From 6220b8ac2451280aaac78c092a9be9b26cc8fcde Mon Sep 17 00:00:00 2001 From: Aaron Meese Date: Sun, 5 Nov 2017 15:51:18 -0600 Subject: [PATCH] Update README.md Removed double period to fit the style of the rest of the bullet points --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 637f867..26e34ac 100644 --- a/README.md +++ b/README.md @@ -4,7 +4,7 @@ It is the continuation of my Unity Importer script for 3ds Max, and comprises al #### Current features -* Export to FBX, with complete hierarchy, transformations, materials and textures. Geometry is exported with normals, tangents, UV coordinates, vertex colors and deformers. Skeleton nodes can be exported either as bones or dummy deformers.. +* Export to FBX, with complete hierarchy, transformations, materials and textures. Geometry is exported with normals, tangents, UV coordinates, vertex colors and deformers. Skeleton nodes can be exported either as bones or dummy deformers * Extraction of assets that can be used as standalone resources: * Textures: DDS (Alpha8bpp, ARGB16bpp, RGB24bpp, ARGB32bpp, BGRA32bpp, RGB565, DXT1, DXT5, RGBA16bpp) * PVR (PVRTC_RGB2, PVRTC_RGBA2, PVRTC_RGBA4, PVRTC_RGB4, ETC_RGB4)