1- class ScriptNode {
1+ declare class ScriptNode {
22 private _scene ;
33 private _gameObject ?;
44 private _parent ;
@@ -17,60 +17,60 @@ class ScriptNode {
1717 protected destroy ( ) : void ;
1818}
1919
20- class AlertActionScript extends ScriptNode {
20+ declare class AlertActionScript extends ScriptNode {
2121 constructor ( parent : ScriptNode | Phaser . GameObjects . GameObject | Phaser . Scene ) ;
2222 message : string ;
2323 execute ( ...args : any [ ] ) : void ;
2424}
2525
26- class CallbackActionScript extends ScriptNode {
26+ declare class CallbackActionScript extends ScriptNode {
2727 constructor ( parent : ScriptNode | Phaser . GameObjects . GameObject | Phaser . Scene ) ;
2828 callback : ( ...args : any [ ] ) => void ;
2929 execute ( ...args : any [ ] ) : void ;
3030}
3131
32- class ConsoleLogActionScript extends ScriptNode {
32+ declare class ConsoleLogActionScript extends ScriptNode {
3333 constructor ( parent : ScriptNode | Phaser . GameObjects . GameObject | Phaser . Scene ) ;
3434 message : string ;
3535 execute ( ...args : any [ ] ) : void ;
3636}
3737
38- class DestroyActionScript extends ScriptNode {
38+ declare class DestroyActionScript extends ScriptNode {
3939 constructor ( parent : ScriptNode | Phaser . GameObjects . GameObject | Phaser . Scene ) ;
4040 execute ( ...args : any [ ] ) : void ;
4141}
4242
43- class EmitEventActionScript extends ScriptNode {
43+ declare class EmitEventActionScript extends ScriptNode {
4444 constructor ( parent : ScriptNode | Phaser . GameObjects . GameObject | Phaser . Scene ) ;
4545 eventName : string ;
4646 eventEmitter : "game.events" | "scene.events" | "scene.loader" | "scene.input" | "scene.input.keyboard" | "scene.anims" | "gameObject" ;
4747 execute ( ...args : any [ ] ) : void ;
4848}
4949
50- class ExecActionScript extends ScriptNode {
50+ declare class ExecActionScript extends ScriptNode {
5151 constructor ( parent : ScriptNode | Phaser . GameObjects . GameObject | Phaser . Scene ) ;
5252 targetAction : ScriptNode ;
5353 execute ( ...args : any [ ] ) : void ;
5454}
5555
56- class OnAwakeScript extends ScriptNode {
56+ declare class OnAwakeScript extends ScriptNode {
5757 constructor ( parent : ScriptNode | Phaser . GameObjects . GameObject | Phaser . Scene ) ;
5858}
5959
60- class OnEventScript extends ScriptNode {
60+ declare class OnEventScript extends ScriptNode {
6161 constructor ( parent : ScriptNode | Phaser . GameObjects . GameObject | Phaser . Scene ) ;
6262 eventName : string ;
6363 eventEmitter : "game.events" | "scene.events" | "scene.loader" | "scene.input" | "scene.input.keyboard" | "scene.anims" | "scene.physics.world" | "gameObject" ;
6464 once : boolean ;
6565 awake ( ) : void ;
6666}
6767
68- class OnPointerDownScript extends OnEventScript {
68+ declare class OnPointerDownScript extends OnEventScript {
6969 constructor ( parent : ScriptNode | Phaser . GameObjects . GameObject | Phaser . Scene ) ;
7070 awake ( ) : void ;
7171}
7272
73- class RootScript extends ScriptNode {
73+ declare class RootScript extends ScriptNode {
7474 constructor ( parent : ScriptNode | Phaser . GameObjects . GameObject | Phaser . Scene ) ;
7575 key : string ;
7676 /**
@@ -101,18 +101,18 @@ class RootScript extends ScriptNode {
101101 protected awake ( ) : void ;
102102}
103103
104- class SpriteScript extends ScriptNode {
104+ declare class SpriteScript extends ScriptNode {
105105 constructor ( parent : ScriptNode | Phaser . GameObjects . GameObject | Phaser . Scene ) ;
106106 get gameObject ( ) : Phaser . GameObjects . Sprite ;
107107}
108108
109- class StartSceneActionScript extends ScriptNode {
109+ declare class StartSceneActionScript extends ScriptNode {
110110 constructor ( parent : ScriptNode | Phaser . GameObjects . GameObject | Phaser . Scene ) ;
111111 sceneKey : string ;
112112 execute ( ...args : any [ ] ) : void ;
113113}
114114
115- class UserComponent {
115+ declare class UserComponent {
116116 /**
117117 * @param gameObject The entity.
118118 */
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