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I created a comment on this issue yesterday: PrismarineJS/node-minecraft-protocol#1289 (comment) suggesting an issue with the protocol and was told to try this on Flying-Squid. Well I just did, and the exact same problem is occuring at the exact same place in yggdrasil. I think the protocol really has an issue. Please let me know if I should open this over at NMP.
The client fails to connect with reason: Failed and the login event does not ever execute the callback:
import Squid from "flying-squid";
const options = {
'motd': 'A Minecraft Server \nRunning flying-squid',
'port': 25565,
'max-players': 10,
'online-mode': true,
'logging': true,
'gameMode': 1,
'difficulty': 1,
'worldFolder': 'world',
'generation': {
'name': 'diamond_square',
'options': {
'worldHeight': 80
}
},
'kickTimeout': 10000,
'plugins': {
},
'modpe': false,
'view-distance': 10,
'player-list-text': {
'header': 'Flying squid',
'footer': 'Test server'
},
'everybody-op': true,
'max-entities': 100,
'version': '1.21.1'
}
const server = Squid.createMCServer(options);
server.on("login", client => {
//does not run
console.log("join");
});
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