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Having a system to identify a server without impersonation would allow a "favorite server" system.
I'd propose a system inspired by tripcodes often used in imageboards:
- A Gameserver sends, when registering itself to the Masterserver, an optional tripcode (or password, etc)
- The Masterserver hashes this input and confirms it's unique
- When requesting the server list, the hashed tripcode is included as server information
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