From a7cab159a65e87a0f6dae6e093461b30f67bc2aa Mon Sep 17 00:00:00 2001 From: honey <934223+Derpduck@users.noreply.github.com> Date: Sat, 9 May 2026 05:03:53 +0100 Subject: [PATCH 1/4] Open Road 3 Fixes (#952) Fixed broken infected ladder by the end saferoom Moved boxes that previously replaced said broken ladder Opened up access to previously inaccessible side room in the holdout area and fixed navs in the area --- cfg/stripper/zonemod/maps/x1m3_city.cfg | 44 +++++++++++++++++-- .../vscripts/nav_fixes/x1m3_city_navfixes.nut | 25 +++++++++++ 2 files changed, 66 insertions(+), 3 deletions(-) create mode 100644 scripts/vscripts/nav_fixes/x1m3_city_navfixes.nut diff --git a/cfg/stripper/zonemod/maps/x1m3_city.cfg b/cfg/stripper/zonemod/maps/x1m3_city.cfg index a330bd5e9..9752dacd9 100644 --- a/cfg/stripper/zonemod/maps/x1m3_city.cfg +++ b/cfg/stripper/zonemod/maps/x1m3_city.cfg @@ -163,7 +163,7 @@ filter: add: { "classname" "prop_dynamic" - "origin" "-3197 2819 -559" + "origin" "-3197 2869 -559" "angles" "0 0 0" "solid" "6" "rendercolor" "255 255 255" @@ -171,7 +171,7 @@ add: } { "classname" "prop_dynamic" - "origin" "-3190 2820 -520" + "origin" "-3190 2870 -520" "angles" "0 346.5 0" "solid" "6" "rendercolor" "255 255 255" @@ -179,7 +179,7 @@ add: } { "classname" "prop_dynamic" - "origin" "-3184 2820 -481" + "origin" "-3184 2870 -481" "angles" "0 270 0" "solid" "6" "rendercolor" "255 255 255" @@ -574,4 +574,42 @@ modify: { "glowstate" "0" } +} + +; ############ DIRECTOR AND EVENT CHANGES ########### +; ===================================================== +; == DIRECTOR & EVENT MODIFICATION == +; == Modify director behaviour and events == +; ===================================================== +; --- Run nav fixes script +; --- Fix 1: Fixes god spot room behind previously unbreakable door in event holdout spot +add: +{ + "classname" "logic_auto" + "OnMapSpawn" "director,RunScriptFile,nav_fixes/x1m3_city_navfixes,20,-1" +} +; --- Fix unbreakable locked door on top floor of event holdout +modify: +{ + match: + { + "hammerid" "412017" + } + replace: + { + "spawnflags" "0" + } +} +; --- Fix broken infected ladder by the end saferoom +modify: +{ + match: + { + "hammerid" "413620" + } + replace: + { + "normal.x" "-1" + "normal.y" "0" + } } \ No newline at end of file diff --git a/scripts/vscripts/nav_fixes/x1m3_city_navfixes.nut b/scripts/vscripts/nav_fixes/x1m3_city_navfixes.nut new file mode 100644 index 000000000..f8ccea7ee --- /dev/null +++ b/scripts/vscripts/nav_fixes/x1m3_city_navfixes.nut @@ -0,0 +1,25 @@ +printl("\n[NavFixes] x1m3_city_navfixes initialized\n") + +//Fix 1: Fix god spot room behind previously unbreakable door in holdout area// +//Issue: Nav area has no connections to the main room, making it impossible for common to path +function x1m3_city_navfixes_fix1() +{ + //Get nav areas: + //Problematic nav areas + local fix1_jesusNav_a = NavMesh.GetNavAreaByID(1607) + //Create two way connection on railing so commons have an alternative way to path + local fix1_jesusNav_b = NavMesh.GetNavAreaByID(10647) + //Nav areas to connect + local fix1_nav_a = NavMesh.GetNavAreaByID(12) + local fix1_nav_b = NavMesh.GetNavAreaByID(8961) + + //Create two-way connection between nav areas + fix1_nav_a.ConnectTo(fix1_jesusNav_a,-1) + fix1_jesusNav_a.ConnectTo(fix1_nav_a,-1) + fix1_nav_b.ConnectTo(fix1_jesusNav_b,-1) + + printl("\n[NavFixes] Fix 1 applied\n") +} + + +x1m3_city_navfixes_fix1() \ No newline at end of file From 09c968e7a62bf5ce61dcd3e34e9c9374e7774785 Mon Sep 17 00:00:00 2001 From: honey <934223+Derpduck@users.noreply.github.com> Date: Sat, 9 May 2026 05:04:36 +0100 Subject: [PATCH 2/4] Detour Ahead 3 Sewer drop tank ban (#953) Add ban range between 52 - 60% to block tanks on the double sewer drop that can result in different spawns between teams depending on their path and the tank spawning too close --- cfg/cfgogl/zonemod/mapinfo.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/zonemod/mapinfo.txt b/cfg/cfgogl/zonemod/mapinfo.txt index f512e1e17..e62766c0e 100644 --- a/cfg/cfgogl/zonemod/mapinfo.txt +++ b/cfg/cfgogl/zonemod/mapinfo.txt @@ -1118,9 +1118,9 @@ "end_dist" "245.495361" "tank_ban_flow" { - "During sewers" + "During sewers + double ladder drop" { - "min" "60" + "min" "52" "max" "79" } } From aeb285fd9780b639027f57b6654cecdceafbbe72 Mon Sep 17 00:00:00 2001 From: Mart Date: Sun, 10 May 2026 07:39:20 -0300 Subject: [PATCH 3/4] Update OutSkirts.cfg (#955) missing colon --- cfg/stripper/zonemod/maps/OutSkirts.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/stripper/zonemod/maps/OutSkirts.cfg b/cfg/stripper/zonemod/maps/OutSkirts.cfg index 85467ad89..78b82ceee 100644 --- a/cfg/stripper/zonemod/maps/OutSkirts.cfg +++ b/cfg/stripper/zonemod/maps/OutSkirts.cfg @@ -38,7 +38,7 @@ modify: { "solid" "6" } - delete + delete: { "OnHealthChanged" "alarmtimer1Enable01" "OnHealthChanged" "alarm_soundPlaySound01" From d8029296845ce565b77015ea178fb0218d21243f Mon Sep 17 00:00:00 2001 From: SirPlease Date: Sun, 10 May 2026 13:30:51 +0200 Subject: [PATCH 4/4] More cfg/stripper cleanup - Added missing colons. - Added missing brackets. - Removed stray brackets (or commented them out if it was part of commented change) - Removed extra spaces as per #949, including some additional ones. --- cfg/stripper/acemodrv/maps/AirCrash.cfg | 2 +- cfg/stripper/acemodrv/maps/OutSkirts.cfg | 2 +- cfg/stripper/acemodrv/maps/RiverMotel.cfg | 2 +- cfg/stripper/acemodrv/maps/c2m2_fairgrounds.cfg | 2 +- cfg/stripper/acemodrv/maps/c2m3_coaster.cfg | 2 +- cfg/stripper/acemodrv/maps/c8m1_apartment.cfg | 2 +- cfg/stripper/acemodrv/maps/damitdc1.cfg | 2 +- cfg/stripper/acemodrv/maps/daredux_map5_garage_aw.cfg | 1 - cfg/stripper/acemodrv/maps/l4d2_stadium1_apartment.cfg | 1 + cfg/stripper/acemodrv/maps/l4d_dbd2dc_undead_center.cfg | 1 + cfg/stripper/acemodrv/maps/l4d_ihm01_forest.cfg | 2 +- cfg/stripper/acemodrv/maps/versus_3.cfg | 4 ++-- cfg/stripper/apex/maps/AirCrash.cfg | 2 +- cfg/stripper/apex/maps/OutSkirts.cfg | 2 +- cfg/stripper/apex/maps/RiverMotel.cfg | 2 +- cfg/stripper/apex/maps/c14m2_lighthouse.cfg | 1 - cfg/stripper/apex/maps/c4m4_milltown_b.cfg | 2 +- cfg/stripper/apex/maps/c8m4_interior.cfg | 7 +++---- cfg/stripper/apex/maps/c8m5_rooftop.cfg | 7 +++---- cfg/stripper/apex/maps/daredux_map5_garage_aw.cfg | 1 - cfg/stripper/apex/maps/l4d2_stadium1_apartment.cfg | 1 + cfg/stripper/apex/maps/l4d_ihm01_forest.cfg | 2 +- cfg/stripper/apex/maps/versus_3.cfg | 4 ++-- cfg/stripper/deadman/maps/AirCrash.cfg | 2 +- cfg/stripper/deadman/maps/OutSkirts.cfg | 2 +- cfg/stripper/deadman/maps/RiverMotel.cfg | 2 +- cfg/stripper/deadman/maps/c4m4_milltown_b.cfg | 2 +- cfg/stripper/deadman/maps/c5m2_park.cfg | 9 +++++++++ cfg/stripper/deadman/maps/c8m4_interior.cfg | 7 +++---- cfg/stripper/deadman/maps/c8m5_rooftop.cfg | 7 +++---- cfg/stripper/deadman/maps/l4d2_stadium1_apartment.cfg | 1 + cfg/stripper/deadman/maps/l4d_ihm01_forest.cfg | 2 +- cfg/stripper/deadman/maps/versus_3.cfg | 4 ++-- cfg/stripper/eq/maps/AirCrash.cfg | 2 +- cfg/stripper/eq/maps/OutSkirts.cfg | 2 +- cfg/stripper/eq/maps/RiverMotel.cfg | 2 +- cfg/stripper/eq/maps/c14m2_lighthouse.cfg | 1 - cfg/stripper/eq/maps/c4m4_milltown_b.cfg | 2 +- cfg/stripper/eq/maps/c8m4_interior.cfg | 7 +++---- cfg/stripper/eq/maps/c8m5_rooftop.cfg | 7 +++---- cfg/stripper/eq/maps/damitdc2.cfg | 2 +- cfg/stripper/eq/maps/daredux_map5_garage_aw.cfg | 1 - cfg/stripper/eq/maps/l4d2_stadium1_apartment.cfg | 1 + cfg/stripper/eq/maps/l4d_ihm01_forest.cfg | 2 +- cfg/stripper/eq/maps/versus_3.cfg | 4 ++-- cfg/stripper/neomod/maps/AirCrash.cfg | 2 +- cfg/stripper/neomod/maps/OutSkirts.cfg | 2 +- cfg/stripper/neomod/maps/RiverMotel.cfg | 2 +- cfg/stripper/neomod/maps/c2m2_fairgrounds.cfg | 2 +- cfg/stripper/neomod/maps/c2m3_coaster.cfg | 2 +- cfg/stripper/neomod/maps/c3m4_plantation.cfg | 1 + cfg/stripper/neomod/maps/c8m1_apartment.cfg | 2 +- cfg/stripper/neomod/maps/daredux_map5_garage_aw.cfg | 1 - cfg/stripper/neomod/maps/l4d2_stadium1_apartment.cfg | 1 + cfg/stripper/neomod/maps/l4d_dbd2dc_undead_center.cfg | 1 + cfg/stripper/neomod/maps/l4d_ihm01_forest.cfg | 2 +- cfg/stripper/neomod/maps/versus_3.cfg | 4 ++-- cfg/stripper/nextmod/maps/AirCrash.cfg | 2 +- cfg/stripper/nextmod/maps/OutSkirts.cfg | 2 +- cfg/stripper/nextmod/maps/RiverMotel.cfg | 2 +- cfg/stripper/nextmod/maps/c14m2_lighthouse.cfg | 1 - cfg/stripper/nextmod/maps/c4m4_milltown_b.cfg | 2 +- cfg/stripper/nextmod/maps/c8m4_interior.cfg | 9 ++++----- cfg/stripper/nextmod/maps/c8m5_rooftop.cfg | 7 +++---- cfg/stripper/nextmod/maps/daredux_map5_garage_aw.cfg | 1 - cfg/stripper/nextmod/maps/l4d2_stadium1_apartment.cfg | 1 + cfg/stripper/nextmod/maps/l4d_ihm01_forest.cfg | 2 +- cfg/stripper/nextmod/maps/versus_3.cfg | 4 ++-- cfg/stripper/pmelite/maps/AirCrash.cfg | 2 +- cfg/stripper/pmelite/maps/OutSkirts.cfg | 2 +- cfg/stripper/pmelite/maps/RiverMotel.cfg | 2 +- cfg/stripper/pmelite/maps/c14m2_lighthouse.cfg | 1 - cfg/stripper/pmelite/maps/c4m4_milltown_b.cfg | 2 +- cfg/stripper/pmelite/maps/c8m4_interior.cfg | 7 +++---- cfg/stripper/pmelite/maps/c8m5_rooftop.cfg | 7 +++---- cfg/stripper/pmelite/maps/daredux_map5_garage_aw.cfg | 1 - cfg/stripper/pmelite/maps/l4d2_stadium1_apartment.cfg | 1 + cfg/stripper/pmelite/maps/l4d_ihm01_forest.cfg | 2 +- cfg/stripper/pmelite/maps/versus_3.cfg | 4 ++-- cfg/stripper/zonemod/maps/AirCrash.cfg | 2 +- cfg/stripper/zonemod/maps/RiverMotel.cfg | 2 +- cfg/stripper/zonemod/maps/c2m3_coaster.cfg | 2 +- cfg/stripper/zonemod/maps/c8m1_apartment.cfg | 2 +- cfg/stripper/zonemod/maps/daredux_map5_garage_aw.cfg | 1 - cfg/stripper/zonemod/maps/l4d2_city17_01.cfg | 2 +- cfg/stripper/zonemod/maps/l4d2_stadium1_apartment.cfg | 1 + cfg/stripper/zonemod/maps/l4d_dbd2dc_undead_center.cfg | 3 ++- 87 files changed, 113 insertions(+), 113 deletions(-) diff --git a/cfg/stripper/acemodrv/maps/AirCrash.cfg b/cfg/stripper/acemodrv/maps/AirCrash.cfg index 378c9a5e4..c947901b6 100644 --- a/cfg/stripper/acemodrv/maps/AirCrash.cfg +++ b/cfg/stripper/acemodrv/maps/AirCrash.cfg @@ -228,7 +228,7 @@ add: } { ; Bridge event - "origin" "3011 -2710 107" + "origin" "3011 -2710 107" "angles" "0 0 0" "classname" "weapon_item_spawn" "spawnflags" "2" diff --git a/cfg/stripper/acemodrv/maps/OutSkirts.cfg b/cfg/stripper/acemodrv/maps/OutSkirts.cfg index 85467ad89..78b82ceee 100644 --- a/cfg/stripper/acemodrv/maps/OutSkirts.cfg +++ b/cfg/stripper/acemodrv/maps/OutSkirts.cfg @@ -38,7 +38,7 @@ modify: { "solid" "6" } - delete + delete: { "OnHealthChanged" "alarmtimer1Enable01" "OnHealthChanged" "alarm_soundPlaySound01" diff --git a/cfg/stripper/acemodrv/maps/RiverMotel.cfg b/cfg/stripper/acemodrv/maps/RiverMotel.cfg index 07bd4b0be..86680bd5a 100644 --- a/cfg/stripper/acemodrv/maps/RiverMotel.cfg +++ b/cfg/stripper/acemodrv/maps/RiverMotel.cfg @@ -129,7 +129,7 @@ modify: { "OnCase03" "spark1SparkOnce01" } -{ +} ; Remove randomness from some gun spawns modify: diff --git a/cfg/stripper/acemodrv/maps/c2m2_fairgrounds.cfg b/cfg/stripper/acemodrv/maps/c2m2_fairgrounds.cfg index 817d5b978..fee02e958 100644 --- a/cfg/stripper/acemodrv/maps/c2m2_fairgrounds.cfg +++ b/cfg/stripper/acemodrv/maps/c2m2_fairgrounds.cfg @@ -551,7 +551,7 @@ add: ; "boxmaxs" "106 10 367" ; "initialstate" "1" ; "BlockType" "1" -} +;} { "classname" "env_physics_blocker" "origin" "-1408 -1025 441" diff --git a/cfg/stripper/acemodrv/maps/c2m3_coaster.cfg b/cfg/stripper/acemodrv/maps/c2m3_coaster.cfg index d9eb7ba8d..ecda82407 100644 --- a/cfg/stripper/acemodrv/maps/c2m3_coaster.cfg +++ b/cfg/stripper/acemodrv/maps/c2m3_coaster.cfg @@ -1136,7 +1136,7 @@ add: "BlockType" "0" "initialstate" "1" "maxs" "48 8 88" - "mins" "-8 -108 -8" + "mins" "-8 -108 -8" "origin" "204 4528 0" "mapupdate" "1" } diff --git a/cfg/stripper/acemodrv/maps/c8m1_apartment.cfg b/cfg/stripper/acemodrv/maps/c8m1_apartment.cfg index c03aa56c8..c83c12373 100644 --- a/cfg/stripper/acemodrv/maps/c8m1_apartment.cfg +++ b/cfg/stripper/acemodrv/maps/c8m1_apartment.cfg @@ -798,7 +798,7 @@ add: ; "BlockType" "0" ; "initialstate" "1" ; "maxs" "12 8 260" -; "mins" "-240 -8 -208" +; "mins" "-240 -8 -208" ; "origin" "2288 1424 224.35" ; "mapupdate" "1" ;} diff --git a/cfg/stripper/acemodrv/maps/damitdc1.cfg b/cfg/stripper/acemodrv/maps/damitdc1.cfg index 5c016d779..f827cfe58 100644 --- a/cfg/stripper/acemodrv/maps/damitdc1.cfg +++ b/cfg/stripper/acemodrv/maps/damitdc1.cfg @@ -70,4 +70,4 @@ modify: ;"OnCase06" "temp_p2ForceSpawn0-1" "OnCase05" "temp_p1ForceSpawn0-1" } -} +} diff --git a/cfg/stripper/acemodrv/maps/daredux_map5_garage_aw.cfg b/cfg/stripper/acemodrv/maps/daredux_map5_garage_aw.cfg index 1f5c6f24a..d6824aa5f 100644 --- a/cfg/stripper/acemodrv/maps/daredux_map5_garage_aw.cfg +++ b/cfg/stripper/acemodrv/maps/daredux_map5_garage_aw.cfg @@ -724,7 +724,6 @@ add: "initialstate" "1" "BlockType" "1" } -} ; --- Auto crouch trigger for ladders { "classname" "logic_auto" diff --git a/cfg/stripper/acemodrv/maps/l4d2_stadium1_apartment.cfg b/cfg/stripper/acemodrv/maps/l4d2_stadium1_apartment.cfg index 48b9a918d..ac1c4725f 100644 --- a/cfg/stripper/acemodrv/maps/l4d2_stadium1_apartment.cfg +++ b/cfg/stripper/acemodrv/maps/l4d2_stadium1_apartment.cfg @@ -31,6 +31,7 @@ filter: ;Path Picker 1. "hammerid" "2411730" } +{ ;Query. "hammerid" "1951907" } diff --git a/cfg/stripper/acemodrv/maps/l4d_dbd2dc_undead_center.cfg b/cfg/stripper/acemodrv/maps/l4d_dbd2dc_undead_center.cfg index c2c4fe7f3..999173811 100644 --- a/cfg/stripper/acemodrv/maps/l4d_dbd2dc_undead_center.cfg +++ b/cfg/stripper/acemodrv/maps/l4d_dbd2dc_undead_center.cfg @@ -231,6 +231,7 @@ modify: { "spawnflags" "34816" } +} { match: diff --git a/cfg/stripper/acemodrv/maps/l4d_ihm01_forest.cfg b/cfg/stripper/acemodrv/maps/l4d_ihm01_forest.cfg index 56d7793bd..481744845 100644 --- a/cfg/stripper/acemodrv/maps/l4d_ihm01_forest.cfg +++ b/cfg/stripper/acemodrv/maps/l4d_ihm01_forest.cfg @@ -1,5 +1,5 @@ ;----- Make sure it's the same path on both sides (Non-Barricaded) -modify +modify: { match: { diff --git a/cfg/stripper/acemodrv/maps/versus_3.cfg b/cfg/stripper/acemodrv/maps/versus_3.cfg index a9360633c..beb411534 100644 --- a/cfg/stripper/acemodrv/maps/versus_3.cfg +++ b/cfg/stripper/acemodrv/maps/versus_3.cfg @@ -79,7 +79,7 @@ add: } ;block exploit onto roof -add +add: { "solid" "6" "origin" "9891 5143 -1319" @@ -89,7 +89,7 @@ add } ;barrier in "labrynth" because it just leads to a dead end and a broken infected ladder -add +add: { "solid" "6" "origin" "10923 4402 -1560" diff --git a/cfg/stripper/apex/maps/AirCrash.cfg b/cfg/stripper/apex/maps/AirCrash.cfg index 378c9a5e4..c947901b6 100644 --- a/cfg/stripper/apex/maps/AirCrash.cfg +++ b/cfg/stripper/apex/maps/AirCrash.cfg @@ -228,7 +228,7 @@ add: } { ; Bridge event - "origin" "3011 -2710 107" + "origin" "3011 -2710 107" "angles" "0 0 0" "classname" "weapon_item_spawn" "spawnflags" "2" diff --git a/cfg/stripper/apex/maps/OutSkirts.cfg b/cfg/stripper/apex/maps/OutSkirts.cfg index 85467ad89..78b82ceee 100644 --- a/cfg/stripper/apex/maps/OutSkirts.cfg +++ b/cfg/stripper/apex/maps/OutSkirts.cfg @@ -38,7 +38,7 @@ modify: { "solid" "6" } - delete + delete: { "OnHealthChanged" "alarmtimer1Enable01" "OnHealthChanged" "alarm_soundPlaySound01" diff --git a/cfg/stripper/apex/maps/RiverMotel.cfg b/cfg/stripper/apex/maps/RiverMotel.cfg index 07bd4b0be..86680bd5a 100644 --- a/cfg/stripper/apex/maps/RiverMotel.cfg +++ b/cfg/stripper/apex/maps/RiverMotel.cfg @@ -129,7 +129,7 @@ modify: { "OnCase03" "spark1SparkOnce01" } -{ +} ; Remove randomness from some gun spawns modify: diff --git a/cfg/stripper/apex/maps/c14m2_lighthouse.cfg b/cfg/stripper/apex/maps/c14m2_lighthouse.cfg index d881600ec..6c24f82b3 100644 --- a/cfg/stripper/apex/maps/c14m2_lighthouse.cfg +++ b/cfg/stripper/apex/maps/c14m2_lighthouse.cfg @@ -8,7 +8,6 @@ modify: { "hammerid" "2263638" } - { delete: { "OnPressed" "case_footlockerPickRandom0.11" diff --git a/cfg/stripper/apex/maps/c4m4_milltown_b.cfg b/cfg/stripper/apex/maps/c4m4_milltown_b.cfg index 669ee3401..3fa4043de 100644 --- a/cfg/stripper/apex/maps/c4m4_milltown_b.cfg +++ b/cfg/stripper/apex/maps/c4m4_milltown_b.cfg @@ -108,7 +108,7 @@ filter: ; --- didnt remove propane/gas cans and weapon_item_spawns that can spawn propane/gas ; -- first aid kit filters -( +{ "hammerid" "1988529" } { diff --git a/cfg/stripper/apex/maps/c8m4_interior.cfg b/cfg/stripper/apex/maps/c8m4_interior.cfg index 4c9668821..0fa3531f0 100644 --- a/cfg/stripper/apex/maps/c8m4_interior.cfg +++ b/cfg/stripper/apex/maps/c8m4_interior.cfg @@ -67,12 +67,11 @@ modify: "weapon_selection" "tier2_shotgun" } } + +filter: { ; remove hr - filter: - { - "hammerid" "6567279" - } + "hammerid" "6567279" } ; ===================================================== diff --git a/cfg/stripper/apex/maps/c8m5_rooftop.cfg b/cfg/stripper/apex/maps/c8m5_rooftop.cfg index 34671d8f6..c24dc192d 100644 --- a/cfg/stripper/apex/maps/c8m5_rooftop.cfg +++ b/cfg/stripper/apex/maps/c8m5_rooftop.cfg @@ -75,12 +75,11 @@ modify: "weapon_selection" "weapon_pumpshotgun" } } + +filter: { ; remove hr - filter: - { - "hammerid" "3319419" - } + "hammerid" "3319419" } ; ===================================================== diff --git a/cfg/stripper/apex/maps/daredux_map5_garage_aw.cfg b/cfg/stripper/apex/maps/daredux_map5_garage_aw.cfg index 1f5c6f24a..d6824aa5f 100644 --- a/cfg/stripper/apex/maps/daredux_map5_garage_aw.cfg +++ b/cfg/stripper/apex/maps/daredux_map5_garage_aw.cfg @@ -724,7 +724,6 @@ add: "initialstate" "1" "BlockType" "1" } -} ; --- Auto crouch trigger for ladders { "classname" "logic_auto" diff --git a/cfg/stripper/apex/maps/l4d2_stadium1_apartment.cfg b/cfg/stripper/apex/maps/l4d2_stadium1_apartment.cfg index 48b9a918d..ac1c4725f 100644 --- a/cfg/stripper/apex/maps/l4d2_stadium1_apartment.cfg +++ b/cfg/stripper/apex/maps/l4d2_stadium1_apartment.cfg @@ -31,6 +31,7 @@ filter: ;Path Picker 1. "hammerid" "2411730" } +{ ;Query. "hammerid" "1951907" } diff --git a/cfg/stripper/apex/maps/l4d_ihm01_forest.cfg b/cfg/stripper/apex/maps/l4d_ihm01_forest.cfg index 56d7793bd..481744845 100644 --- a/cfg/stripper/apex/maps/l4d_ihm01_forest.cfg +++ b/cfg/stripper/apex/maps/l4d_ihm01_forest.cfg @@ -1,5 +1,5 @@ ;----- Make sure it's the same path on both sides (Non-Barricaded) -modify +modify: { match: { diff --git a/cfg/stripper/apex/maps/versus_3.cfg b/cfg/stripper/apex/maps/versus_3.cfg index a9360633c..beb411534 100644 --- a/cfg/stripper/apex/maps/versus_3.cfg +++ b/cfg/stripper/apex/maps/versus_3.cfg @@ -79,7 +79,7 @@ add: } ;block exploit onto roof -add +add: { "solid" "6" "origin" "9891 5143 -1319" @@ -89,7 +89,7 @@ add } ;barrier in "labrynth" because it just leads to a dead end and a broken infected ladder -add +add: { "solid" "6" "origin" "10923 4402 -1560" diff --git a/cfg/stripper/deadman/maps/AirCrash.cfg b/cfg/stripper/deadman/maps/AirCrash.cfg index 3dcf8bc4e..f9e00f543 100644 --- a/cfg/stripper/deadman/maps/AirCrash.cfg +++ b/cfg/stripper/deadman/maps/AirCrash.cfg @@ -228,7 +228,7 @@ add: } { ; Bridge event - "origin" "3011 -2710 107" + "origin" "3011 -2710 107" "angles" "0 0 0" "classname" "weapon_item_spawn" "spawnflags" "2" diff --git a/cfg/stripper/deadman/maps/OutSkirts.cfg b/cfg/stripper/deadman/maps/OutSkirts.cfg index 6bfb47dcc..5a2a3a3fd 100644 --- a/cfg/stripper/deadman/maps/OutSkirts.cfg +++ b/cfg/stripper/deadman/maps/OutSkirts.cfg @@ -38,7 +38,7 @@ modify: { "solid" "6" } - delete + delete: { "OnHealthChanged" "alarmtimer1Enable01" "OnHealthChanged" "alarm_soundPlaySound01" diff --git a/cfg/stripper/deadman/maps/RiverMotel.cfg b/cfg/stripper/deadman/maps/RiverMotel.cfg index b49df78c5..a0f6c2af6 100644 --- a/cfg/stripper/deadman/maps/RiverMotel.cfg +++ b/cfg/stripper/deadman/maps/RiverMotel.cfg @@ -129,7 +129,7 @@ modify: { "OnCase03" "spark1SparkOnce01" } -{ +} ; Remove randomness from some gun spawns modify: diff --git a/cfg/stripper/deadman/maps/c4m4_milltown_b.cfg b/cfg/stripper/deadman/maps/c4m4_milltown_b.cfg index 16debbaf2..28e9a6bd0 100644 --- a/cfg/stripper/deadman/maps/c4m4_milltown_b.cfg +++ b/cfg/stripper/deadman/maps/c4m4_milltown_b.cfg @@ -108,7 +108,7 @@ filter: ; --- didnt remove propane/gas cans and weapon_item_spawns that can spawn propane/gas ; -- first aid kit filters -( +{ "hammerid" "1988529" } { diff --git a/cfg/stripper/deadman/maps/c5m2_park.cfg b/cfg/stripper/deadman/maps/c5m2_park.cfg index 8c9ca9b78..2c52cec74 100644 --- a/cfg/stripper/deadman/maps/c5m2_park.cfg +++ b/cfg/stripper/deadman/maps/c5m2_park.cfg @@ -25,6 +25,15 @@ modify: "hammerid" "1867428" } replace: + { + "classname" "weapon_ammo_spawn" + "spawnflags" "2" + "solid" "6" + "model" "models/props/terror/ammo_stack.mdl" + "disableshadows" "1" + "count" "5" + "angles" "0 0 0" + } } ; ===================================================== diff --git a/cfg/stripper/deadman/maps/c8m4_interior.cfg b/cfg/stripper/deadman/maps/c8m4_interior.cfg index 63b0bf629..868cb72d8 100644 --- a/cfg/stripper/deadman/maps/c8m4_interior.cfg +++ b/cfg/stripper/deadman/maps/c8m4_interior.cfg @@ -49,12 +49,11 @@ modify: "weapon_selection" "tier2_shotgun" } } + +filter: { ; remove hr - filter: - { - "hammerid" "6567279" - } + "hammerid" "6567279" } ; ===================================================== diff --git a/cfg/stripper/deadman/maps/c8m5_rooftop.cfg b/cfg/stripper/deadman/maps/c8m5_rooftop.cfg index 34785b86f..38f3763d6 100644 --- a/cfg/stripper/deadman/maps/c8m5_rooftop.cfg +++ b/cfg/stripper/deadman/maps/c8m5_rooftop.cfg @@ -75,12 +75,11 @@ modify: "weapon_selection" "weapon_shotgun_chrome" } } + +filter: { ; remove hr - filter: - { - "hammerid" "3319419" - } + "hammerid" "3319419" } ; ===================================================== diff --git a/cfg/stripper/deadman/maps/l4d2_stadium1_apartment.cfg b/cfg/stripper/deadman/maps/l4d2_stadium1_apartment.cfg index ffed6cc39..c9afb903a 100644 --- a/cfg/stripper/deadman/maps/l4d2_stadium1_apartment.cfg +++ b/cfg/stripper/deadman/maps/l4d2_stadium1_apartment.cfg @@ -31,6 +31,7 @@ filter: ;Path Picker 1. "hammerid" "2411730" } +{ ;Query. "hammerid" "1951907" } diff --git a/cfg/stripper/deadman/maps/l4d_ihm01_forest.cfg b/cfg/stripper/deadman/maps/l4d_ihm01_forest.cfg index 845820e58..aa0875058 100644 --- a/cfg/stripper/deadman/maps/l4d_ihm01_forest.cfg +++ b/cfg/stripper/deadman/maps/l4d_ihm01_forest.cfg @@ -1,5 +1,5 @@ ;----- Make sure it's the same path on both sides (Non-Barricaded) -modify +modify: { match: { diff --git a/cfg/stripper/deadman/maps/versus_3.cfg b/cfg/stripper/deadman/maps/versus_3.cfg index 2a6cc6d7a..4525a6c5b 100644 --- a/cfg/stripper/deadman/maps/versus_3.cfg +++ b/cfg/stripper/deadman/maps/versus_3.cfg @@ -79,7 +79,7 @@ add: } ;block exploit onto roof -add +add: { "solid" "6" "origin" "9891 5143 -1319" @@ -89,7 +89,7 @@ add } ;barrier in "labrynth" because it just leads to a dead end and a broken infected ladder -add +add: { "solid" "6" "origin" "10923 4402 -1560" diff --git a/cfg/stripper/eq/maps/AirCrash.cfg b/cfg/stripper/eq/maps/AirCrash.cfg index 378c9a5e4..c947901b6 100644 --- a/cfg/stripper/eq/maps/AirCrash.cfg +++ b/cfg/stripper/eq/maps/AirCrash.cfg @@ -228,7 +228,7 @@ add: } { ; Bridge event - "origin" "3011 -2710 107" + "origin" "3011 -2710 107" "angles" "0 0 0" "classname" "weapon_item_spawn" "spawnflags" "2" diff --git a/cfg/stripper/eq/maps/OutSkirts.cfg b/cfg/stripper/eq/maps/OutSkirts.cfg index 85467ad89..78b82ceee 100644 --- a/cfg/stripper/eq/maps/OutSkirts.cfg +++ b/cfg/stripper/eq/maps/OutSkirts.cfg @@ -38,7 +38,7 @@ modify: { "solid" "6" } - delete + delete: { "OnHealthChanged" "alarmtimer1Enable01" "OnHealthChanged" "alarm_soundPlaySound01" diff --git a/cfg/stripper/eq/maps/RiverMotel.cfg b/cfg/stripper/eq/maps/RiverMotel.cfg index 07bd4b0be..86680bd5a 100644 --- a/cfg/stripper/eq/maps/RiverMotel.cfg +++ b/cfg/stripper/eq/maps/RiverMotel.cfg @@ -129,7 +129,7 @@ modify: { "OnCase03" "spark1SparkOnce01" } -{ +} ; Remove randomness from some gun spawns modify: diff --git a/cfg/stripper/eq/maps/c14m2_lighthouse.cfg b/cfg/stripper/eq/maps/c14m2_lighthouse.cfg index d881600ec..6c24f82b3 100644 --- a/cfg/stripper/eq/maps/c14m2_lighthouse.cfg +++ b/cfg/stripper/eq/maps/c14m2_lighthouse.cfg @@ -8,7 +8,6 @@ modify: { "hammerid" "2263638" } - { delete: { "OnPressed" "case_footlockerPickRandom0.11" diff --git a/cfg/stripper/eq/maps/c4m4_milltown_b.cfg b/cfg/stripper/eq/maps/c4m4_milltown_b.cfg index 43c26991f..bee448b6d 100644 --- a/cfg/stripper/eq/maps/c4m4_milltown_b.cfg +++ b/cfg/stripper/eq/maps/c4m4_milltown_b.cfg @@ -88,7 +88,7 @@ filter: ; --- didnt remove propane/gas cans and weapon_item_spawns that can spawn propane/gas ; -- first aid kit filters -( +{ "hammerid" "1988529" } { diff --git a/cfg/stripper/eq/maps/c8m4_interior.cfg b/cfg/stripper/eq/maps/c8m4_interior.cfg index e7593d435..5fd8eeb1e 100644 --- a/cfg/stripper/eq/maps/c8m4_interior.cfg +++ b/cfg/stripper/eq/maps/c8m4_interior.cfg @@ -25,12 +25,11 @@ modify: "weapon_selection" "tier2_shotgun" } } + +filter: { ; remove hr - filter: - { - "hammerid" "6567279" - } + "hammerid" "6567279" } ; ===================================================== diff --git a/cfg/stripper/eq/maps/c8m5_rooftop.cfg b/cfg/stripper/eq/maps/c8m5_rooftop.cfg index 79aaceba9..cc7d508ea 100644 --- a/cfg/stripper/eq/maps/c8m5_rooftop.cfg +++ b/cfg/stripper/eq/maps/c8m5_rooftop.cfg @@ -51,12 +51,11 @@ modify: "weapon_selection" "weapon_shotgun_chrome" } } + +filter: { ; remove hr - filter: - { - "hammerid" "3319419" - } + "hammerid" "3319419" } ; ===================================================== diff --git a/cfg/stripper/eq/maps/damitdc2.cfg b/cfg/stripper/eq/maps/damitdc2.cfg index cfb1c2e4c..1b8ce655c 100644 --- a/cfg/stripper/eq/maps/damitdc2.cfg +++ b/cfg/stripper/eq/maps/damitdc2.cfg @@ -102,4 +102,4 @@ modify: "OnCase06" "molo2_tForceSpawn0-1" ;"OnCase05" "molo1_tForceSpawn0-1" } -} +} diff --git a/cfg/stripper/eq/maps/daredux_map5_garage_aw.cfg b/cfg/stripper/eq/maps/daredux_map5_garage_aw.cfg index 1f5c6f24a..d6824aa5f 100644 --- a/cfg/stripper/eq/maps/daredux_map5_garage_aw.cfg +++ b/cfg/stripper/eq/maps/daredux_map5_garage_aw.cfg @@ -724,7 +724,6 @@ add: "initialstate" "1" "BlockType" "1" } -} ; --- Auto crouch trigger for ladders { "classname" "logic_auto" diff --git a/cfg/stripper/eq/maps/l4d2_stadium1_apartment.cfg b/cfg/stripper/eq/maps/l4d2_stadium1_apartment.cfg index 48b9a918d..ac1c4725f 100644 --- a/cfg/stripper/eq/maps/l4d2_stadium1_apartment.cfg +++ b/cfg/stripper/eq/maps/l4d2_stadium1_apartment.cfg @@ -31,6 +31,7 @@ filter: ;Path Picker 1. "hammerid" "2411730" } +{ ;Query. "hammerid" "1951907" } diff --git a/cfg/stripper/eq/maps/l4d_ihm01_forest.cfg b/cfg/stripper/eq/maps/l4d_ihm01_forest.cfg index 56d7793bd..481744845 100644 --- a/cfg/stripper/eq/maps/l4d_ihm01_forest.cfg +++ b/cfg/stripper/eq/maps/l4d_ihm01_forest.cfg @@ -1,5 +1,5 @@ ;----- Make sure it's the same path on both sides (Non-Barricaded) -modify +modify: { match: { diff --git a/cfg/stripper/eq/maps/versus_3.cfg b/cfg/stripper/eq/maps/versus_3.cfg index a9360633c..beb411534 100644 --- a/cfg/stripper/eq/maps/versus_3.cfg +++ b/cfg/stripper/eq/maps/versus_3.cfg @@ -79,7 +79,7 @@ add: } ;block exploit onto roof -add +add: { "solid" "6" "origin" "9891 5143 -1319" @@ -89,7 +89,7 @@ add } ;barrier in "labrynth" because it just leads to a dead end and a broken infected ladder -add +add: { "solid" "6" "origin" "10923 4402 -1560" diff --git a/cfg/stripper/neomod/maps/AirCrash.cfg b/cfg/stripper/neomod/maps/AirCrash.cfg index 378c9a5e4..c947901b6 100644 --- a/cfg/stripper/neomod/maps/AirCrash.cfg +++ b/cfg/stripper/neomod/maps/AirCrash.cfg @@ -228,7 +228,7 @@ add: } { ; Bridge event - "origin" "3011 -2710 107" + "origin" "3011 -2710 107" "angles" "0 0 0" "classname" "weapon_item_spawn" "spawnflags" "2" diff --git