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HydraDriverUpdate bug? #2

@v-san

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@v-san

HydraDriverUpdate.cpp, line 293:

if (size_t(matId) < g_objManager.scnData.materials.size() && a_pRender->m_updated.texturesUsed.find(matId) == a_pRender->m_updated.texturesUsed.end())

matId is searched for in the set of texture ids

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