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Habedank Clemenspmai
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added SpeedAction as decided in UAP 2.1.5
Signed-off-by: Pierre R. Mai <pmai@pmsf.de>
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osi_trafficcommand.proto

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@@ -80,6 +80,10 @@ message TrafficAction
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// A LaneChangeAction
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//
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optional LaneChangeAction lane_change_action = 4;
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// A SpeedAction
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//
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optional SpeedAction speed_action = 5;
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}
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//
@@ -362,3 +366,79 @@ message LaneChangeAction
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DYNAMICS_SHAPE_STEP = 4;
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}
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}
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//
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// \brief Speed Action.
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//
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// This action assigns a targeted speed to a traffic participant. To avoid
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// contradictory constraints, it shall not be sent if the traffic participant
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// is under impact of a FollowTrajectoryAction. Yet, it may be sent if the
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// traffic particpiant is under impact of a FollowPathAction,
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// AcquireGlobalPositionAction or LaneChangeAction.
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// Furthermore, the action can be constrained by specifying the dynamics
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// shape or even the duration and the distance of the acceleration /
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// deceleration process.
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//
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// \note This action is aligned with SpeedAction of OpenSCENARIO 1.0
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// defining the targeted speed and optionally the parametrization of the
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// speed transition.
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//
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message SpeedAction
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{
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// The Action Header
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//
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optional ActionHeader action_header = 1;
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// Targeted absolute speed.
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//
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optional double absolute_target_speed = 2;
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// Specified transition shape of the speed change. This is optional:
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// If no dynamics shape is given, the transition is
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// open to the traffic participant model.
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//
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optional DynamicsShape dynamics_shape = 3;
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// Specified duration of the speed change. This is optional:
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// If no duration is given, the duration of the transition is
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// open to the traffic participant model.
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//
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// Unit: s
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//
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optional double duration = 4;
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// Specified distance of the speed change. This is optional:
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// If no distance is given, the distance travelled while changing
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// speed is open to the traffic participant model.
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//
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// Unit: m
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//
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optional double distance = 5;
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// Definition of speed change dynamic shapes.
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//
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enum DynamicsShape
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{
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// Shape is unspecified.
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//
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DYNAMICS_SHAPE_UNSPECIFIED = 0;
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// Shape is linear.
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//
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DYNAMICS_SHAPE_LINEAR = 1;
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// Shape is cubic.
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//
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DYNAMICS_SHAPE_CUBIC = 2;
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// Shape is sinusoidal.
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//
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DYNAMICS_SHAPE_SINUSOIDAL = 3;
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// Shape is a step function.
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//
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DYNAMICS_SHAPE_STEP = 4;
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}
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}

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