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game.py
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244 lines (201 loc) · 8.62 KB
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import os
import sys
import battlefield
import bombfield
import ship
import player
nth = {
1: "primero",
2: "segundo",
3: "terceiro",
4: "quarto",
5: "quinto",
6: "sexto",
7: "setimo",
8: "oitavo"
}
rowlist = ["1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14"]
class Game:
def clear(self):
os.system('cls' if os.name == 'nt' else 'clear')
def __init__(self):
self.p1 = ""
self.p2 = ""
self.p1Field = battlefield.Battlefield()
self.p2Field = battlefield.Battlefield()
self.p1BombField = bombfield.Bombfield()
self.p2BombField = bombfield.Bombfield()
self.ships = []
self.ships.append(ship.Ship(5))
self.ships.append(ship.Ship(4))
self.ships.append(ship.Ship(4))
self.ships.append(ship.Ship(2))
self.ships.append(ship.Ship(2))
self.ships.append(ship.Ship(2))
self.ships.append(ship.Ship(1))
self.ships.append(ship.Ship(1))
def columnExist(self, column):
if ("A" <= column <= "N"):
return True
else:
return False
def rowExist(self, row):
if (1 <= row <= 14):
return True
else:
return False
def printfield(self, f):
l = [' ', 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N']
spacing = ' '.join(['{:<2}'] * len(l))
text = spacing.format(*l)
for v in range(1, len(l)):
text += "\n" + spacing.format(v, f['A'][v], f['B'][v], f['C'][v], f['D'][v], f['E'][v], f['F'][v],
f['G'][v], f['H'][v], f['I'][v], f['J'][v], f['K'][v], f['L'][v], f['M'][v],
f['N'][
v])
return text
def placeShips(self, player):
counter = 1
print(player.name + ", coloque seus navios na posição inicial,\n")
print("Depois diga a direção (right, left, up ou down)\n")
print(self.printfield(player.field.field))
for x in player.ships:
column = ""
row = ""
direction = ""
cellBusy = True
pff = player.field.field
while self.columnExist(column) == False or row not in rowlist or cellBusy == True:
userInput = input(
player.name + ", em que celula (A-N)(1-14) você quer colocar sua " + nth[counter] + " barca?\n")
if (len(userInput) >= 2):
column = userInput[0].upper()
row = userInput[1]
if len(userInput) >= 3:
row += userInput[2]
if (self.columnExist(column) and row in rowlist):
cellBusy = pff[column][int(row)]
row = int(row)
newrow = row
newcolumn = column
if len(x.parts)==1:
pff[newcolumn][newrow] = True
else:
while (
direction != "right" and direction != "left" and direction != "up" and direction != "down") or self.rowExist(
newrow) == False or self.columnExist(newcolumn) == False or cellBusy == True:
direction = input(player.name + ", qual direção (right, left, up or down) seu barco " + nth[
counter] + " está virado?\n")
cellBusy = False
partCounter = 0
for y in range(len(x.parts)):
newcolumn = column
newrow = row
if (direction == "down"):
newrow = row + partCounter
elif (direction == "up"):
newrow = row - partCounter
elif (direction == "left"):
newcolumn = chr(ord(column) - partCounter)
elif (direction == "right"):
newcolumn = chr(ord(column) + partCounter)
partCounter += 1
if self.columnExist(newcolumn) and self.rowExist(newrow):
if pff[newcolumn][newrow] == True:
cellBusy = pff[newcolumn][newrow]
elif pff[newcolumn][newrow] == False and partCounter == len(x.parts):
for p in range(0, partCounter):
if (ord(newcolumn) < ord(column)):
pff[chr(ord(column) - p)][newrow] = True
elif (ord(newcolumn) > ord(column)):
pff[chr(ord(column) + p)][newrow] = True
elif (newrow < row):
pff[newcolumn][newrow + p] = True
elif (newrow > row):
pff[newcolumn][newrow - p] = True
self.clear()
print(self.printfield(player.field.field))
counter += 1
def newPlayer(self, n, ships, field, bombfield):
newName = input("Player " + str(n) + ",qual teu nick?\n")
while newName == "":
newName = input("Digita ai mano\n")
self.clear()
p = player.Player(newName, ships[:], field, bombfield)
self.placeShips(p)
return p
def anythingLeft(self, d):
newList = []
def myprint(d):
for k, v in d.items():
if isinstance(v, dict):
myprint(v)
else:
newList.append(v)
myprint(d)
return True in newList
def selectCell(self, player):
column = ""
row = ""
while self.columnExist(column) == False or row not in rowlist:
userInput = input(player.name + ", onde (A-N)(1-14) tu quer mandar o pipoco?\n")
if (len(userInput) < 2):
column = ""
row = ""
else:
column = userInput[0].upper()
row = userInput[1]
if len(userInput) == 3:
row += userInput[2]
return [column, row]
def bomb(self, player, enemy, column, row):
eff = enemy.field.field
self.result = ''
row = int(row)
if (eff[column][row] == True):
self.result = 'X'
eff[column][row] = 'X'
player.bombfield.field[column][row] = 'X'
if self.anythingLeft(eff) == False:
self.result = player.name + " wins!"
else:
self.result = 'O'
eff[column][row] = '@'
if player.bombfield.field[column][row] != 'X':
player.bombfield.field[column][row] = 'O'
def start(self):
while self.anythingLeft(self.p1.field.field) and self.anythingLeft(self.p2.field.field):
print('Teu campo:\n')
print(self.printfield(self.p1.field.field))
print('\nCampo delas:\n')
print(self.printfield(self.p1.bombfield.field))
cell = self.selectCell(self.p1)
self.bomb(self.p1, self.p2, cell[0], cell[1])
self.clear()
if self.result == 'X':
print('ACERTOU CARA!')
elif self.result == 'O':
print('ERROOOOOU!')
else:
print(self.result)
sys.exit() # Exit the application
print(self.printfield(self.p1.bombfield.field))
input('aperta enter men')
self.clear()
if self.anythingLeft(self.p1.field.field) and self.anythingLeft(self.p2.field.field):
print('Teu campo:\n')
print(self.printfield(self.p2.field.field))
print('\nCampo do babaca la:\n')
print(self.printfield(self.p2.bombfield.field))
cell = self.selectCell(self.p2)
self.bomb(self.p2, self.p1, cell[0], cell[1])
self.clear()
if self.result == 'X':
print('Acertou, mizera!')
elif self.result == 'O':
print('Errou de novo pora!')
else:
print(self.result)
sys.exit()
input('Aperta enter parça')
self.clear()