I've tested my project with all URP render types. Forward and Deferred work as expected with ASW / this URP fork.
Forward+ does something strange whereby it seems to cutoff any realtime light sources so unless you are very close you only see a portion of their lightmap. The light just disappears. If it is a light with a large range, you get a very ugly black box that covers most of the top part of your vision (if the light is above you).