-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathcards.py
More file actions
727 lines (608 loc) · 17.8 KB
/
cards.py
File metadata and controls
727 lines (608 loc) · 17.8 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
from random import shuffle
from pygame import image
from os import path
class Card:
"""
A class that represents a card
...
Attributes:
-----------
_value : int
the numeric representation of the card's value
_symbol : int
the numeric representation of the card's symbol/color
is_visible : bool
determines if the card can be displayed or not
_string_value : str
the string form or exact value of the card
_string_symbol : str
the string form or exact symbol of the card
Methods:
--------
translateValue() : None
translates the numeric value of the card to the corresponding string value
translateSymbol() : None
translates the numeric symbol of the card to the corresponding string symbol
getSymbol() : int
returns the card's symbol in numeric form
getStringSymbol() : str
returns the card's symbol in string form
getValuel() : int
returns the card's value in numeric form
getStringValue() : str
returns the card's value in string form
getFullName() : str
returns the name of the card in string form corresponding to the name of the card's texture file
getInfo() : tuple
returns a tuple of the card's value and symbol in numeric forms
"""
def __init__(self, value, symbol):
self._value = value
self._symbol = symbol
self.is_visible = False
self.translateSymbol()
self.translateValue()
def translateValue(self):
"""
Translates the numeric value of the card to the corresponding string value
Parameters:
----------
None
Returns:
-------
None
"""
if self._value == -1:
self._string_value = "Base"
elif self._value > 1 and self._value < 11:
self._string_value = str(self._value)
else:
if self._value == 1:
self._string_value = "A"
if self._value == 11:
self._string_value = "J"
if self._value == 12:
self._string_value = "Q"
if self._value == 13:
self._string_value = "K"
def translateSymbol(self):
"""
Translates the numeric symbol of the card to the corresponding string symbol
Parameters:
----------
None
Returns:
-------
None
"""
# even numbers = red color
# odd numbers = black color
if self._symbol == -1:
self._string_symbol = "Collumn"
if self._symbol == 0:
self._string_symbol = "Hearts"
if self._symbol == 2:
self._string_symbol = "Tiles"
if self._symbol == 1:
self._string_symbol = "Clovers"
if self._symbol == 3:
self._string_symbol = "Pikes"
def getSymbol(self):
"""
Returns the card's symbol in numeric form
Parameters:
----------
None
Returns:
-------
int : card's symbol in numeric form
"""
return self._symbol
def getStringSymbol(self):
"""
Returns the card's symbol in string form
Parameters:
----------
None
Returns:
-------
str : card's symbol in string form
"""
return self._string_symbol
def getValue(self):
"""
Returns the card's value in numeric form
Parameters:
----------
None
Returns:
-------
int : card's value in numeric form
"""
return self._value
def getStringValue(self):
"""
Returns the card's value in string form
Parameters:
----------
None
Returns:
-------
str : card's value in string form
"""
return self._string_value
def getFullName(self):
"""
Returns the name of the card in string form corresponding to the name of the card's texture file
Parameters:
----------
None
Returns:
-------
str : name of the card in string form corresponding to the name of the card's texture file
"""
return self._string_value + "_of_" + self._string_symbol
def getInfo(self):
"""
Returns a tuple of the card's value and symbol in numeric forms
Parameters:
----------
None
Returns:
-------
tuple : (value, symbol) of the card in numeric forms
"""
return (self._value, self._symbol)
def __eq__(self, other):
if type(self) != type(other):
return False
if self.getInfo() == other.getInfo():
return True
return False
def __str__(self):
if not self.is_visible:
return "|Hidden|"
return self.getFullName()
def __repr__(self):
if not self.is_visible:
return "|Hidden|"
return self.getFullName()
class Game_Card(Card):
"""
A class that represents a game card. Extends the card class.
...
Attributes:
-----------
constant card's texture dimensions:
WIDTH = 89
HEIGHT = 120
rendered : bool
shall the card be displayed on the GUI
position : tuple
card's top left (x,y) coordinates
is_base : bool
shows if the card represents a base "invisible" card
texture : image
the card's texture
card_back : image
the card's back texture
Methods:
--------
See Card class...
