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Node Map

Primitive

Family Node Code
Assets File f
Object o
TileInput til
Basic Constant k
Cracks ck
Draw vm
Gabor g
LineNoise ln
Noise kn
Perlin p
Voronoi v
CutNoise
Pattern
Shape s
Extended Cellular ll
Cellular3D c3
DotNoise do
DriftNoise dr
MultiFractal mf
WaveShine ws
Gradient Cone con
Hemisphere do
LinearGradient lg
RadialGradient rg

Terrain

Family Node Code
Landscape Canyon ny
CraterField cf
DuneSea du
MountainRange mr
Plates pl
Ridge ri
Rugged gg
Slump um
Uplift
Primitive Crater cra
Island is
Mountain m
MountainSide ms
Volcano vo

Modify

Family Node Code
Adjust Adjust fx
Autolevel lv
Clamp cl
Clip ci
Denoise dn
Equalize eq
Extend xt
Flip fp
Match
Sharpen sx
Threshold th
Transpose tx
Blur Blur b
Median md
SlopeBlur sb
VariableBlur vb
Effect Origami or
Pixelate px
Swirl swi
Whorl wh
Profile Curve cu
Deflate df
Filter fl
Fold fo
GraphicEQ gq
Recurve rc
Shaper sp
SoftClip sc
ThermalShaper ts
Shape Meshify ms
Transform Aperture ap
Dilate di
Distance rt
Transform t
Transform3D t3
Utilities BlobRemover b
Heal hl
Warp DirectionalWarp dw
SlopeWarp sw
Warp w
TriplanarDisplacement 3pd

Surface

Family Node Code
Cartography Contours cn
Grid gr
Rocky Craggy cg
Outcrops oc
RockNoise rn
Rockscape rs
Scatter Bomber bo
Pockmarks on
Stones on
Structure Bulbous bu
Shatter tt
Shear sh
Superficial GroundTexture gt
Roughen rog
Sand sd
Distress dst
Terrace FractalTerraces ft
Sandstone ss
Steps ste
Stratify ct
Terraces st

Simulate

Family Node Code
Erosion Anastomosis an
Crumble cr
EasyErosion ee
Erosion ce
Erosion2 e2
Hillify hi
HydroFix hf
Lichtenberg lct
Sediments sed
Thermal te
Thermal2 t2
Wizard z1
Wizard2 z2
Scatter Debris db
Scree
Snow Dusting ds
Snow sn
Glacier gl
Snowfield sf
IceFloe if
Vegetation Trees tr
Shrubs shr
Water Lake
Rivers rv
Sea sea

Derive

Family Node Code
Aspect Angle ang
Curvature cv
Height h
Normals nm
Peaks pk
Slope sl
Generative FlowMap fl
FlowMapClassic fl1
Occlusion cc
RockMap km
Texture Soil so
TextureBase tb
Texturizer tz

Colorize

Family Node Code
Adjust Gamma ga
HSL hu
Color CLUTer clt
SatMap sa
SuperColor sc
Synth sy
Tint ti
WaterColor wc
Erosion ColorErosion cx
Surface Weathering we
Utilities RGBMerge rm
RGBSplit rs
Splat spl

Output

Family Node Code
Assets Export ex
Mesher me
PointCloud pc
Unity un
Unreal ue
VFX
Render AO ao
Cartography crt
Halftone
LightX lx
Sunlight si
Shade
Utilities MeshWarp nm
TextureBaker nm

Utility

Family Node Code
Routing Chokepoint cp
Combine c
Gate g8
Layers
LoopBegin lb
LoopEnd le
Mixer mx
Reseed
Route ro
Switch swt
Construction
Compare cm
Structure Edge ed
Repeat rp
Seamless sls
Utilities Accumulator cc
DataExtractor de
Mask ma
MathX mx
Var var