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Mechanics #8

@lishaduck

Description

@lishaduck

Explanation

Movement, design, fun!

Steps

  • outline map layout
  • implement varying terrain system
    • portals at ends of map
  • feat: silly maze #2
  • set baseline movement speed (player and bulls feel fast)
  • Basic movement #1
  • Camera #3
  • implement sprint key
    • limited stamina system
  • Power Up Prototype #5
    • stun/freeze bulls
    • speed up player
    • slow down bulls
    • projectile ability
    • horseshoe ability (jump over bulls/terrain)
    • chest interaction
      • chests contain powerups
  • implement black fog around map (limited visibility)

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