You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Features:
Mod versioning (Launcher#828 / Mods#903)
Add vanilla compat for setplaylistvaroverride byte-patch (Launcher#847)
Determine calling plugin by return address (Launcher#854)
Finalize reloaded Plugins (Launcher#859)
Add crosshair target changed callback (Mods#893)
Add a color picker to mod-settings menu, and make it possible to check the color and alpha (Mods#896)
Improve bleedout feature (Mods#928)
Translations update from Weblate (Mods#933)
Fixes:
Fix memory leak in scripthttprequesthandler.cpp (Launcher#831)
Remove m_bEnabled duplicated assignment (Launcher#855)
Multiple versions of a same mod won't crash the client anymore (Launcher#852)
Actually make disabling mods work (Launcher#857)
Remove FCVAR_SERVER_CAN_EXECUTE from disconnect (Launcher#663)
Add FCVAR_ARCHIVE_PLAYERPROFILE flag to a few convars (Launcher#844)
Make async call check if script vm exists (Launcher#861)
Do not enable remote mods on first load (Launcher#862)
Prevent potential issues and crashes with HTTP requests. (Mods#551)
Download mods after password prompt (Mods#922)
Fix dependency constant registration (Launcher#864)
Preserve old mod files load order (Launcher#865)
Add initdata size for backwards/forwards compat (Launcher#866)
Replace sprintf usage with sprintf_s in version.cpp (Launcher#867)
Fix broken squirrel function hooks (Launcher#869)
Fix people having their weapons in the dropship. (Mods#929)
Change line 274 from true to false in _evac.gnut (Mods#932)
Code base cleaning:
Improve ModManager logic (Launcher#856)
Translations update from Weblate (Mods#925)
reacted with thumbs up emoji reacted with thumbs down emoji reacted with laugh emoji reacted with hooray emoji reacted with confused emoji reacted with heart emoji reacted with rocket emoji reacted with eyes emoji
Uh oh!
There was an error while loading. Please reload this page.
-
Features:
Mod versioning (Launcher#828 / Mods#903)
Add vanilla compat for setplaylistvaroverride byte-patch (Launcher#847)
Determine calling plugin by return address (Launcher#854)
Finalize reloaded Plugins (Launcher#859)
Add crosshair target changed callback (Mods#893)
Add a color picker to mod-settings menu, and make it possible to check the color and alpha (Mods#896)
Improve bleedout feature (Mods#928)
Translations update from Weblate (Mods#933)
Fixes:
Fix memory leak in scripthttprequesthandler.cpp (Launcher#831)
Remove
m_bEnabledduplicated assignment (Launcher#855)Multiple versions of a same mod won't crash the client anymore (Launcher#852)
Actually make disabling mods work (Launcher#857)
Remove FCVAR_SERVER_CAN_EXECUTE from
disconnect(Launcher#663)Add
FCVAR_ARCHIVE_PLAYERPROFILEflag to a few convars (Launcher#844)Make async call check if script vm exists (Launcher#861)
Do not enable remote mods on first load (Launcher#862)
Prevent potential issues and crashes with HTTP requests. (Mods#551)
Download mods after password prompt (Mods#922)
Fix dependency constant registration (Launcher#864)
Preserve old mod files load order (Launcher#865)
Add initdata size for backwards/forwards compat (Launcher#866)
Replace sprintf usage with sprintf_s in version.cpp (Launcher#867)
Fix broken squirrel function hooks (Launcher#869)
Fix people having their weapons in the dropship. (Mods#929)
Change line 274 from true to false in _evac.gnut (Mods#932)
Code base cleaning:
Improve ModManager logic (Launcher#856)
Translations update from Weblate (Mods#925)
Contributors:
@AllusiveWheat @Alystrasz @ASpoonPlaysGames @Erlite @harmony-weblate @NachosChipeados @NekoUwUGamerfnf @RainTrap341 @uniboi @xCynDev
This discussion was created from the release v1.31.1.
Beta Was this translation helpful? Give feedback.
All reactions