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ButtonManager.ino
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202 lines (172 loc) · 3.96 KB
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/*
* ButtonManager.ino
*
* Button input handling with debouncing
*
* Button Functions:
* - UP: Start/Stop recording
* - DOWN: Play/Pause current recording
* - LEFT: Previous recording
* - RIGHT: Next recording
*/
#include "SongbirdRecorder.h"
// Button state tracking for debouncing
typedef struct ButtonState
{
bool lastReading; // Last physical reading
bool lastState; // Last debounced state
unsigned long lastTime; // Last time state changed
bool pressed; // True if button was just pressed
} ButtonState;
static ButtonState upButton = {HIGH, HIGH, 0, false};
static ButtonState downButton = {HIGH, HIGH, 0, false};
static ButtonState leftButton = {HIGH, HIGH, 0, false};
static ButtonState rightButton = {HIGH, HIGH, 0, false};
bool debounceButton(struct ButtonState* btn, int pin)
{
bool currentReading = digitalRead(pin);
bool buttonPressed = false;
// If the reading chnaged, reset the debounce timer
if (currentReading != btn->lastReading)
{
btn->lastTime = millis();
}
// If enough time has passed, check if state is actually changed
if ((millis() - btn->lastTime) > BUTTON_DEBOUNCE_MS)
{
// If the button state has changed
if (currentReading != btn->lastState)
{
btn->lastState = currentReading;
// Button was pressed (went from HIGH to LOW with pull-up)
if (btn->lastState == LOW)
{
buttonPressed = true;
}
}
}
btn->lastReading = currentReading;
return buttonPressed;
}
void handleButtons()
{
if (debounceButton(&upButton, BTN_UP_PIN))
{
handleUpButton();
}
if (debounceButton(&downButton, BTN_DOWN_PIN))
{
handleDownButton();
}
if (debounceButton(&leftButton, BTN_LEFT_PIN))
{
handleLeftButton();
}
if (debounceButton(&rightButton, BTN_RIGHT_PIN))
{
handleRightButton();
}
}
void handleUpButton()
{
Serial.println("UP button pressed");
// Don't allow recording without SD card
if (!sdCardReady)
{
Serial.println("Cannot record - no SD card");
return;
}
switch (currentState)
{
case STATE_IDLE:
// Start recording
startRecording();
break;
case STATE_RECORDING:
// Stop recording
stopRecording();
break;
case STATE_PLAYBACK:
// Stop playback
stopPlayback();
break;
}
}
void handleDownButton()
{
Serial.println("DOWN button pressed");
switch (currentState)
{
case STATE_IDLE:
// Start playback if files available
if (totalFiles > 0)
{
startPlayback();
}
else
{
Serial.println("No files to play");
}
break;
case STATE_RECORDING:
// Cannot change to playback while recording
Serial.println("Cannot play while recording");
break;
case STATE_PLAYBACK:
// Stop playback
stopPlayback();
break;
}
}
void handleLeftButton()
{
Serial.println("Left button pressed");
// Only navigate files when idle
if (currentState != STATE_IDLE)
{
Serial.println("Cannot navigate while recording/playing");
return;
}
// Navigate to previous file
if (totalFiles > 0)
{
currentFileIndex--;
if (currentFileIndex < 0)
{
currentFileIndex = totalFiles - 1; // Wrap to the last file
}
loadCurrentFilename();
Serial.print("Selected file: ");
Serial.println(currentFilename);
}
else
{
Serial.println("No files available");
}
}
void handleRightButton()
{
Serial.println("RIGHT button pressed");
// Only navigate files when idle
if (currentState != STATE_IDLE)
{
Serial.println("Cannot navigate while recording/playing");
return;
}
// Navigate to next file
if (totalFiles > 0)
{
currentFileIndex++;
if (currentFileIndex >= totalFiles)
{
currentFileIndex = 0; // Wrap to the first file
}
loadCurrentFilename();
Serial.print("Selected file: ");
Serial.println(currentFilename);
}
else
{
Serial.println("No files available");
}
}