GameView needs to have focus for inputs being processed by InputSystem.
We have this behaviour on three separate Windows machines with two wireless (Universal Receiver, VID: 0x256f, PID: 0xc652) and one wired spacenavigator (SpaceMouse Compact, VID: 0x256f, PID: 0xc635).
After focus goes to Sceneview the InputSystem processes exactly one state event, then nothing. When refocussing GameView, the cumulated state events get processed in one batch. Or at least they get displayed in the InputDebug view.
Unity 2020.3.15f
InputSystem 1.0.2