As a User working on a multilanguage project,
I want to be able to preserve multilanguage data (names, trainer classes, plural forms, descriptions) when duplicating or importing certain entities (e.g. Trainers, Items),
so that I can reduce manual re-entry, maintain linguistic consistency, and speed up the creation of similar or recurring content.
This preservation must be optional and entity-type dependent, in order to avoid irrelevant behavior in certain cases (e.g. Pokémon).
Link to the Discord suggestion by Tyfa
Acceptance Criteria
Identified and Relevant Use Cases
Trainers
- Duplicating Gym Leaders while keeping the same trainer class in multiple languages.
- Creating repeat battles against the same character while preserving localized names (katakana, Korean, etc.). May be not relevant because we'll implement Character database with version 3.
- Quickly creating variants of the same trainer without re-entering translations.
Items
- Duplicating TMs/HMs where only the number changes.
- Creating items with very similar descriptions (e.g. drop bags, reward items).
- Preserving multilanguage grammatical structures in item descriptions.
Non-relevant Use Cases (Excluded)
- Pokémon: duplication without preserving multilanguage names or descriptions, as this is generally not desired.
As a User working on a multilanguage project,
I want to be able to preserve multilanguage data (names, trainer classes, plural forms, descriptions) when duplicating or importing certain entities (e.g. Trainers, Items),
so that I can reduce manual re-entry, maintain linguistic consistency, and speed up the creation of similar or recurring content.
This preservation must be optional and entity-type dependent, in order to avoid irrelevant behavior in certain cases (e.g. Pokémon).
Link to the Discord suggestion by Tyfa
Acceptance Criteria
Identified and Relevant Use Cases
Trainers
Items
Non-relevant Use Cases (Excluded)