"""
def __init__(self, value, symbol):
super().__init__(value, symbol)
self.WIDTH = 89
self.HEIGHT = 120
self.rendered = True
self.position = (0, 0) # left, right corner
self.is_base = value == -1
img_name = self.getFullName() + ".png"
self.texture = image.load(path.join("Assets\Textures", img_name))
self.card_back = image.load(path.join("Assets\Textures", "Card_Back.png"))
def __str__(self):
if not self.is_visible:
return "|Hidden| at {}".format(self.position) + " <render = {}>".format(
self.rendered
)
return (
self.getFullName()
+ " at {}".format(self.position)
+ " <render = {}>".format(self.rendered)
)
def __repr__(self):
if not self.is_visible:
return "|Hidden| at {}".format(self.position) + " <render = {}>".format(
self.rendered
)
return (
self.getFullName()
+ " at {}".format(self.position)
+ " <render = {}>".format(self.rendered)
)
class Deck:
"""
A class that represents a deck of cards
...
Attributes:
-----------
_drawed : list
the list of cards that were drawed from the deck
cards : list
the deck's list of cards
size : int
the deck's cards list length or the size of the deck
Methods:
--------
showDeck() : None
prints to console the whole list of deck's cards
getAllCards() : list
returns all the deck's cards
shuffleDeck() : None
shuffles the deck's cards
drawLastCard() : Card : None
returns the last card from the deck if it exists
drawCards(number) : list
returns a list of specified number of cards from the deck
replenishDeck() : None
fills the deck's cards list with all the drawed cards
"""
def __init__(self):
self._drawed = list()
self.cards = list()
self.size = 0
for symbol in range(0, 4):
for value in range(1, 14):
self.cards.append(Game_Card(value, symbol))
self.size += 1
def showDeck(self):
"""
Prints to console the whole list of deck's cards
Parameters:
-----------
None
Returns:
--------
None
"""
for card in self.cards:
print("{} of {}".format(card.getStringValue(), card.getStringSymbol()))
def getAllCards(self):
"""
Returns all the deck's cards
Parameters:
-----------
None
Returns:
--------
list : all the deck's cards
"""
return self.cards
def shuffleDeck(self):
"""
shuffles the deck's cards
Parameters:
-----------
None
Returns:
--------
None
"""
shuffle(self.cards)
def drawLastCard(self):
"""
Returns the last card from the deck if it exists
Parameters:
-----------
None
Returns:
--------
Card : last card from the deck
"""
if self.size == 0:
return None
self.size -= 1
last = self.cards.pop()
self._drawed.append(last)
return last
def drawCards(self, number):
"""
Returns a list of specified number of cards from the deck
Parameters:
-----------
number : int
the number of cards to be drawn
Returns:
--------
list : drawed cards
"""
if number <= 0 or number >= self.size:
raise IOError("Number of cards must be between 0 and {}".format(self.size))
drawedCards = list()
while len(drawedCards) < number:
drawedCards.append(self.drawLastCard())
return drawedCards
def replenishDeck(self):
"""
Fills the deck's cards list with all the drawed cards
Parameters:
-----------
None
Returns:
--------
None
"""
for card in self._drawed:
self.cards.append(card)
self.size += 1
class Game_Deck:
"""
A class that represents a game deck for the GUI
...
