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Texture2D issues #45

@Grendor

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@Grendor

I've been experimenting with certain recent games and most notably 'Hollow Knight'. A significant number of them fail to load or export, often throwing a fatal error. This is often caused by the 'atlas' textures that can go up to '4096 by 4096', and on specifics it also throws a nonsense 'out of memory' error on any texture assets that are labeled to be size '67108976', any of those consistently cause errors and will always crash the program if any export is attempted.

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