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update README-en.md
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.github/workflows/build.yml

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- name: build
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run: ./gradlew build
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- name: capture build artifacts
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if: ${{ runner.os == 'Linux' && matrix.java == '11' }} # Only upload artifacts built from LTS java on one OS
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if: ${{ runner.os == 'Linux' && matrix.java == '17' }} # Only upload artifacts built from LTS java on one OS
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uses: actions/upload-artifact@v2
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with:
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name: Artifacts

README-en.md

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- Acceptable value: `true` `false`
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- Categories: `Feature`
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### disabledEntityTick
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**_Warning! This rule may cause all falling_block entity infinite rebound!_**
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This rule will ignore all entity tick,but players are normal.
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When there are a lot of entity in your server,you can use this rule temporarily relieve the stuck.
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_This rule is experimental._
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- Default value: `false`
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- Acceptable value: `true` `false`
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- Categories: `Experimental`
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## Command
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### player xxx tp

README.md

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### disabledEntityTick
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**_注意!此规则可能会导致世界上所有的下落的方块实体无限回弹!_**
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**_注意!此规则可能会导致世界上所有的下落的方块实体无限回弹!_**
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此规则会跳过世界上一切实体的运算,不过理论上来说玩家是正常的,开启此规则后,所有的生物全都会卡住,就算他们在空中也不会掉下来
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此规则的目的是在服务器因为实体问题严重卡顿时,可以暂时缓解问题,但这不是最好的方案
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- Default value: `false`

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