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Description
Describe the bug
Certain GMDs (mostly item GMDs but camera GMDs as well) do not import with a root bone, despite the node existing in GFDStudio. This causes issues when trying to edit animations, as the object will not animate without the bone. Workarounds include just moving the keyframes from the root bone to a different bone with 010 editor but this isn't really feasible (and can cause rotation issues, although this might be unrelated and just be a general issue with item GMDs exported with BlenderTools, not sure).
To Reproduce
Steps to reproduce the behavior:
- Import a camera or item GMD (such as IT0351_001.GMD).
- Try to enable their animations.
- Nothing happens.
Expected behavior
It should import with all bones.
Files
IT0351_001.GMD
Additional context
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bugSomething isn't workingSomething isn't working