Currently scaling_factor is implemented ad-hoc when loading/importing the object/mesh/cloud. We could add a scale to the matrix in the call to glUniformMatrix4fv() in RenderScene(), so it could be updated at any time. This could then be changed by a message or by a dynamic param or even by a GUI if things got fancy.
Currently
scaling_factoris implemented ad-hoc when loading/importing the object/mesh/cloud. We could add a scale to the matrix in the call to glUniformMatrix4fv() in RenderScene(), so it could be updated at any time. This could then be changed by a message or by a dynamic param or even by a GUI if things got fancy.