|
7 | 7 |
|
8 | 8 | public class OptCarpetSettings { |
9 | 9 | // Tp command rules ========================================================= |
10 | | - @Rule(desc = "Enables [/player xxx tp] to teleport to fake player", |
| 10 | + @Rule( |
| 11 | + desc = "Enables [/player xxx tp] to teleport to fake player", |
11 | 12 | category = COMMAND, |
12 | 13 | options = {"true", "false", "ops"} |
13 | 14 | ) |
14 | 15 | public static String commandTpToFakePlayer = "false"; |
15 | 16 |
|
16 | | - @Rule(desc = "Enables [/player xxx tp] to teleport to real player", |
| 17 | + @Rule( |
| 18 | + desc = "Enables [/player xxx tp] to teleport to real player", |
17 | 19 | category = COMMAND, |
18 | 20 | options = {"true", "false", "ops"} |
19 | 21 | ) |
20 | 22 | public static String allowTpToRealPlayer = "false"; |
21 | 23 |
|
22 | | - @Rule(desc = "Enables [/player xxx tp] to teleport to fake player", |
| 24 | + @Rule( |
| 25 | + desc = "Enables [/player xxx tp] to teleport to fake player", |
23 | 26 | category = COMMAND, |
24 | 27 | options = {"true", "false", "ops"} |
25 | 28 | ) |
26 | 29 | public static String commandTpHereFakePlayer = "false"; |
27 | 30 |
|
28 | | - @Rule(desc = "Enables [/player xxx tp] to teleport to real player", |
| 31 | + @Rule( |
| 32 | + desc = "Enables [/player xxx tp] to teleport to real player", |
29 | 33 | category = COMMAND, |
30 | 34 | options = {"true", "false", "ops"} |
31 | 35 | ) |
32 | 36 | public static String allowTpHereRealPlayer = "false"; |
33 | 37 |
|
34 | 38 | // Force fake player gamemode rule ========================================================= |
35 | | - |
36 | | - @Rule(desc = "Force fake player gamemode", |
| 39 | + @Rule( |
| 40 | + desc = "Force fake player gamemode", |
37 | 41 | category = RuleCategory.FEATURE, |
38 | 42 | options = {"survival", "creative", "adventure", "spectator", "false"} |
39 | 43 | ) |
40 | 44 | public static String forceFakePlayerGameMode = "false"; |
| 45 | + |
| 46 | + // Fix bugs ================================================================================ |
| 47 | + @Rule( |
| 48 | + desc = "Refresh xp level when player change world", |
| 49 | + category = RuleCategory.BUGFIX |
| 50 | + ) |
| 51 | + public static boolean fixXpLevelBug = false; |
41 | 52 | } |
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