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