Replies: 13 comments 9 replies
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Advanced Weapons |
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It would be fun to add a few security related blocks for the Industrial door (but also usable for other things). They could just emit a redstone pulse when the right key/entity is used to unlock it.
As for turrets, a great start would be giving the Enderic Lasers a defense mode (through an upgrade?) that makes them target hostile mobs. Or let them attack any living entities that are not whitelisted (for multiplayer fun). |
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I would love a reactor, producing power is too hard at this point, I have like 10 solar panels and they just cant keep up with all of my machines👀 |
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For guns/bows/etc. I think that a handheld enderic laser could be really nice. You could use it to mine or kill mobs, and it could reuse some of the code (behavior, not searching/targeting) from the enderic laser classes. It could mine/attack from a distance (and send the drops straight into your inventory?) It should be enchantable with efficiency/fortune/looting/power/etc. The battery in it shouldn't last for too long, though. It would also make the exo chestplate continue being useful even after you get a prometheum pickaxe. |
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A hydroelectric power plant (like a dam) or a hydrogen power plant would also be cool ideas. The production of hydrogen in particular would be really interesting and unique for this mod. |
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Could you add raw ore blocks in the next update so mining nickel is easier? |
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Hi! A cool mod, a new breath among industrial mods. |
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Idea for a change to the chiller. Instead of having it as a basically freezer, you could call it a crystalizer. it basically grows crystals or turns materials into their crystal form. this kinda keeps the original recipes of turning water into ice and steam into snow (snowflakes count as crystals I'm pretty sure). you could add more recipes like: Obviously these recipes basically duplicate items so you'd make it take upwards of 5+ minutes to finish the recipe (the time could change depending on the recipe) You could even add some fantasy recipes like: |
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This a complaint about a very very minor detail. There is a piece of math for the nuclear reactor.
could be written as
Now I have 0 idea as if that would optimize anything but just mathematically it's more compact. |
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Big and in-depth reactors for power would be amazing. |
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Hello! I hope I'm not being too demanding or bothersome, but I absolutely love the mod and have a few suggestions that I think could be great additions for the future. Tools Grappling Hook: Allows you to propel yourself to the point you anchor it to. It could have several upgrade paths: Multi-Hook: Lets you fire more than one cable, allowing you to hang between two or more points. This would be amazing for building. Tether Hook: Allows you to anchor it to entities, either pulling them towards you or pulling you towards them. 3x3 Hammer: A hammer that mines a 3x3 area, but only of a single block type (e.g., it would break all the Stone in an area but leave any Ores untouched). This would be incredibly useful for clearing out large areas without destroying valuables. Structure Projector: A tool that can copy a structure within a 10x10x10 area and then display a hologram of it wherever you aim. Upgrades could include a larger copy area or even an "auto-build" feature that constructs the hologram for you if you have the required materials in your inventory. Modular Vehicles Add Wheels to turn it into a land rover (faster than a horse, but can only climb one block high). Add Pontoons to turn it into a fast boat. Add Thrusters/Rotors to turn it into a flying machine (slower than an Elytra, but much easier to maneuver and capable of hovering). Add an Oxygen System and Glass Canopy to turn it into a submarine. This modular vehicle could also have its own upgrade slots for things like: extra storage, a sonar system to detect entities, a Drill Head for mining, a passenger seat, and even mountable turrets for combat. Drones & Turrets Turrets: Similar to the vehicle idea, turrets could be a modular base. You would then add different weapon modules to change their function, such as: Standard Projectiles Incendiary (Fire) or Cryo (Freezing) ammunition TNT Launchers Ender-Energy Beams An awesome upgrade would be the ability to manually control the turret for better immersion and fun. Tech Golem The Engineer Villager Modular Armor Oxygen Tanks: Refillable tanks to breathe underwater for longer. Propulsion Fins: For faster movement in water. Magnetic Plating: To reduce knockback. Effect Filters: To reduce the duration of negative effects like poison or slowness. Mechanical Elytra: Works with energy instead of fireworks. Arm-Mounted Projectile Launchers. Specialized Plating: To reduce specific damage types (fire, blast, projectile). Force Field Core: A module that generates a temporary, energy-consuming shield to absorb a limited amount of damage. I hope you find some of these suggestions useful and can incorporate them in the future. Again, I love the mod! (P.S. Please excuse any errors in my English, as it's not my first language). |
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Here's a short list of some ideas that won't make it into the 1.0 release, but might be added at a later point. Everyone feel free to add suggestions.
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