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Combat damage when Knight attack hits Player #11

@Oldhoon

Description

@Oldhoon

When the Knight attack animation connects with the Player hurtbox, the Player should lose health. Damage should apply once per attack animation and trigger a brief hit reaction.

Context

We already have animation lists and a collision boolean. We need a reliable combat flow that ties attack frames to an active hitbox, detects overlap with the opponent, then applies damage with cooldown and invulnerability frames.

Acceptance criteria

Player health decreases by a fixed amount when a valid Knight attack lands

Only one damage event per Knight attack animation
Visual or log feedback confirms hits and health changes

No damage outside active attack frames

Unit or runtime test shows repeated attacks reduce health across multiple valid hits

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