From c636529baabc46498987bd088b9cdd7d9707ba30 Mon Sep 17 00:00:00 2001 From: Tweety-lab <108560864+Tweety-lab@users.noreply.github.com> Date: Wed, 9 Jul 2025 22:46:11 +1000 Subject: [PATCH] Add 'Assets/Create/Prefab' Editor menu. --- Prowl.Editor/EditorGuiManager.cs | 22 ++++++++++++++++++++++ 1 file changed, 22 insertions(+) diff --git a/Prowl.Editor/EditorGuiManager.cs b/Prowl.Editor/EditorGuiManager.cs index 5e3181bc..e871ec67 100644 --- a/Prowl.Editor/EditorGuiManager.cs +++ b/Prowl.Editor/EditorGuiManager.cs @@ -497,6 +497,28 @@ public static void CreateScript() AssetDatabase.Ping(file); } + [MenuItem("Assets/Create/Prefab")] + public static void CreatePrefab() + { + Directory ??= Project.Active.AssetDirectory; + + FileInfo file = new FileInfo(Path.Combine(Directory.FullName, $"New Prefab.prefab")); + AssetDatabase.GenerateUniqueAssetPath(ref file); + + GameObject go = new GameObject("New Prefab"); + Prefab prefab = new(go); + prefab.Name = "New Prefab"; + Serializer.Serialize(prefab).WriteToString(file); + + if (fromAssetBrowser) + AssetsBrowserWindow.StartRename(file.FullName); + else + AssetsTreeWindow.StartRename(file.FullName); + + AssetDatabase.Update(); + AssetDatabase.Ping(file); + } + [MenuItem("Assets/Refresh Cache")] public static void RefreshCache() => AssetDatabase.Update(true, true); [MenuItem("Assets/Reimport All")]