diff --git a/cfg/cfgogl/zonemod/mapinfo.txt b/cfg/cfgogl/zonemod/mapinfo.txt index f512e1e17..e62766c0e 100644 --- a/cfg/cfgogl/zonemod/mapinfo.txt +++ b/cfg/cfgogl/zonemod/mapinfo.txt @@ -1118,9 +1118,9 @@ "end_dist" "245.495361" "tank_ban_flow" { - "During sewers" + "During sewers + double ladder drop" { - "min" "60" + "min" "52" "max" "79" } } diff --git a/cfg/stripper/acemodrv/maps/AirCrash.cfg b/cfg/stripper/acemodrv/maps/AirCrash.cfg index 378c9a5e4..c947901b6 100644 --- a/cfg/stripper/acemodrv/maps/AirCrash.cfg +++ b/cfg/stripper/acemodrv/maps/AirCrash.cfg @@ -228,7 +228,7 @@ add: } { ; Bridge event - "origin" "3011 -2710 107" + "origin" "3011 -2710 107" "angles" "0 0 0" "classname" "weapon_item_spawn" "spawnflags" "2" diff --git a/cfg/stripper/acemodrv/maps/OutSkirts.cfg b/cfg/stripper/acemodrv/maps/OutSkirts.cfg index 85467ad89..78b82ceee 100644 --- a/cfg/stripper/acemodrv/maps/OutSkirts.cfg +++ b/cfg/stripper/acemodrv/maps/OutSkirts.cfg @@ -38,7 +38,7 @@ modify: { "solid" "6" } - delete + delete: { "OnHealthChanged" "alarmtimer1Enable01" "OnHealthChanged" "alarm_soundPlaySound01" diff --git a/cfg/stripper/acemodrv/maps/RiverMotel.cfg b/cfg/stripper/acemodrv/maps/RiverMotel.cfg index 07bd4b0be..86680bd5a 100644 --- a/cfg/stripper/acemodrv/maps/RiverMotel.cfg +++ b/cfg/stripper/acemodrv/maps/RiverMotel.cfg @@ -129,7 +129,7 @@ modify: { "OnCase03" "spark1SparkOnce01" } -{ +} ; Remove randomness from some gun spawns modify: diff --git a/cfg/stripper/acemodrv/maps/c2m2_fairgrounds.cfg b/cfg/stripper/acemodrv/maps/c2m2_fairgrounds.cfg index 817d5b978..fee02e958 100644 --- a/cfg/stripper/acemodrv/maps/c2m2_fairgrounds.cfg +++ b/cfg/stripper/acemodrv/maps/c2m2_fairgrounds.cfg @@ -551,7 +551,7 @@ add: ; "boxmaxs" "106 10 367" ; "initialstate" "1" ; "BlockType" "1" -} +;} { "classname" "env_physics_blocker" "origin" "-1408 -1025 441" diff --git a/cfg/stripper/acemodrv/maps/c2m3_coaster.cfg b/cfg/stripper/acemodrv/maps/c2m3_coaster.cfg index d9eb7ba8d..ecda82407 100644 --- a/cfg/stripper/acemodrv/maps/c2m3_coaster.cfg +++ b/cfg/stripper/acemodrv/maps/c2m3_coaster.cfg @@ -1136,7 +1136,7 @@ add: "BlockType" "0" "initialstate" "1" "maxs" "48 8 88" - "mins" "-8 -108 -8" + "mins" "-8 -108 -8" "origin" "204 4528 0" "mapupdate" "1" } diff --git a/cfg/stripper/acemodrv/maps/c8m1_apartment.cfg b/cfg/stripper/acemodrv/maps/c8m1_apartment.cfg index c03aa56c8..c83c12373 100644 --- a/cfg/stripper/acemodrv/maps/c8m1_apartment.cfg +++ b/cfg/stripper/acemodrv/maps/c8m1_apartment.cfg @@ -798,7 +798,7 @@ add: ; "BlockType" "0" ; "initialstate" "1" ; "maxs" "12 8 260" -; "mins" "-240 -8 -208" +; "mins" "-240 -8 -208" ; "origin" "2288 1424 224.35" ; "mapupdate" "1" ;} diff --git a/cfg/stripper/acemodrv/maps/damitdc1.cfg b/cfg/stripper/acemodrv/maps/damitdc1.cfg index 5c016d779..f827cfe58 100644 --- a/cfg/stripper/acemodrv/maps/damitdc1.cfg +++ b/cfg/stripper/acemodrv/maps/damitdc1.cfg @@ -70,4 +70,4 @@ modify: ;"OnCase06" "temp_p2ForceSpawn0-1" "OnCase05" "temp_p1ForceSpawn0-1" } -} +} diff --git a/cfg/stripper/acemodrv/maps/daredux_map5_garage_aw.cfg b/cfg/stripper/acemodrv/maps/daredux_map5_garage_aw.cfg index 1f5c6f24a..d6824aa5f 100644 --- a/cfg/stripper/acemodrv/maps/daredux_map5_garage_aw.cfg +++ b/cfg/stripper/acemodrv/maps/daredux_map5_garage_aw.cfg @@ -724,7 +724,6 @@ add: "initialstate" "1" "BlockType" "1" } -} ; --- Auto crouch trigger for ladders { "classname" "logic_auto" diff --git a/cfg/stripper/acemodrv/maps/l4d2_stadium1_apartment.cfg b/cfg/stripper/acemodrv/maps/l4d2_stadium1_apartment.cfg index 48b9a918d..ac1c4725f 100644 --- a/cfg/stripper/acemodrv/maps/l4d2_stadium1_apartment.cfg +++ b/cfg/stripper/acemodrv/maps/l4d2_stadium1_apartment.cfg @@ -31,6 +31,7 @@ filter: ;Path Picker 1. "hammerid" "2411730" } +{ ;Query. "hammerid" "1951907" } diff --git a/cfg/stripper/acemodrv/maps/l4d_dbd2dc_undead_center.cfg b/cfg/stripper/acemodrv/maps/l4d_dbd2dc_undead_center.cfg index c2c4fe7f3..999173811 100644 --- a/cfg/stripper/acemodrv/maps/l4d_dbd2dc_undead_center.cfg +++ b/cfg/stripper/acemodrv/maps/l4d_dbd2dc_undead_center.cfg @@ -231,6 +231,7 @@ modify: { "spawnflags" "34816" } +} { match: diff --git a/cfg/stripper/acemodrv/maps/l4d_ihm01_forest.cfg b/cfg/stripper/acemodrv/maps/l4d_ihm01_forest.cfg index 56d7793bd..481744845 100644 --- a/cfg/stripper/acemodrv/maps/l4d_ihm01_forest.cfg +++ b/cfg/stripper/acemodrv/maps/l4d_ihm01_forest.cfg @@ -1,5 +1,5 @@ ;----- Make sure it's the same path on both sides (Non-Barricaded) -modify +modify: { match: { diff --git a/cfg/stripper/acemodrv/maps/versus_3.cfg b/cfg/stripper/acemodrv/maps/versus_3.cfg index a9360633c..beb411534 100644 --- a/cfg/stripper/acemodrv/maps/versus_3.cfg +++ b/cfg/stripper/acemodrv/maps/versus_3.cfg @@ -79,7 +79,7 @@ add: } ;block exploit onto roof -add +add: { "solid" "6" "origin" "9891 5143 -1319" @@ -89,7 +89,7 @@ add } ;barrier in "labrynth" because it just leads to a dead end and a broken infected ladder -add +add: { "solid" "6" "origin" "10923 4402 -1560" diff --git a/cfg/stripper/apex/maps/AirCrash.cfg b/cfg/stripper/apex/maps/AirCrash.cfg index 378c9a5e4..c947901b6 100644 --- a/cfg/stripper/apex/maps/AirCrash.cfg +++ b/cfg/stripper/apex/maps/AirCrash.cfg @@ -228,7 +228,7 @@ add: } { ; Bridge event - "origin" "3011 -2710 107" + "origin" "3011 -2710 107" "angles" "0 0 0" "classname" "weapon_item_spawn" "spawnflags" "2" diff --git a/cfg/stripper/apex/maps/OutSkirts.cfg b/cfg/stripper/apex/maps/OutSkirts.cfg index 85467ad89..78b82ceee 100644 --- a/cfg/stripper/apex/maps/OutSkirts.cfg +++ b/cfg/stripper/apex/maps/OutSkirts.cfg @@ -38,7 +38,7 @@ modify: { "solid" "6" } - delete + delete: { "OnHealthChanged" "alarmtimer1Enable01" "OnHealthChanged" "alarm_soundPlaySound01" diff --git a/cfg/stripper/apex/maps/RiverMotel.cfg b/cfg/stripper/apex/maps/RiverMotel.cfg index 07bd4b0be..86680bd5a 100644 --- a/cfg/stripper/apex/maps/RiverMotel.cfg +++ b/cfg/stripper/apex/maps/RiverMotel.cfg @@ -129,7 +129,7 @@ modify: { "OnCase03" "spark1SparkOnce01" } -{ +} ; Remove randomness from some gun spawns modify: diff --git a/cfg/stripper/apex/maps/c14m2_lighthouse.cfg b/cfg/stripper/apex/maps/c14m2_lighthouse.cfg index d881600ec..6c24f82b3 100644 --- a/cfg/stripper/apex/maps/c14m2_lighthouse.cfg +++ b/cfg/stripper/apex/maps/c14m2_lighthouse.cfg @@ -8,7 +8,6 @@ modify: { "hammerid" "2263638" } - { delete: { "OnPressed" "case_footlockerPickRandom0.11" diff --git a/cfg/stripper/apex/maps/c4m4_milltown_b.cfg b/cfg/stripper/apex/maps/c4m4_milltown_b.cfg index 669ee3401..3fa4043de 100644 --- a/cfg/stripper/apex/maps/c4m4_milltown_b.cfg +++ b/cfg/stripper/apex/maps/c4m4_milltown_b.cfg @@ -108,7 +108,7 @@ filter: ; --- didnt remove propane/gas cans and weapon_item_spawns that can spawn propane/gas ; -- first aid kit filters -( +{ "hammerid" "1988529" } { diff --git a/cfg/stripper/apex/maps/c8m4_interior.cfg b/cfg/stripper/apex/maps/c8m4_interior.cfg index 4c9668821..0fa3531f0 100644 --- a/cfg/stripper/apex/maps/c8m4_interior.cfg +++ b/cfg/stripper/apex/maps/c8m4_interior.cfg @@ -67,12 +67,11 @@ modify: "weapon_selection" "tier2_shotgun" } } + +filter: { ; remove hr - filter: - { - "hammerid" "6567279" - } + "hammerid" "6567279" } ; ===================================================== diff --git a/cfg/stripper/apex/maps/c8m5_rooftop.cfg b/cfg/stripper/apex/maps/c8m5_rooftop.cfg index 34671d8f6..c24dc192d 100644 --- a/cfg/stripper/apex/maps/c8m5_rooftop.cfg +++ b/cfg/stripper/apex/maps/c8m5_rooftop.cfg @@ -75,12 +75,11 @@ modify: "weapon_selection" "weapon_pumpshotgun" } } + +filter: { ; remove hr - filter: - { - "hammerid" "3319419" - } + "hammerid" "3319419" } ; ===================================================== diff --git a/cfg/stripper/apex/maps/daredux_map5_garage_aw.cfg b/cfg/stripper/apex/maps/daredux_map5_garage_aw.cfg index 1f5c6f24a..d6824aa5f 100644 --- a/cfg/stripper/apex/maps/daredux_map5_garage_aw.cfg +++ b/cfg/stripper/apex/maps/daredux_map5_garage_aw.cfg @@ -724,7 +724,6 @@ add: "initialstate" "1" "BlockType" "1" } -} ; --- Auto crouch trigger for ladders { "classname" "logic_auto" diff --git a/cfg/stripper/apex/maps/l4d2_stadium1_apartment.cfg b/cfg/stripper/apex/maps/l4d2_stadium1_apartment.cfg index 48b9a918d..ac1c4725f 100644 --- a/cfg/stripper/apex/maps/l4d2_stadium1_apartment.cfg +++ b/cfg/stripper/apex/maps/l4d2_stadium1_apartment.cfg @@ -31,6 +31,7 @@ filter: ;Path Picker 1. "hammerid" "2411730" } +{ ;Query. "hammerid" "1951907" } diff --git a/cfg/stripper/apex/maps/l4d_ihm01_forest.cfg b/cfg/stripper/apex/maps/l4d_ihm01_forest.cfg index 56d7793bd..481744845 100644 --- a/cfg/stripper/apex/maps/l4d_ihm01_forest.cfg +++ b/cfg/stripper/apex/maps/l4d_ihm01_forest.cfg @@ -1,5 +1,5 @@ ;----- Make sure it's the same path on both sides (Non-Barricaded) -modify +modify: { match: { diff --git a/cfg/stripper/apex/maps/versus_3.cfg b/cfg/stripper/apex/maps/versus_3.cfg index a9360633c..beb411534 100644 --- a/cfg/stripper/apex/maps/versus_3.cfg +++ b/cfg/stripper/apex/maps/versus_3.cfg @@ -79,7 +79,7 @@ add: } ;block exploit onto roof -add +add: { "solid" "6" "origin" "9891 5143 -1319" @@ -89,7 +89,7 @@ add } ;barrier in "labrynth" because it just leads to a dead end and a broken infected ladder -add +add: { "solid" "6" "origin" "10923 4402 -1560" diff --git a/cfg/stripper/deadman/maps/AirCrash.cfg b/cfg/stripper/deadman/maps/AirCrash.cfg index 3dcf8bc4e..f9e00f543 100644 --- a/cfg/stripper/deadman/maps/AirCrash.cfg +++ b/cfg/stripper/deadman/maps/AirCrash.cfg @@ -228,7 +228,7 @@ add: } { ; Bridge event - "origin" "3011 -2710 107" + "origin" "3011 -2710 107" "angles" "0 0 0" "classname" "weapon_item_spawn" "spawnflags" "2" diff --git a/cfg/stripper/deadman/maps/OutSkirts.cfg b/cfg/stripper/deadman/maps/OutSkirts.cfg index 6bfb47dcc..5a2a3a3fd 100644 --- a/cfg/stripper/deadman/maps/OutSkirts.cfg +++ b/cfg/stripper/deadman/maps/OutSkirts.cfg @@ -38,7 +38,7 @@ modify: { "solid" "6" } - delete + delete: { "OnHealthChanged" "alarmtimer1Enable01" "OnHealthChanged" "alarm_soundPlaySound01" diff --git a/cfg/stripper/deadman/maps/RiverMotel.cfg b/cfg/stripper/deadman/maps/RiverMotel.cfg index b49df78c5..a0f6c2af6 100644 --- a/cfg/stripper/deadman/maps/RiverMotel.cfg +++ b/cfg/stripper/deadman/maps/RiverMotel.cfg @@ -129,7 +129,7 @@ modify: { "OnCase03" "spark1SparkOnce01" } -{ +} ; Remove randomness from some gun spawns modify: diff --git a/cfg/stripper/deadman/maps/c4m4_milltown_b.cfg b/cfg/stripper/deadman/maps/c4m4_milltown_b.cfg index 16debbaf2..28e9a6bd0 100644 --- a/cfg/stripper/deadman/maps/c4m4_milltown_b.cfg +++ b/cfg/stripper/deadman/maps/c4m4_milltown_b.cfg @@ -108,7 +108,7 @@ filter: ; --- didnt remove propane/gas cans and weapon_item_spawns that can spawn propane/gas ; -- first aid kit filters -( +{ "hammerid" "1988529" } { diff --git a/cfg/stripper/deadman/maps/c5m2_park.cfg b/cfg/stripper/deadman/maps/c5m2_park.cfg index 8c9ca9b78..2c52cec74 100644 --- a/cfg/stripper/deadman/maps/c5m2_park.cfg +++ b/cfg/stripper/deadman/maps/c5m2_park.cfg @@ -25,6 +25,15 @@ modify: "hammerid" "1867428" } replace: + { + "classname" "weapon_ammo_spawn" + "spawnflags" "2" + "solid" "6" + "model" "models/props/terror/ammo_stack.mdl" + "disableshadows" "1" + "count" "5" + "angles" "0 0 0" + } } ; ===================================================== diff --git a/cfg/stripper/deadman/maps/c8m4_interior.cfg b/cfg/stripper/deadman/maps/c8m4_interior.cfg index 63b0bf629..868cb72d8 100644 --- a/cfg/stripper/deadman/maps/c8m4_interior.cfg +++ b/cfg/stripper/deadman/maps/c8m4_interior.cfg @@ -49,12 +49,11 @@ modify: "weapon_selection" "tier2_shotgun" } } + +filter: { ; remove hr - filter: - { - "hammerid" "6567279" - } + "hammerid" "6567279" } ; ===================================================== diff --git a/cfg/stripper/deadman/maps/c8m5_rooftop.cfg b/cfg/stripper/deadman/maps/c8m5_rooftop.cfg index 34785b86f..38f3763d6 100644 --- a/cfg/stripper/deadman/maps/c8m5_rooftop.cfg +++ b/cfg/stripper/deadman/maps/c8m5_rooftop.cfg @@ -75,12 +75,11 @@ modify: "weapon_selection" "weapon_shotgun_chrome" } } + +filter: { ; remove hr - filter: - { - "hammerid" "3319419" - } + "hammerid" "3319419" } ; ===================================================== diff --git a/cfg/stripper/deadman/maps/l4d2_stadium1_apartment.cfg b/cfg/stripper/deadman/maps/l4d2_stadium1_apartment.cfg index ffed6cc39..c9afb903a 100644 --- a/cfg/stripper/deadman/maps/l4d2_stadium1_apartment.cfg +++ b/cfg/stripper/deadman/maps/l4d2_stadium1_apartment.cfg @@ -31,6 +31,7 @@ filter: ;Path Picker 1. "hammerid" "2411730" } +{ ;Query. "hammerid" "1951907" } diff --git a/cfg/stripper/deadman/maps/l4d_ihm01_forest.cfg b/cfg/stripper/deadman/maps/l4d_ihm01_forest.cfg index 845820e58..aa0875058 100644 --- a/cfg/stripper/deadman/maps/l4d_ihm01_forest.cfg +++ b/cfg/stripper/deadman/maps/l4d_ihm01_forest.cfg @@ -1,5 +1,5 @@ ;----- Make sure it's the same path on both sides (Non-Barricaded) -modify +modify: { match: { diff --git a/cfg/stripper/deadman/maps/versus_3.cfg b/cfg/stripper/deadman/maps/versus_3.cfg index 2a6cc6d7a..4525a6c5b 100644 --- a/cfg/stripper/deadman/maps/versus_3.cfg +++ b/cfg/stripper/deadman/maps/versus_3.cfg @@ -79,7 +79,7 @@ add: } ;block exploit onto roof -add +add: { "solid" "6" "origin" "9891 5143 -1319" @@ -89,7 +89,7 @@ add } ;barrier in "labrynth" because it just leads to a dead end and a broken infected ladder -add +add: { "solid" "6" "origin" "10923 4402 -1560" diff --git a/cfg/stripper/eq/maps/AirCrash.cfg b/cfg/stripper/eq/maps/AirCrash.cfg index 378c9a5e4..c947901b6 100644 --- a/cfg/stripper/eq/maps/AirCrash.cfg +++ b/cfg/stripper/eq/maps/AirCrash.cfg @@ -228,7 +228,7 @@ add: } { ; Bridge event - "origin" "3011 -2710 107" + "origin" "3011 -2710 107" "angles" "0 0 0" "classname" "weapon_item_spawn" "spawnflags" "2" diff --git a/cfg/stripper/eq/maps/OutSkirts.cfg b/cfg/stripper/eq/maps/OutSkirts.cfg index 85467ad89..78b82ceee 100644 --- a/cfg/stripper/eq/maps/OutSkirts.cfg +++ b/cfg/stripper/eq/maps/OutSkirts.cfg @@ -38,7 +38,7 @@ modify: { "solid" "6" } - delete + delete: { "OnHealthChanged" "alarmtimer1Enable01" "OnHealthChanged" "alarm_soundPlaySound01" diff --git a/cfg/stripper/eq/maps/RiverMotel.cfg b/cfg/stripper/eq/maps/RiverMotel.cfg index 07bd4b0be..86680bd5a 100644 --- a/cfg/stripper/eq/maps/RiverMotel.cfg +++ b/cfg/stripper/eq/maps/RiverMotel.cfg @@ -129,7 +129,7 @@ modify: { "OnCase03" "spark1SparkOnce01" } -{ +} ; Remove randomness from some gun spawns modify: diff --git a/cfg/stripper/eq/maps/c14m2_lighthouse.cfg b/cfg/stripper/eq/maps/c14m2_lighthouse.cfg index d881600ec..6c24f82b3 100644 --- a/cfg/stripper/eq/maps/c14m2_lighthouse.cfg +++ b/cfg/stripper/eq/maps/c14m2_lighthouse.cfg @@ -8,7 +8,6 @@ modify: { "hammerid" "2263638" } - { delete: { "OnPressed" "case_footlockerPickRandom0.11" diff --git a/cfg/stripper/eq/maps/c4m4_milltown_b.cfg b/cfg/stripper/eq/maps/c4m4_milltown_b.cfg index 43c26991f..bee448b6d 100644 --- a/cfg/stripper/eq/maps/c4m4_milltown_b.cfg +++ b/cfg/stripper/eq/maps/c4m4_milltown_b.cfg @@ -88,7 +88,7 @@ filter: ; --- didnt remove propane/gas cans and weapon_item_spawns that can spawn propane/gas ; -- first aid kit filters -( +{ "hammerid" "1988529" } { diff --git a/cfg/stripper/eq/maps/c8m4_interior.cfg b/cfg/stripper/eq/maps/c8m4_interior.cfg index e7593d435..5fd8eeb1e 100644 --- a/cfg/stripper/eq/maps/c8m4_interior.cfg +++ b/cfg/stripper/eq/maps/c8m4_interior.cfg @@ -25,12 +25,11 @@ modify: "weapon_selection" "tier2_shotgun" } } + +filter: { ; remove hr - filter: - { - "hammerid" "6567279" - } + "hammerid" "6567279" } ; ===================================================== diff --git a/cfg/stripper/eq/maps/c8m5_rooftop.cfg b/cfg/stripper/eq/maps/c8m5_rooftop.cfg index 79aaceba9..cc7d508ea 100644 --- a/cfg/stripper/eq/maps/c8m5_rooftop.cfg +++ b/cfg/stripper/eq/maps/c8m5_rooftop.cfg @@ -51,12 +51,11 @@ modify: "weapon_selection" "weapon_shotgun_chrome" } } + +filter: { ; remove hr - filter: - { - "hammerid" "3319419" - } + "hammerid" "3319419" } ; ===================================================== diff --git a/cfg/stripper/eq/maps/damitdc2.cfg b/cfg/stripper/eq/maps/damitdc2.cfg index cfb1c2e4c..1b8ce655c 100644 --- a/cfg/stripper/eq/maps/damitdc2.cfg +++ b/cfg/stripper/eq/maps/damitdc2.cfg @@ -102,4 +102,4 @@ modify: "OnCase06" "molo2_tForceSpawn0-1" ;"OnCase05" "molo1_tForceSpawn0-1" } -} +} diff --git a/cfg/stripper/eq/maps/daredux_map5_garage_aw.cfg b/cfg/stripper/eq/maps/daredux_map5_garage_aw.cfg index 1f5c6f24a..d6824aa5f 100644 --- a/cfg/stripper/eq/maps/daredux_map5_garage_aw.cfg +++ b/cfg/stripper/eq/maps/daredux_map5_garage_aw.cfg @@ -724,7 +724,6 @@ add: "initialstate" "1" "BlockType" "1" } -} ; --- Auto crouch trigger for ladders { "classname" "logic_auto" diff --git a/cfg/stripper/eq/maps/l4d2_stadium1_apartment.cfg b/cfg/stripper/eq/maps/l4d2_stadium1_apartment.cfg index 48b9a918d..ac1c4725f 100644 --- a/cfg/stripper/eq/maps/l4d2_stadium1_apartment.cfg +++ b/cfg/stripper/eq/maps/l4d2_stadium1_apartment.cfg @@ -31,6 +31,7 @@ filter: ;Path Picker 1. "hammerid" "2411730" } +{ ;Query. "hammerid" "1951907" } diff --git a/cfg/stripper/eq/maps/l4d_ihm01_forest.cfg b/cfg/stripper/eq/maps/l4d_ihm01_forest.cfg index 56d7793bd..481744845 100644 --- a/cfg/stripper/eq/maps/l4d_ihm01_forest.cfg +++ b/cfg/stripper/eq/maps/l4d_ihm01_forest.cfg @@ -1,5 +1,5 @@ ;----- Make sure it's the same path on both sides (Non-Barricaded) -modify +modify: { match: { diff --git a/cfg/stripper/eq/maps/versus_3.cfg b/cfg/stripper/eq/maps/versus_3.cfg index a9360633c..beb411534 100644 --- a/cfg/stripper/eq/maps/versus_3.cfg +++ b/cfg/stripper/eq/maps/versus_3.cfg @@ -79,7 +79,7 @@ add: } ;block exploit onto roof -add +add: { "solid" "6" "origin" "9891 5143 -1319" @@ -89,7 +89,7 @@ add } ;barrier in "labrynth" because it just leads to a dead end and a broken infected ladder -add +add: { "solid" "6" "origin" "10923 4402 -1560" diff --git a/cfg/stripper/neomod/maps/AirCrash.cfg b/cfg/stripper/neomod/maps/AirCrash.cfg index 378c9a5e4..c947901b6 100644 --- a/cfg/stripper/neomod/maps/AirCrash.cfg +++ b/cfg/stripper/neomod/maps/AirCrash.cfg @@ -228,7 +228,7 @@ add: } { ; Bridge event - "origin" "3011 -2710 107" + "origin" "3011 -2710 107" "angles" "0 0 0" "classname" "weapon_item_spawn" "spawnflags" "2" diff --git a/cfg/stripper/neomod/maps/OutSkirts.cfg b/cfg/stripper/neomod/maps/OutSkirts.cfg index 85467ad89..78b82ceee 100644 --- a/cfg/stripper/neomod/maps/OutSkirts.cfg +++ b/cfg/stripper/neomod/maps/OutSkirts.cfg @@ -38,7 +38,7 @@ modify: { "solid" "6" } - delete + delete: { "OnHealthChanged" "alarmtimer1Enable01" "OnHealthChanged" "alarm_soundPlaySound01" diff --git a/cfg/stripper/neomod/maps/RiverMotel.cfg b/cfg/stripper/neomod/maps/RiverMotel.cfg index 07bd4b0be..86680bd5a 100644 --- a/cfg/stripper/neomod/maps/RiverMotel.cfg +++ b/cfg/stripper/neomod/maps/RiverMotel.cfg @@ -129,7 +129,7 @@ modify: { "OnCase03" "spark1SparkOnce01" } -{ +} ; Remove randomness from some gun spawns modify: diff --git a/cfg/stripper/neomod/maps/c2m2_fairgrounds.cfg