Unreal Engine 2 had a "demo recorder" system which allowed you to record gameplay and play it back in-engine after the fact. It appears that this was disabled for Raven Shield.
However, there is still some code commented out here: https://github.com/ijemafe/raven-shield-1.56/blob/19bed4d29d2f712df7b7ead226653712410204df/engine/Classes/DemoRecSpectator.uc
I'd like to investigate the possibility of re-enabling this functionality, after Jugulator posted a cinematic made using a Rogue Spear demo in a similar manner.
It's possible that this is entirely too much work, but it's worth checking out.
Unreal Engine 2 had a "demo recorder" system which allowed you to record gameplay and play it back in-engine after the fact. It appears that this was disabled for Raven Shield.
However, there is still some code commented out here: https://github.com/ijemafe/raven-shield-1.56/blob/19bed4d29d2f712df7b7ead226653712410204df/engine/Classes/DemoRecSpectator.uc
I'd like to investigate the possibility of re-enabling this functionality, after Jugulator posted a cinematic made using a Rogue Spear demo in a similar manner.
It's possible that this is entirely too much work, but it's worth checking out.