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so_long.c
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102 lines (94 loc) · 3 KB
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* so_long.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: rahidalg <rahidalg@student.42madrid.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/12/23 12:28:33 by rahidalg #+# #+# */
/* Updated: 2024/12/23 12:29:19 by rahidalg ### ########.fr */
/* */
/* ************************************************************************** */
#include "so_long.h"
int mlx_xpm_load(t_mlx_data *data)
{
if (!save_xpm("sprites/world/wall.xpm", data, &data->xpm_list.wall))
return (0);
if (!save_xpm("sprites/world/floor.xpm", data, &data->xpm_list.floor))
return (0);
if (!save_xpm("sprites/obj/door_cd.xpm", data, &data->xpm_list.door_cd))
return (0);
if (!save_xpm("sprites/obj/door_opn.xpm", data, &data->xpm_list.door_op))
return (0);
if (!save_xpm("sprites/obj/coin.xpm", data, &data->xpm_list.coin))
return (0);
if (!save_xpm("sprites/ch/player.xpm", data, &data->xpm_list.player))
return (0);
if (!save_xpm("sprites/ch/p_exit.xpm", data, &data->xpm_list.exit_player))
return (0);
return (1);
}
int load_mlx(t_mlx_data *data)
{
data->mlx_ptr = mlx_init();
if (data->mlx_ptr == NULL)
return (0);
return (1);
}
int set_data(t_mlx_data *data)
{
data->player_x = 0;
data->player_y = 0;
data->coins = 0;
data->counter = 0;
data->steps = 0;
data->is_exit = 0;
return (1);
}
int set_window(t_mlx_data *data, char *dir)
{
int error;
error = 0;
data->game = load_map_size(dir, &error);
check_size_error(error, data);
if (!boundaries_checker(data, dir, data->game.win.width,
data->game.win.height))
return (0);
valid_path(dir, data);
data->game.win.width *= data->xpm_list.wall.width;
data->game.win.height *= data->xpm_list.wall.height;
data->win_ptr = mlx_new_window(data->mlx_ptr, data->game.win.width,
data->game.win.height, "Maze Escape");
if (data->win_ptr == NULL)
{
mlx_destroy_display(data->mlx_ptr);
free(data->mlx_ptr);
return (0);
}
data->game.map = load_map_data(dir, data);
return (1);
}
int main(int argc, char **argv)
{
t_mlx_data data;
char *dir;
dir = set_map_dir(argc, argv);
if (!check_extension(dir))
return (1);
set_data(&data);
if (!load_mlx(&data))
return (1);
if (!chars_checker(dir, &data))
clean_mlx(&data);
if (!check_map_data(dir, &data))
clean_mlx(&data);
if (!mlx_xpm_load(&data))
return (1);
if (!set_window(&data, dir))
return (1);
mlx_key_hook(data.win_ptr, handle_input, &data);
mlx_hook(data.win_ptr, 17, 0, press_red_cross, &data);
mlx_loop(data.mlx_ptr);
destroy_mlx(&data);
return (0);
}