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maybe add support for rigidbodies with multiple meshchildren #10

@ScatteredComet

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@ScatteredComet

idk what the typical workflow for objects with holes in like buildings, houses etc though

if most ppl compose these of multiple static bodies / rigidbodies anyways then it prolly doesnt matter

but if ppl wanna just drop in an object from blender that has holes in then maybe its something to think about

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