b/cfg/stripper/neomod/maps/c2m2_fairgrounds.cfg index b4496d18c..1539b8493 100644 --- a/cfg/stripper/neomod/maps/c2m2_fairgrounds.cfg +++ b/cfg/stripper/neomod/maps/c2m2_fairgrounds.cfg @@ -551,7 +551,7 @@ add: ; "boxmaxs" "106 10 367" ; "initialstate" "1" ; "BlockType" "1" -} +;} { "classname" "env_physics_blocker" "origin" "-1408 -1025 441" diff --git a/cfg/stripper/neomod/maps/c2m3_coaster.cfg b/cfg/stripper/neomod/maps/c2m3_coaster.cfg index 3b01a9bea..24db616fc 100644 --- a/cfg/stripper/neomod/maps/c2m3_coaster.cfg +++ b/cfg/stripper/neomod/maps/c2m3_coaster.cfg @@ -1129,7 +1129,7 @@ add: "BlockType" "0" "initialstate" "1" "maxs" "48 8 88" - "mins" "-8 -108 -8" + "mins" "-8 -108 -8" "origin" "204 4528 0" "mapupdate" "1" } diff --git a/cfg/stripper/neomod/maps/c3m4_plantation.cfg b/cfg/stripper/neomod/maps/c3m4_plantation.cfg index f414cf4f5..8ff069e89 100644 --- a/cfg/stripper/neomod/maps/c3m4_plantation.cfg +++ b/cfg/stripper/neomod/maps/c3m4_plantation.cfg @@ -192,6 +192,7 @@ filter: { "targetname" "navblock_coop" } +{ "targetname" "navblock_scavenge" } ; --- Additional clipping around tall mansion ladders to stop players from falling off diff --git a/cfg/stripper/neomod/maps/c8m1_apartment.cfg b/cfg/stripper/neomod/maps/c8m1_apartment.cfg index f95f922e4..e7724f4d0 100644 --- a/cfg/stripper/neomod/maps/c8m1_apartment.cfg +++ b/cfg/stripper/neomod/maps/c8m1_apartment.cfg @@ -890,7 +890,7 @@ add: ; "BlockType" "0" ; "initialstate" "1" ; "maxs" "12 8 260" -; "mins" "-240 -8 -208" +; "mins" "-240 -8 -208" ; "origin" "2288 1424 224.35" ; "mapupdate" "1" ;} diff --git a/cfg/stripper/neomod/maps/daredux_map5_garage_aw.cfg b/cfg/stripper/neomod/maps/daredux_map5_garage_aw.cfg index 1f5c6f24a..d6824aa5f 100644 --- a/cfg/stripper/neomod/maps/daredux_map5_garage_aw.cfg +++ b/cfg/stripper/neomod/maps/daredux_map5_garage_aw.cfg @@ -724,7 +724,6 @@ add: "initialstate" "1" "BlockType" "1" } -} ; --- Auto crouch trigger for ladders { "classname" "logic_auto" diff --git a/cfg/stripper/neomod/maps/l4d2_stadium1_apartment.cfg b/cfg/stripper/neomod/maps/l4d2_stadium1_apartment.cfg index 48b9a918d..ac1c4725f 100644 --- a/cfg/stripper/neomod/maps/l4d2_stadium1_apartment.cfg +++ b/cfg/stripper/neomod/maps/l4d2_stadium1_apartment.cfg @@ -31,6 +31,7 @@ filter: ;Path Picker 1. "hammerid" "2411730" } +{ ;Query. "hammerid" "1951907" } diff --git a/cfg/stripper/neomod/maps/l4d_dbd2dc_undead_center.cfg b/cfg/stripper/neomod/maps/l4d_dbd2dc_undead_center.cfg index c2c4fe7f3..999173811 100644 --- a/cfg/stripper/neomod/maps/l4d_dbd2dc_undead_center.cfg +++ b/cfg/stripper/neomod/maps/l4d_dbd2dc_undead_center.cfg @@ -231,6 +231,7 @@ modify: { "spawnflags" "34816" } +} { match: diff --git a/cfg/stripper/neomod/maps/l4d_ihm01_forest.cfg b/cfg/stripper/neomod/maps/l4d_ihm01_forest.cfg index 56d7793bd..481744845 100644 --- a/cfg/stripper/neomod/maps/l4d_ihm01_forest.cfg +++ b/cfg/stripper/neomod/maps/l4d_ihm01_forest.cfg @@ -1,5 +1,5 @@ ;----- Make sure it's the same path on both sides (Non-Barricaded) -modify +modify: { match: { diff --git a/cfg/stripper/neomod/maps/versus_3.cfg b/cfg/stripper/neomod/maps/versus_3.cfg index a9360633c..beb411534 100644 --- a/cfg/stripper/neomod/maps/versus_3.cfg +++ b/cfg/stripper/neomod/maps/versus_3.cfg @@ -79,7 +79,7 @@ add: } ;block exploit onto roof -add +add: { "solid" "6" "origin" "9891 5143 -1319" @@ -89,7 +89,7 @@ add } ;barrier in "labrynth" because it just leads to a dead end and a broken infected ladder -add +add: { "solid" "6" "origin" "10923 4402 -1560" diff --git a/cfg/stripper/nextmod/maps/AirCrash.cfg b/cfg/stripper/nextmod/maps/AirCrash.cfg index 3dcf8bc4e..f9e00f543 100644 --- a/cfg/stripper/nextmod/maps/AirCrash.cfg +++ b/cfg/stripper/nextmod/maps/AirCrash.cfg @@ -228,7 +228,7 @@ add: } { ; Bridge event - "origin" "3011 -2710 107" + "origin" "3011 -2710 107" "angles" "0 0 0" "classname" "weapon_item_spawn" "spawnflags" "2" diff --git a/cfg/stripper/nextmod/maps/OutSkirts.cfg b/cfg/stripper/nextmod/maps/OutSkirts.cfg index 6bfb47dcc..5a2a3a3fd 100644 --- a/cfg/stripper/nextmod/maps/OutSkirts.cfg +++ b/cfg/stripper/nextmod/maps/OutSkirts.cfg @@ -38,7 +38,7 @@ modify: { "solid" "6" } - delete + delete: { "OnHealthChanged" "alarmtimer1Enable01" "OnHealthChanged" "alarm_soundPlaySound01" diff --git a/cfg/stripper/nextmod/maps/RiverMotel.cfg b/cfg/stripper/nextmod/maps/RiverMotel.cfg index b49df78c5..a0f6c2af6 100644 --- a/cfg/stripper/nextmod/maps/RiverMotel.cfg +++ b/cfg/stripper/nextmod/maps/RiverMotel.cfg @@ -129,7 +129,7 @@ modify: { "OnCase03" "spark1SparkOnce01" } -{ +} ; Remove randomness from some gun spawns modify: diff --git a/cfg/stripper/nextmod/maps/c14m2_lighthouse.cfg b/cfg/stripper/nextmod/maps/c14m2_lighthouse.cfg index d881600ec..6c24f82b3 100644 --- a/cfg/stripper/nextmod/maps/c14m2_lighthouse.cfg +++ b/cfg/stripper/nextmod/maps/c14m2_lighthouse.cfg @@ -8,7 +8,6 @@ modify: { "hammerid" "2263638" } - { delete: { "OnPressed" "case_footlockerPickRandom0.11" diff --git a/cfg/stripper/nextmod/maps/c4m4_milltown_b.cfg b/cfg/stripper/nextmod/maps/c4m4_milltown_b.cfg index 87fab90aa..842305e44 100644 --- a/cfg/stripper/nextmod/maps/c4m4_milltown_b.cfg +++ b/cfg/stripper/nextmod/maps/c4m4_milltown_b.cfg @@ -108,7 +108,7 @@ filter: ; --- didnt remove propane/gas cans and weapon_item_spawns that can spawn propane/gas ; -- first aid kit filters -( +{ "hammerid" "1988529" } { diff --git a/cfg/stripper/nextmod/maps/c8m4_interior.cfg b/cfg/stripper/nextmod/maps/c8m4_interior.cfg index 172d74fa8..6222c2ebd 100644 --- a/cfg/stripper/nextmod/maps/c8m4_interior.cfg +++ b/cfg/stripper/nextmod/maps/c8m4_interior.cfg @@ -68,12 +68,11 @@ modify: "weapon_selection" "tier2_shotgun" } } + +filter: { ; remove hr - filter: - { - "hammerid" "6567279" - } + "hammerid" "6567279" } ; ===================================================== @@ -119,7 +118,7 @@ filter: { "model" "models/props_equipment/light_floodlight.mdl" -] +} ; ===================================================== ; =================== GLITCH FIX ==================== diff --git a/cfg/stripper/nextmod/maps/c8m5_rooftop.cfg b/cfg/stripper/nextmod/maps/c8m5_rooftop.cfg index 3dde4b929..f612a2601 100644 --- a/cfg/stripper/nextmod/maps/c8m5_rooftop.cfg +++ b/cfg/stripper/nextmod/maps/c8m5_rooftop.cfg @@ -49,12 +49,11 @@ modify: "weapon_selection" "weapon_shotgun_chrome" } } + +filter: { ; remove hr - filter: - { - "hammerid" "3319419" - } + "hammerid" "3319419" } ; ===================================================== diff --git a/cfg/stripper/nextmod/maps/daredux_map5_garage_aw.cfg b/cfg/stripper/nextmod/maps/daredux_map5_garage_aw.cfg index 1f5c6f24a..d6824aa5f 100644 --- a/cfg/stripper/nextmod/maps/daredux_map5_garage_aw.cfg +++ b/cfg/stripper/nextmod/maps/daredux_map5_garage_aw.cfg @@ -724,7 +724,6 @@ add: "initialstate" "1" "BlockType" "1" } -} ; --- Auto crouch trigger for ladders { "classname" "logic_auto" diff --git a/cfg/stripper/nextmod/maps/l4d2_stadium1_apartment.cfg b/cfg/stripper/nextmod/maps/l4d2_stadium1_apartment.cfg index ffed6cc39..c9afb903a 100644 --- a/cfg/stripper/nextmod/maps/l4d2_stadium1_apartment.cfg +++ b/cfg/stripper/nextmod/maps/l4d2_stadium1_apartment.cfg @@ -31,6 +31,7 @@ filter: ;Path Picker 1. "hammerid" "2411730" } +{ ;Query. "hammerid" "1951907" } diff --git a/cfg/stripper/nextmod/maps/l4d_ihm01_forest.cfg b/cfg/stripper/nextmod/maps/l4d_ihm01_forest.cfg index 845820e58..aa0875058 100644 --- a/cfg/stripper/nextmod/maps/l4d_ihm01_forest.cfg +++ b/cfg/stripper/nextmod/maps/l4d_ihm01_forest.cfg @@ -1,5 +1,5 @@ ;----- Make sure it's the same path on both sides (Non-Barricaded) -modify +modify: { match: { diff --git a/cfg/stripper/nextmod/maps/versus_3.cfg b/cfg/stripper/nextmod/maps/versus_3.cfg index 2a6cc6d7a..4525a6c5b 100644 --- a/cfg/stripper/nextmod/maps/versus_3.cfg +++ b/cfg/stripper/nextmod/maps/versus_3.cfg @@ -79,7 +79,7 @@ add: } ;block exploit onto roof -add +add: { "solid" "6" "origin" "9891 5143 -1319" @@ -89,7 +89,7 @@ add } ;barrier in "labrynth" because it just leads to a dead end and a broken infected ladder -add +add: { "solid" "6" "origin" "10923 4402 -1560" diff --git a/cfg/stripper/pmelite/maps/AirCrash.cfg b/cfg/stripper/pmelite/maps/AirCrash.cfg index 378c9a5e4..c947901b6 100644 --- a/cfg/stripper/pmelite/maps/AirCrash.cfg +++ b/cfg/stripper/pmelite/maps/AirCrash.cfg @@ -228,7 +228,7 @@ add: } { ; Bridge event - "origin" "3011 -2710 107" + "origin" "3011 -2710 107" "angles" "0 0 0" "classname" "weapon_item_spawn" "spawnflags" "2" diff --git a/cfg/stripper/pmelite/maps/OutSkirts.cfg b/cfg/stripper/pmelite/maps/OutSkirts.cfg index 85467ad89..78b82ceee 100644 --- a/cfg/stripper/pmelite/maps/OutSkirts.cfg +++ b/cfg/stripper/pmelite/maps/OutSkirts.cfg @@ -38,7 +38,7 @@ modify: { "solid" "6" } - delete + delete: { "OnHealthChanged" "alarmtimer1Enable01" "OnHealthChanged" "alarm_soundPlaySound01" diff --git a/cfg/stripper/pmelite/maps/RiverMotel.cfg b/cfg/stripper/pmelite/maps/RiverMotel.cfg index 07bd4b0be..86680bd5a 100644 --- a/cfg/stripper/pmelite/maps/RiverMotel.cfg +++ b/cfg/stripper/pmelite/maps/RiverMotel.cfg @@ -129,7 +129,7 @@ modify: { "OnCase03" "spark1SparkOnce01" } -{ +} ; Remove randomness from some gun spawns modify: diff --git a/cfg/stripper/pmelite/maps/c14m2_lighthouse.cfg b/cfg/stripper/pmelite/maps/c14m2_lighthouse.cfg index d881600ec..6c24f82b3 100644 --- a/cfg/stripper/pmelite/maps/c14m2_lighthouse.cfg +++ b/cfg/stripper/pmelite/maps/c14m2_lighthouse.cfg @@ -8,7 +8,6 @@ modify: { "hammerid" "2263638" } - { delete: { "OnPressed" "case_footlockerPickRandom0.11" diff --git a/cfg/stripper/pmelite/maps/c4m4_milltown_b.cfg b/cfg/stripper/pmelite/maps/c4m4_milltown_b.cfg index 2fc0f0c96..cbd2db34e 100644 --- a/cfg/stripper/pmelite/maps/c4m4_milltown_b.cfg +++ b/cfg/stripper/pmelite/maps/c4m4_milltown_b.cfg @@ -108,7 +108,7 @@ filter: ; --- didnt remove propane/gas cans and weapon_item_spawns that can spawn propane/gas ; -- first aid kit filters -( +{ "hammerid" "1988529" } { diff --git a/cfg/stripper/pmelite/maps/c8m4_interior.cfg b/cfg/stripper/pmelite/maps/c8m4_interior.cfg index 4c9668821..0fa3531f0 100644 --- a/cfg/stripper/pmelite/maps/c8m4_interior.cfg +++ b/cfg/stripper/pmelite/maps/c8m4_interior.cfg @@ -67,12 +67,11 @@ modify: "weapon_selection" "tier2_shotgun" } } + +filter: { ; remove hr - filter: - { - "hammerid" "6567279" - } + "hammerid" "6567279" } ; ===================================================== diff --git a/cfg/stripper/pmelite/maps/c8m5_rooftop.cfg b/cfg/stripper/pmelite/maps/c8m5_rooftop.cfg index 003e2a684..f6470b692 100644 --- a/cfg/stripper/pmelite/maps/c8m5_rooftop.cfg +++ b/cfg/stripper/pmelite/maps/c8m5_rooftop.cfg @@ -75,12 +75,11 @@ modify: "weapon_selection" "weapon_shotgun_chrome" } } + +filter: { ; remove hr - filter: - { - "hammerid" "3319419" - } + "hammerid" "3319419" } ; ===================================================== diff --git a/cfg/stripper/pmelite/maps/daredux_map5_garage_aw.cfg b/cfg/stripper/pmelite/maps/daredux_map5_garage_aw.cfg index 1f5c6f24a..d6824aa5f 100644 --- a/cfg/stripper/pmelite/maps/daredux_map5_garage_aw.cfg +++ b/cfg/stripper/pmelite/maps/daredux_map5_garage_aw.cfg @@ -724,7 +724,6 @@ add: "initialstate" "1" "BlockType" "1" } -} ; --- Auto crouch trigger for ladders { "classname" "logic_auto" diff --git a/cfg/stripper/pmelite/maps/l4d2_stadium1_apartment.cfg b/cfg/stripper/pmelite/maps/l4d2_stadium1_apartment.cfg index 48b9a918d..ac1c4725f 100644 --- a/cfg/stripper/pmelite/maps/l4d2_stadium1_apartment.cfg +++ b/cfg/stripper/pmelite/maps/l4d2_stadium1_apartment.cfg @@ -31,6 +31,7 @@ filter: ;Path Picker 1. "hammerid" "2411730" } +{ ;Query. "hammerid" "1951907" } diff --git a/cfg/stripper/pmelite/maps/l4d_ihm01_forest.cfg b/cfg/stripper/pmelite/maps/l4d_ihm01_forest.cfg index 56d7793bd..481744845 100644 --- a/cfg/stripper/pmelite/maps/l4d_ihm01_forest.cfg +++ b/cfg/stripper/pmelite/maps/l4d_ihm01_forest.cfg @@ -1,5 +1,5 @@ ;----- Make sure it's the same path on both sides (Non-Barricaded) -modify +modify: { match: { diff --git a/cfg/stripper/pmelite/maps/versus_3.cfg b/cfg/stripper/pmelite/maps/versus_3.cfg index a9360633c..beb411534 100644 --- a/cfg/stripper/pmelite/maps/versus_3.cfg +++ b/cfg/stripper/pmelite/maps/versus_3.cfg @@ -79,7 +79,7 @@ add: } ;block exploit onto roof -add +add: { "solid" "6" "origin" "9891 5143 -1319" @@ -89,7 +89,7 @@ add } ;barrier in "labrynth" because it just leads to a dead end and a broken infected ladder -add +add: { "solid" "6" "origin" "10923 4402 -1560" diff --git a/cfg/stripper/zonemod/maps/AirCrash.cfg b/cfg/stripper/zonemod/maps/AirCrash.cfg index 378c9a5e4..c947901b6 100644 --- a/cfg/stripper/zonemod/maps/AirCrash.cfg +++ b/cfg/stripper/zonemod/maps/AirCrash.cfg @@ -228,7 +228,7 @@ add: } { ; Bridge event - "origin" "3011 -2710 107" + "origin" "3011 -2710 107" "angles" "0 0 0" "classname" "weapon_item_spawn" "spawnflags" "2" diff --git a/cfg/stripper/zonemod/maps/OutSkirts.cfg b/cfg/stripper/zonemod/maps/OutSkirts.cfg index 85467ad89..78b82ceee 100644 --- a/cfg/stripper/zonemod/maps/OutSkirts.cfg +++ b/cfg/stripper/zonemod/maps/OutSkirts.cfg @@ -38,7 +38,7 @@ modify: { "solid" "6" } - delete + delete: { "OnHealthChanged" "alarmtimer1Enable01" "OnHealthChanged" "alarm_soundPlaySound01" diff --git a/cfg/stripper/zonemod/maps/RiverMotel.cfg b/cfg/stripper/zonemod/maps/RiverMotel.cfg index 07bd4b0be..86680bd5a 100644 --- a/cfg/stripper/zonemod/maps/RiverMotel.cfg +++ b/cfg/stripper/zonemod/maps/RiverMotel.cfg @@ -129,7 +129,7 @@ modify: { "OnCase03" "spark1SparkOnce01" } -{ +} ; Remove randomness from some gun spawns modify: diff --git a/cfg/stripper/zonemod/maps/c2m3_coaster.cfg b/cfg/stripper/zonemod/maps/c2m3_coaster.cfg index a4c64eaaa..6602be03c 100644 --- a/cfg/stripper/zonemod/maps/c2m3_coaster.cfg +++ b/cfg/stripper/zonemod/maps/c2m3_coaster.cfg @@ -1163,7 +1163,7 @@ add: "BlockType" "0" "initialstate" "1" "maxs" "48 8 88" - "mins" "-8 -108 -8" + "mins" "-8 -108 -8" "origin" "204 4528 0" "mapupdate" "1" } diff --git a/cfg/stripper/zonemod/maps/c8m1_apartment.cfg b/cfg/stripper/zonemod/maps/c8m1_apartment.cfg index c03aa56c8..c83c12373 100644 --- a/cfg/stripper/zonemod/maps/c8m1_apartment.cfg +++ b/cfg/stripper/zonemod/maps/c8m1_apartment.cfg @@ -798,7 +798,7 @@ add: ; "BlockType" "0" ; "initialstate" "1" ; "maxs" "12 