a/cfg/stripper/neomod/maps/OutSkirts.cfg b/cfg/stripper/neomod/maps/OutSkirts.cfg index 85467ad89..78b82ceee 100644 --- a/cfg/stripper/neomod/maps/OutSkirts.cfg +++ b/cfg/stripper/neomod/maps/OutSkirts.cfg @@ -38,7 +38,7 @@ modify: { "solid" "6" } - delete + delete: { "OnHealthChanged" "alarmtimer1Enable01" "OnHealthChanged" "alarm_soundPlaySound01" diff --git a/cfg/stripper/neomod/maps/RiverMotel.cfg b/cfg/stripper/neomod/maps/RiverMotel.cfg index 07bd4b0be..86680bd5a 100644 --- a/cfg/stripper/neomod/maps/RiverMotel.cfg +++ b/cfg/stripper/neomod/maps/RiverMotel.cfg @@ -129,7 +129,7 @@ modify: { "OnCase03" "spark1SparkOnce01" } -{ +} ; Remove randomness from some gun spawns modify: diff --git a/cfg/stripper/neomod/maps/c2m2_fairgrounds.cfg b/cfg/stripper/neomod/maps/c2m2_fairgrounds.cfg index b4496d18c..1539b8493 100644 --- a/cfg/stripper/neomod/maps/c2m2_fairgrounds.cfg +++ b/cfg/stripper/neomod/maps/c2m2_fairgrounds.cfg @@ -551,7 +551,7 @@ add: ; "boxmaxs" "106 10 367" ; "initialstate" "1" ; "BlockType" "1" -} +;} { "classname" "env_physics_blocker" "origin" "-1408 -1025 441" diff --git a/cfg/stripper/neomod/maps/c2m3_coaster.cfg b/cfg/stripper/neomod/maps/c2m3_coaster.cfg index 3b01a9bea..24db616fc 100644 --- a/cfg/stripper/neomod/maps/c2m3_coaster.cfg +++ b/cfg/stripper/neomod/maps/c2m3_coaster.cfg @@ -1129,7 +1129,7 @@ add: "BlockType" "0" "initialstate" "1" "maxs" "48 8 88" - "mins" "-8 -108 -8" + "mins" "-8 -108 -8" "origin" "204 4528 0" "mapupdate" "1" } diff --git a/cfg/stripper/neomod/maps/c3m4_plantation.cfg b/cfg/stripper/neomod/maps/c3m4_plantation.cfg index f414cf4f5..8ff069e89 100644 --- a/cfg/stripper/neomod/maps/c3m4_plantation.cfg +++ b/cfg/stripper/neomod/maps/c3m4_plantation.cfg @@ -192,6 +192,7 @@ filter: { "targetname" "navblock_coop" } +{ "targetname" "navblock_scavenge" } ; --- Additional clipping around tall mansion ladders to stop players from falling off diff --git a/cfg/stripper/neomod/maps/c8m1_apartment.cfg b/cfg/stripper/neomod/maps/c8m1_apartment.cfg index f95f922e4..e7724f4d0 100644 --- a/cfg/stripper/neomod/maps/c8m1_apartment.cfg +++ b/cfg/stripper/neomod/maps/c8m1_apartment.cfg @@ -890,7 +890,7 @@ add: ; "BlockType" "0" ; "initialstate" "1" ; "maxs" "12 8 260" -; "mins" "-240 -8 -208" +; "mins" "-240 -8 -208" ; "origin" "2288 1424 224.35" ; "mapupdate" "1" ;} diff --git a/cfg/stripper/neomod/maps/daredux_map5_garage_aw.cfg b/cfg/stripper/neomod/maps/daredux_map5_garage_aw.cfg index 1f5c6f24a..d6824aa5f 100644 --- a/cfg/stripper/neomod/maps/daredux_map5_garage_aw.cfg +++ b/cfg/stripper/neomod/maps/daredux_map5_garage_aw.cfg @@ -724,7 +724,6 @@ add: "initialstate" "1" "BlockType" "1" } -} ; --- Auto crouch trigger for ladders { "classname" "logic_auto" diff --git a/cfg/stripper/neomod/maps/l4d2_stadium1_apartment.cfg b/cfg/stripper/neomod/maps/l4d2_stadium1_apartment.cfg index 48b9a918d..ac1c4725f 100644 --- a/cfg/stripper/neomod/maps/l4d2_stadium1_apartment.cfg +++ b/cfg/stripper/neomod/maps/l4d2_stadium1_apartment.cfg @@ -31,6 +31,7 @@ filter: ;Path Picker 1. "hammerid" "2411730" } +{ ;Query. "hammerid" "1951907" } diff --git a/cfg/stripper/neomod/maps/l4d_dbd2dc_undead_center.cfg b/cfg/stripper/neomod/maps/l4d_dbd2dc_undead_center.cfg index c2c4fe7f3..999173811 100644 --- a/cfg/stripper/neomod/maps/l4d_dbd2dc_undead_center.cfg +++ b/cfg/stripper/neomod/maps/l4d_dbd2dc_undead_center.cfg @@ -231,6 +231,7 @@ modify: { "spawnflags" "34816" } +} { match: diff --git a/cfg/stripper/neomod/maps/l4d_ihm01_forest.cfg b/cfg/stripper/neomod/maps/l4d_ihm01_forest.cfg index 56d7793bd..481744845 100644 --- a/cfg/stripper/neomod/maps/l4d_ihm01_forest.cfg +++ b/cfg/stripper/neomod/maps/l4d_ihm01_forest.cfg @@ -1,5 +1,5 @@ ;----- Make sure it's the same path on both sides (Non-Barricaded) -modify +modify: { match: { diff --git a/cfg/stripper/neomod/maps/versus_3.cfg b/cfg/stripper/neomod/maps/versus_3.cfg index a9360633c..beb411534 100644 --- a/cfg/stripper/neomod/maps/versus_3.cfg +++ b/cfg/stripper/neomod/maps/versus_3.cfg @@ -79,7 +79,7 @@ add: } ;block exploit onto roof -add +add: { "solid" "6" "origin" "9891 5143 -1319" @@ -89,7 +89,7 @@ add } ;barrier in "labrynth" because it just leads to a dead end and a broken infected ladder -add +add: { "solid" "6" "origin" "10923 4402 -1560" diff --git a/cfg/stripper/nextmod/maps/AirCrash.cfg b/cfg/stripper/nextmod/maps/AirCrash.cfg index 3dcf8bc4e..f9e00f543 100644 --- a/cfg/stripper/nextmod/maps/AirCrash.cfg +++ b/cfg/stripper/nextmod/maps/AirCrash.cfg @@ -228,7 +228,7 @@ add: } { ; Bridge event - "origin" "3011 -2710 107" + "origin" "3011 -2710 107" "angles" "0 0 0" "classname" "weapon_item_spawn" "spawnflags" "2" diff --git a/cfg/stripper/nextmod/maps/OutSkirts.cfg b/cfg/stripper/nextmod/maps/OutSkirts.cfg index 6bfb47dcc..5a2a3a3fd 100644 --- a/cfg/stripper/nextmod/maps/OutSkirts.cfg +++ b/cfg/stripper/nextmod/maps/OutSkirts.cfg @@ -38,7 +38,7 @@ modify: { "solid" "6" } - delete + delete: { "OnHealthChanged" "alarmtimer1Enable01" "OnHealthChanged" "alarm_soundPlaySound01" diff --git a/cfg/stripper/nextmod/maps/RiverMotel.cfg b/cfg/stripper/nextmod/maps/RiverMotel.cfg index b49df78c5..a0f6c2af6 100644 --- a/cfg/stripper/nextmod/maps/RiverMotel.cfg +++ b/cfg/stripper/nextmod/maps/RiverMotel.cfg @@ -129,7 +129,7 @@ modify: { "OnCase03" "spark1SparkOnce01" } -{ +} ; Remove randomness from some gun spawns modify: diff --git a/cfg/stripper/nextmod/maps/c14m2_lighthouse.cfg b/cfg/stripper/nextmod/maps/c14m2_lighthouse.cfg index d881600ec..6c24f82b3 100644 --- a/cfg/stripper/nextmod/maps/c14m2_lighthouse.cfg +++ b/cfg/stripper/nextmod/maps/c14m2_lighthouse.cfg @@ -8,7 +8,6 @@ modify: { "hammerid" "2263638" } - { delete: { "OnPressed" "case_footlockerPickRandom0.11" diff --git a/cfg/stripper/nextmod/maps/c4m4_milltown_b.cfg b/cfg/stripper/nextmod/maps/c4m4_milltown_b.cfg index 87fab90aa..842305e44 100644 --- a/cfg/stripper/nextmod/maps/c4m4_milltown_b.cfg +++ b/cfg/stripper/nextmod/maps/c4m4_milltown_b.cfg @@ -108,7 +108,7 @@ filter: ; --- didnt remove propane/gas cans and weapon_item_spawns that can spawn propane/gas ; -- first aid kit filters -( +{ "hammerid" "1988529" } { diff --git a/cfg/stripper/nextmod/maps/c8m4_interior.cfg b/cfg/stripper/nextmod/maps/c8m4_interior.cfg index 172d74fa8..6222c2ebd 100644 --- a/cfg/stripper/nextmod/maps/c8m4_interior.cfg +++ b/cfg/stripper/nextmod/maps/c8m4_interior.cfg @@ -68,12 +68,11 @@ modify: "weapon_selection" "tier2_shotgun" } } + +filter: { ; remove hr - filter: - { - "hammerid" "6567279" - } + "hammerid" "6567279" } ; ===================================================== @@ -119,7 +118,7 @@ filter: { "model" "models/props_equipment/light_floodlight.mdl" -] +} ; ===================================================== ; =================== GLITCH FIX ==================== diff --git a/cfg/stripper/nextmod/maps/c8m5_rooftop.cfg b/cfg/stripper/nextmod/maps/c8m5_rooftop.cfg index 3dde4b929..f612a2601 100644 --- a/cfg/stripper/nextmod/maps/c8m5_rooftop.cfg +++ b/cfg/stripper/nextmod/maps/c8m5_rooftop.cfg @@ -49,12 +49,11 @@ modify: "weapon_selection" "weapon_shotgun_chrome" } } + +filter: { ; remove hr - filter: - { - "hammerid" "3319419" - } + "hammerid" "3319419" } ; ===================================================== diff --git a/cfg/stripper/nextmod/maps/daredux_map5_garage_aw.cfg b/cfg/stripper/nextmod/maps/daredux_map5_garage_aw.cfg index 1f5c6f24a..d6824aa5f 100644 --- a/cfg/stripper/nextmod/maps/daredux_map5_garage_aw.cfg +++ b/cfg/stripper/nextmod/maps/daredux_map5_garage_aw.cfg @@ -724,7 +724,6 @@ add: "initialstate" "1" "BlockType" "1" } -} ; --- Auto crouch trigger for ladders { "classname" "logic_auto" diff --git a/cfg/stripper/nextmod/maps/l4d2_stadium1_apartment.cfg b/cfg/stripper/nextmod/maps/l4d2_stadium1_apartment.cfg index ffed6cc39..c9afb903a 100644 --- a/cfg/stripper/nextmod/maps/l4d2_stadium1_apartment.cfg +++ b/cfg/stripper/nextmod/maps/l4d2_stadium1_apartment.cfg @@ -31,6 +31,7 @@ filter: ;Path Picker 1. "hammerid" "2411730" } +{ ;Query. "hammerid" "1951907" } diff --git a/cfg/stripper/nextmod/maps/l4d_ihm01_forest.cfg b/cfg/stripper/nextmod/maps/l4d_ihm01_forest.cfg index 845820e58..aa0875058 100644 --- a/cfg/stripper/nextmod/maps/l4d_ihm01_forest.cfg +++ b/cfg/stripper/nextmod/maps/l4d_ihm01_forest.cfg @@ -1,5 +1,5 @@ ;----- Make sure it's the same path on both sides (Non-Barricaded) -modify +modify: { match: { diff --git a/cfg/stripper/nextmod/maps/versus_3.cfg b/cfg/stripper/nextmod/maps/versus_3.cfg index 2a6cc6d7a..4525a6c5b 100644 --- a/cfg/stripper/nextmod/maps/versus_3.cfg +++ b/cfg/stripper/nextmod/maps/versus_3.cfg @@ -79,7 +79,7 @@ add: } ;block exploit onto roof -add +add: { "solid" "6" "origin" "9891 5143 -1319" @@ -89,7 +89,7 @@ add } ;barrier in "labrynth" because it just leads to a dead end and a broken infected ladder -add +add: { "solid" "6" "origin" "10923 4402 -1560" diff --git a/cfg/stripper/pmelite/maps/AirCrash.cfg b/cfg/stripper/pmelite/maps/AirCrash.cfg index 378c9a5e4..c947901b6 100644 --- a/cfg/stripper/pmelite/maps/AirCrash.cfg +++ b/cfg/stripper/pmelite/maps/AirCrash.cfg @@ -228,7 +228,7 @@ add: } { ; Bridge event - "origin" "3011 -2710 107" + "origin" "3011 -2710 107" "angles" "0 0 0" "classname" "weapon_item_spawn" "spawnflags" "2" diff --git a/cfg/stripper/pmelite/maps/OutSkirts.cfg b/cfg/stripper/pmelite/maps/OutSkirts.cfg index 85467ad89..78b82ceee 100644 --- a/cfg/stripper/pmelite/maps/OutSkirts.cfg +++ b/cfg/stripper/pmelite/maps/OutSkirts.cfg @@ -38,7 +38,7 @@ modify: { "solid" "6" } - delete + delete: { "OnHealthChanged" "alarmtimer1Enable01" "OnHealthChanged" "alarm_soundPlaySound01" diff --git a/cfg/stripper/pmelite/maps/RiverMotel.cfg b/cfg/stripper/pmelite/maps/RiverMotel.cfg index 07bd4b0be..86680bd5a 100644 --- a/cfg/stripper/pmelite/maps/RiverMotel.cfg +++ b/cfg/stripper/pmelite/maps/RiverMotel.cfg @@ -129,7 +129,7 @@ modify: { "OnCase03" "spark1SparkOnce01" } -{ +} ; Remove randomness from some gun spawns modify: diff --git a/cfg/stripper/pmelite/maps/c14m2_lighthouse.cfg b/cfg/stripper/pmelite/maps/c14m2_lighthouse.cfg index d881600ec..6c24f82b3 100644 --- a/cfg/stripper/pmelite/maps/c14m2_lighthouse.cfg +++ b/cfg/stripper/pmelite/maps/c14m2_lighthouse.cfg @@ -8,7 +8,6 @@ modify: { "hammerid" "2263638" } - { delete: { "OnPressed" "case_footlockerPickRandom0.11" diff --git a/cfg/stripper/pmelite/maps/c4m4_milltown_b.cfg b/cfg/stripper/pmelite/maps/c4m4_milltown_b.cfg index 2fc0f0c96..cbd2db34e 100644 --- a/cfg/stripper/pmelite/maps/c4m4_milltown_b.cfg +++ b/cfg/stripper/pmelite/maps/c4m4_milltown_b.cfg @@ -108,7 +108,7 @@ filter: ; --- didnt remove propane/gas cans and weapon_item_spawns that can spawn propane/gas ; -- first aid kit filters -( +{ "hammerid" "1988529" } { diff --git a/cfg/stripper/pmelite/maps/c8m4_interior.cfg b/cfg/stripper/pmelite/maps/c8m4_interior.cfg index 4c9668821..0fa3531f0 100644 --- a/cfg/stripper/pmelite/maps/c8m4_interior.cfg +++ b/cfg/stripper/pmelite/maps/c8m4_interior.cfg @@ -67,12 +67,11 @@ modify: "weapon_selection" "tier2_shotgun" } } + +filter: { ; remove hr - filter: - { - "hammerid" "6567279" - } + "hammerid" "6567279" } ; ===================================================== diff --git a/cfg/stripper/pmelite/maps/c8m5_rooftop.cfg b/cfg/stripper/pmelite/maps/c8m5_rooftop.cfg index 003e2a684..f6470b692 100644 --- a/cfg/stripper/pmelite/maps/c8m5_rooftop.cfg +++ b/cfg/stripper/pmelite/maps/c8m5_rooftop.cfg @@ -75,12 +75,11 @@ modify: "weapon_selection" "weapon_shotgun_chrome" } } + +filter: { ; remove hr - filter: - { - "hammerid" "3319419" - } + "hammerid" "3319419" } ; ===================================================== diff --git a/cfg/stripper/pmelite/maps/daredux_map5_garage_aw.cfg b/cfg/stripper/pmelite/maps/daredux_map5_garage_aw.cfg index 1f5c6f24a..d6824aa5f 100644 --- a/cfg/stripper/pmelite/maps/daredux_map5_garage_aw.cfg +++ b/cfg/stripper/pmelite/maps/daredux_map5_garage_aw.cfg @@ -724,7 +724,6 @@ add: "initialstate" "1" "BlockType" "1" } -} ; --- Auto crouch trigger for ladders { "classname" "logic_auto" diff --git a/cfg/stripper/pmelite/maps/l4d2_stadium1_apartment.cfg b/cfg/stripper/pmelite/maps/l4d2_stadium1_apartment.cfg index 48b9a918d..ac1c4725f 100644 --- a/cfg/stripper/pmelite/maps/l4d2_stadium1_apartment.cfg +++ b/cfg/stripper/pmelite/maps/l4d2_stadium1_apartment.cfg @@ -31,6 +31,7 @@ filter: ;Path Picker 1. "hammerid" "2411730" } +{ ;Query. "hammerid" "1951907" } diff --git a/cfg/stripper/pmelite/maps/l4d_ihm01_forest.cfg b/cfg/stripper/pmelite/maps/l4d_ihm01_forest.cfg index 56d7793bd..481744845 100644 --- a/cfg/stripper/pmelite/maps/l4d_ihm01_forest.cfg +++ b/cfg/stripper/pmelite/maps/l4d_ihm01_forest.cfg @@ -1,5 +1,5 @@ ;----- Make sure it's the same path on both sides (Non-Barricaded) -modify +modify: { match: { diff --git a/cfg/stripper/pmelite/maps/versus_3.cfg b/cfg/stripper/pmelite/maps/versus_3.cfg index a9360633c..beb411534 100644 --- a/cfg/stripper/pmelite/maps/versus_3.cfg +++ b/cfg/stripper/pmelite/maps/versus_3.cfg @@ -79,7 +79,7 @@ add: } ;block exploit onto roof -add +add: { "solid" "6" "origin" "9891 5143 -1319" @@ -89,7 +89,7 @@ add } ;barrier in "labrynth" because it just leads to a dead end and a broken infected ladder -add +add: { "solid" "6" "origin" "10923 4402 -1560" diff --git a/cfg/stripper/zonemod/maps/AirCrash.cfg b/cfg/stripper/zonemod/maps/AirCrash.cfg index 378c9a5e4..c947901b6 100644 --- a/cfg/stripper/zonemod/maps/AirCrash.cfg +++ b/cfg/stripper/zonemod/maps/AirCrash.cfg @@ -228,7 +228,7 @@ add: } { ; Bridge event - "origin" "3011 -2710 107" + "origin" "3011 -2710 107" "angles" "0 0 0" "classname" "weapon_item_spawn" "spawnflags" "2" diff --git a/cfg/stripper/zonemod/maps/RiverMotel.cfg b/cfg/stripper/zonemod/maps/RiverMotel.cfg index 07bd4b0be..86680bd5a 100644 --- a/cfg/stripper/zonemod/maps/RiverMotel.cfg +++ b/cfg/stripper/zonemod/maps/RiverMotel.cfg @@ -129,7 +129,7 @@ modify: { "OnCase03" "spark1SparkOnce01" } -{ +} ; Remove randomness from some gun spawns modify: diff --git a/cfg/stripper/zonemod/maps/c2m3_coaster.cfg b/cfg/stripper/zonemod/maps/c2m3_coaster.cfg index a4c64eaaa..6602be03c 100644 --- a/cfg/stripper/zonemod/maps/c2m3_coaster.cfg +++ b/cfg/stripper/zonemod/maps/c2m3_coaster.cfg @@ -1163,7 +1163,7 @@ add: "BlockType" "0" "initialstate" "1" "maxs" "48 8 88" - "mins" "-8 -108 -8" + "mins" "-8 -108 -8" "origin" "204 4528 0" "mapupdate" "1" } diff --git a/cfg/stripper/zonemod/maps/c8m1_apartment.cfg b/cfg/stripper/zonemod/maps/c8m1_apartment.cfg index c03aa56c8..c83c12373 100644 --- a/cfg/stripper/zonemod/maps/c8m1_apartment.cfg +++ b/cfg/stripper/zonemod/maps/c8m1_apartment.cfg @@ -798,7 +798,7 @@ add: ; "BlockType" "0" ; "initialstate" "1" ; "maxs" "12 8 260" -; "mins" "-240 -8 -208" +; "mins" "-240 -8 -208" ; "origin" "2288 1424 224.35" ; "mapupdate" "1" ;} diff --git a/cfg/stripper/zonemod/maps/daredux_map5_garage_aw.cfg b/cfg/stripper/zonemod/maps/daredux_map5_garage_aw.cfg index 1f5c6f24a..d6824aa5f 100644 --- a/cfg/stripper/zonemod/maps/daredux_map5_garage_aw.cfg +++ b/cfg/stripper/zonemod/maps/daredux_map5_garage_aw.cfg @@ -724,7 +724,6 @@ add: "initialstate" "1" "BlockType" "1" } -} ; --- Auto crouch trigger for ladders { "classname" "logic_auto" diff --git a/cfg/stripper/zonemod/maps/l4d2_city17_01.cfg b/cfg/stripper/zonemod/maps/l4d2_city17_01.cfg index 55900f52c..62e57fd94 100644 --- a/cfg/stripper/zonemod/maps/l4d2_city17_01.cfg +++ b/cfg/stripper/zonemod/maps/l4d2_city17_01.cfg @@ -186,7 +186,7 @@ add: "BlockType" "1" "initialstate" "1" "maxs" "220 80 80" - "mins" "-8 -12 -80" + "mins" "-8 -12 -80" "targetname" "eb_van01" "origin" "4060 -5128 -44" } diff --git a/cfg/stripper/zonemod/maps/l4d2_stadium1_apartment.cfg b/cfg/stripper/zonemod/maps/l4d2_stadium1_apartment.cfg index 29f758783..4ae7deb27 100644 --- a/cfg/stripper/zonemod/maps/l4d2_stadium1_apartment.cfg +++ b/cfg/stripper/zonemod/maps/l4d2_stadium1_apartment.cfg @@ -153,6 +153,7 @@ filter: ;Path Picker 1. "hammerid" "2411730" } +{ ;Query. "hammerid" "1951907" } diff --git a/cfg/stripper/zonemod/maps/l4d_dbd2dc_undead_center.cfg b/cfg/stripper/zonemod/maps/l4d_dbd2dc_undead_center.cfg index dbb041787..a5382eebd 100644 --- a/cfg/stripper/zonemod/maps/l4d_dbd2dc_undead_center.cfg +++ b/cfg/stripper/zonemod/maps/l4d_dbd2dc_undead_center.cfg @@ -231,6 +231,7 @@ modify: { "spawnflags" "34816" } +} { match: @@ -493,7 +494,7 @@ modify: ; ################ JUNK/PROP CHANGES ############### ; ===================================================== ; == JUNK/PROPs == -; == Remove or change Junk/Props == +; == Remove or change Junk/Props == ; ===================================================== filter: {