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Description
Explanation
Movement, design, fun!
Steps
- outline map layout
- implement varying terrain system
- portals at ends of map
- feat: silly maze #2
- set baseline movement speed (player and bulls feel fast)
- Basic movement #1
- Camera #3
- implement sprint key
- limited stamina system
- Power Up Prototype #5
- stun/freeze bulls
- speed up player
- slow down bulls
- projectile ability
- horseshoe ability (jump over bulls/terrain)
- chest interaction
- chests contain powerups
- implement black fog around map (limited visibility)
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