8 260" -; "mins" "-240 -8 -208" +; "mins" "-240 -8 -208" ; "origin" "2288 1424 224.35" ; "mapupdate" "1" ;} diff --git a/cfg/stripper/zonemod/maps/daredux_map5_garage_aw.cfg b/cfg/stripper/zonemod/maps/daredux_map5_garage_aw.cfg index 1f5c6f24a..d6824aa5f 100644 --- a/cfg/stripper/zonemod/maps/daredux_map5_garage_aw.cfg +++ b/cfg/stripper/zonemod/maps/daredux_map5_garage_aw.cfg @@ -724,7 +724,6 @@ add: "initialstate" "1" "BlockType" "1" } -} ; --- Auto crouch trigger for ladders { "classname" "logic_auto" diff --git a/cfg/stripper/zonemod/maps/l4d2_city17_01.cfg b/cfg/stripper/zonemod/maps/l4d2_city17_01.cfg index 55900f52c..62e57fd94 100644 --- a/cfg/stripper/zonemod/maps/l4d2_city17_01.cfg +++ b/cfg/stripper/zonemod/maps/l4d2_city17_01.cfg @@ -186,7 +186,7 @@ add: "BlockType" "1" "initialstate" "1" "maxs" "220 80 80" - "mins" "-8 -12 -80" + "mins" "-8 -12 -80" "targetname" "eb_van01" "origin" "4060 -5128 -44" } diff --git a/cfg/stripper/zonemod/maps/l4d2_stadium1_apartment.cfg b/cfg/stripper/zonemod/maps/l4d2_stadium1_apartment.cfg index 29f758783..4ae7deb27 100644 --- a/cfg/stripper/zonemod/maps/l4d2_stadium1_apartment.cfg +++ b/cfg/stripper/zonemod/maps/l4d2_stadium1_apartment.cfg @@ -153,6 +153,7 @@ filter: ;Path Picker 1. "hammerid" "2411730" } +{ ;Query. "hammerid" "1951907" } diff --git a/cfg/stripper/zonemod/maps/l4d_dbd2dc_undead_center.cfg b/cfg/stripper/zonemod/maps/l4d_dbd2dc_undead_center.cfg index dbb041787..a5382eebd 100644 --- a/cfg/stripper/zonemod/maps/l4d_dbd2dc_undead_center.cfg +++ b/cfg/stripper/zonemod/maps/l4d_dbd2dc_undead_center.cfg @@ -231,6 +231,7 @@ modify: { "spawnflags" "34816" } +} { match: @@ -493,7 +494,7 @@ modify: ; ################ JUNK/PROP CHANGES ############### ; ===================================================== ; == JUNK/PROPs == -; == Remove or change Junk/Props == +; == Remove or change Junk/Props == ; ===================================================== filter: { diff --git a/cfg/stripper/zonemod/maps/x1m3_city.cfg b/cfg/stripper/zonemod/maps/x1m3_city.cfg index a330bd5e9..9752dacd9 100644 --- a/cfg/stripper/zonemod/maps/x1m3_city.cfg +++ b/cfg/stripper/zonemod/maps/x1m3_city.cfg @@ -163,7 +163,7 @@ filter: add: { "classname" "prop_dynamic" - "origin" "-3197 2819 -559" + "origin" "-3197 2869 -559" "angles" "0 0 0" "solid" "6" "rendercolor" "255 255 255" @@ -171,7 +171,7 @@ add: } { "classname" "prop_dynamic" - "origin" "-3190 2820 -520" + "origin" "-3190 2870 -520" "angles" "0 346.5 0" "solid" "6" "rendercolor" "255 255 255" @@ -179,7 +179,7 @@ add: } { "classname" "prop_dynamic" - "origin" "-3184 2820 -481" + "origin" "-3184 2870 -481" "angles" "0 270 0" "solid" "6" "rendercolor" "255 255 255" @@ -574,4 +574,42 @@ modify: { "glowstate" "0" } +} + +; ############ DIRECTOR AND EVENT CHANGES ########### +; ===================================================== +; == DIRECTOR & EVENT MODIFICATION == +; == Modify director behaviour and events == +; ===================================================== +; --- Run nav fixes script +; --- Fix 1: Fixes god spot room behind previously unbreakable door in event holdout spot +add: +{ + "classname" "logic_auto" + "OnMapSpawn" "director,RunScriptFile,nav_fixes/x1m3_city_navfixes,20,-1" +} +; --- Fix unbreakable locked door on top floor of event holdout +modify: +{ + match: + { + "hammerid" "412017" + } + replace: + { + "spawnflags" "0" + } +} +; --- Fix broken infected ladder by the end saferoom +modify: +{ + match: + { + "hammerid" "413620" + } + replace: + { + "normal.x" "-1" + "normal.y" "0" + } } \ No newline at end of file diff --git a/scripts/vscripts/nav_fixes/x1m3_city_navfixes.nut b/scripts/vscripts/nav_fixes/x1m3_city_navfixes.nut new file mode 100644 index 000000000..f8ccea7ee --- /dev/null +++ b/scripts/vscripts/nav_fixes/x1m3_city_navfixes.nut @@ -0,0 +1,25 @@ +printl("\n[NavFixes] x1m3_city_navfixes initialized\n") + +//Fix 1: Fix god spot room behind previously unbreakable door in holdout area// +//Issue: Nav area has no connections to the main room, making it impossible for common to path +function x1m3_city_navfixes_fix1() +{ + //Get nav areas: + //Problematic nav areas + local fix1_jesusNav_a = NavMesh.GetNavAreaByID(1607) + //Create two way connection on railing so commons have an alternative way to path + local fix1_jesusNav_b = NavMesh.GetNavAreaByID(10647) + //Nav areas to connect + local fix1_nav_a = NavMesh.GetNavAreaByID(12) + local fix1_nav_b = NavMesh.GetNavAreaByID(8961) + + //Create two-way connection between nav areas + fix1_nav_a.ConnectTo(fix1_jesusNav_a,-1) + fix1_jesusNav_a.ConnectTo(fix1_nav_a,-1) + fix1_nav_b.ConnectTo(fix1_jesusNav_b,-1) + + printl("\n[NavFixes] Fix 1 applied\n") +} + + +x1m3_city_navfixes_fix1() \ No newline at end of file