-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathloadstring.lua
More file actions
25 lines (23 loc) · 1.58 KB
/
loadstring.lua
File metadata and controls
25 lines (23 loc) · 1.58 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
-- Progression Chat
-- Production Release 2
-- The best roblox chat bar script
_G.ProgressionChat_Configuration = {
Custom_Tag = {
enabled=false,
text="your custom tag here.",
color=Color3.fromRGB(0, 0, 255)
},
Channel = game.TextChatService.TextChannels.RBXGeneral, -- dont fuck with this unless you know what to do with this
Message_Tween_1 = TweenInfo.new(.3,Enum.EasingStyle.Quart,Enum.EasingDirection.Out), -- transparency
Message_Tween_2 = TweenInfo.new(.34,Enum.EasingStyle.Quint,Enum.EasingDirection.Out), -- size
Plugins = { -- OPTIONAL: Allows you to load plugins by list AUTOMATICALY when ProgressionChat loads, Alternatively you can just run the loadstring of your plugins and it will work fine.
-- paste urls like this: "https://raw.paste.com/scriptid.lua"
-- You can also paste paths to modules, this is for if you are making a plugin of your own using studio, this makes it easier to test the plugin. (WILL ONLY WORK ON STUDIO)
},
ShowTranslatedMessageDefault=true,-- show translated messages by default
Default_Language="en", -- your default language
Hook_Chat_Toggle=false, -- toggle weather progressionchat will hide / unhide when :SetCoreGuiEnabled("Chat") is invoked. (REQUIRES HOOKFUNCTION)
Show_Start_Messages=true, -- if true, system messages showinjg that progression chat has loaded and other info will be shown on startup.
Debugging = false, -- reccomended to be disabled unless you are using this in a studio enviroment for designing your own plugins.
}
loadstring(game:HttpGet("https://cdn.progressionsoftworks.dev/scripts/chat/script.lua"))()