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Description
Where Some Organizations Will Give Bonuses From Alliance Relations
Manus manum lavat - One hand washes the other. The favor for the favor. (Petronius)
The mod proposes to add many different bonuses from alliances or good relations (and some additional negative factors from enmity?) with organizations.
The possibility of Earth being takeover up by aliens can become a catalyst for a leap in progress when many organizations begin to act much more actively, implementing their plans that they could not even dream of before ... Although the events in the game take place in a couple of months and it seems that little can be created or invented in such a period .
The global threat has led to momentum from the very top of the elites - patent and artifact repositories are opened and made available, prohibitions and taboos are lifted and loosened......
... a well-known fact that patent wars are fought between corporations when corporations buy out patents and shelve them to bury a competitor or not threaten their source of income ....
... if Xcom begins to cooperate with such an organization or becomes an ally, thereby deriving concrete benefits for the fight against aliens, giving such organizations huge benefits, prospects and access to power ...
... but a war with aliens can change everything and many patents become involved in the new conditions ....
An example is the Second World War, when in a couple of years science and technology moved to another level.
Cyberweb
Official Entry: "The Cyberweb corporation developed artificial life forms to provide a willing and obedient workforce for the future. However, popular protest against unemployment forced the Senate to pass laws against artificial life. No more Androids could be built and they were banned from employment except the most menial and degrading jobs. Cyberweb had to change strategy and compete with the Nanotech corporation for medical and military contracts. The unfortunate Androids were either banished from the city or had to be bought and sold as household servants or pets. Androids are good for combat, although they possess no Psionic abilities, and the few that remain may well risk seeking employment by X-COM and join the battle against the Aliens."
- If you increase relations with Cyberweb to allied ones, they will be able to supply improved spare parts for repairing androids
- And after injury or incapacitation of the body, the characteristics will increase in a random order
- If you increase relations with Cyberweb to allied ones, they will be able to supply improved spare parts for repairing androids
- After that, an offer from Cyberweb, with the desire to make money, about the release of cyborgs is possible.
- Cyborgs combine standardized cyber bodies into which an organic humanoid system consisting of the digestive system, head and spinal cord is implanted.
- Not many agree to such a transfer, even after severe injuries, even under the threat of death.
- To be able to create cyborgs you need to have Cyberweb and Nanotech as allies.
- It is also a rather expensive procedure of 50,000, but it can be done on account of the salary
- Cyborgs get almost all the advantages of androids ... and the properties of hybrids if he is an implant.
Gangs
- If you increase relations with one of Diablo, Osiron, Psyke, then you can get access to the gang's goods on the black market (Megapol's attitude will change for the worse)
- Depending on the gang, the assortment of the black market will be different
- In the first and second week, advanced alien equipment will not be available to buy or will cost 10-20 times more
- On the black market it will be possible to buy:
- access to old working spy satellite
- valuable information about one of the CEOs
- compromising information
- trade secrets leading to research
- living or corpses of aliens
- alien equipment and weapons
- it will be possible to sell the corpses of aliens
- it will be possible to buy weapons from the first war with aliens
- it will be possible to buy cyberdiscs