Attributes:
-----------
cards : Deck
the cards that are in the game
deck : list
list of cards that will be in the deck
buffer_deck : list
list of cards that will be in the buffer deck
deck_position : tuple
(x,y) coordinates of the deck's top left corner
buffer_position : tuple
(x,y) coordinates of the buffer deck's top left corner
deck_base : Game_Card
a "false" card representing the deck's base
buffer_base : Game_Card
a "false" card representing the buffer deck's base
Methods:
--------
draw_cards(number): list
draw a specific number of cards from the deck (cards attribute)
reveal_deck() : None
sets the deck's top card to visible
reveal_buffer() : None
sets the buffer deck's top card to visible
take_card() : None
takes a card from the deck and puts it on the buffer deck, revealing it
return_deck() : None
returns all the cards from the buffer deck to the main deck
get_deck_top() : Game_Card | None
returns the deck's top card
get_buffer_top() : Game_Card | None
returns the buffer deck's top card
normalize_deck_positions() : None
sets all the cards from the main and buffer deck to be positioned at their parrent deck's coordinates
initialize_game() : None
makes the initial setup for the game's deck
"""
def __init__(self, deck_coordinates, deck_spacing):
self.cards = Deck()
self.deck = list()
self.buffer_deck = list()
self.deck_position = deck_coordinates
self.buffer_position = (deck_coordinates[0] + deck_spacing, deck_coordinates[1])
self.deck_base = Game_Card(-1, -1)
self.deck_base.position = self.deck_position
self.buffer_base = Game_Card(-1, -1)
self.buffer_base.position = self.buffer_position
self.cards.shuffleDeck()
def draw_cards(self, number):
"""
Draw a specific number of cards from the deck (cards attribute)
Parameters:
-----------
number : int
the number of cards to be drawed
Returns:
--------
list : the list of drawed cards
"""
return self.cards.drawCards(number)
def reveal_deck(self):
"""
Sets the deck's top card to visible
Parameters:
-----------
None
Returns:
--------
None
"""
if len(self.deck) < 1:
return
self.deck[-1].is_visible = True
def reveal_buffer(self):
"""
Sets the buffer deck's top card to visible
Parameters:
-----------
None
Returns:
--------
None
"""
if len(self.buffer_deck) < 1:
return
self.buffer_deck[-1].is_visible = True
def take_card(self):
"""
Takes a card from the deck and puts it on the buffer deck, revealing it
Parameters:
-----------
None
Returns:
--------
None
"""
self.buffer_deck.append(self.deck.pop())
self.reveal_buffer()
self.normalize_deck_positions()
def return_deck(self):
"""
Returns all the cards from the buffer deck to the main deck
Parameters:
-----------
None
Returns:
--------
None
"""
for card in self.buffer_deck:
card.is_visible = False
card.position = self.deck_position
self.deck = self.buffer_deck[::-1]
self.buffer_deck = list()
def get_deck_top(self):
"""
Returns the deck's top card
Parameters:
-----------
None
Returns:
--------
Game_Card | None : the deck's top card or None if it does not exist
"""
if len(self.deck) < 1:
return None
return self.deck[-1]
def get_buffer_top(self):
"""
Returns the buffer deck's top card
Parameters:
-----------
None
Returns:
--------
Game_Card | None : the buffer deck's top card or None if it does not exist
"""
if len(self.buffer_deck) < 1:
return None
return self.buffer_deck[-1]
def normalize_deck_positions(self):
"""
Sets all the cards from the main and buffer deck to be positioned at their parrent deck's coordinates
Parameters:
-----------
None
Returns:
--------
None
"""
for card in self.deck:
card.position = self.deck_position
for card in self.buffer_deck:
card.position = self.buffer_position
def initialize_game(self):
"""
Makes the initial setup for the game's deck
Parameters:
-----------
None
Returns:
--------
None
"""
self.deck = self.cards.getAllCards()
self.normalize_deck_positions()
self.reveal_buffer()
class Game_Slot:
"""
A class that represents the game slot ( one of the 4 card places for the game completion)
...
Attributes:
-----------
cards : list
list of cards in the slot
position : tuple
(x,y) position of the top left corner of the slot
symbol : int
numeric value of the slot's corresponding symbol
card_taken : bool
indicates if a card is taken from the slot
texture : image
the slot's base texture
Methods:
--------
get_top_card() : Game_Card | None
returns the slot's top card if there is any
validate_insertion(card) : bool
checks if the insertion to the slot is valid
insert_card(card) : None
inserts a card on top of the slot's cards
extract_card() : Game_Card | None
removing and returning the top card from the slot
"""
def __init__(self, position, symbol):
self.cards = list()
self.position = position
self.symbol = symbol
self.card_taken = False
if self.symbol == 0:
self.name = "Hearts"
if self.symbol == 2:
self.name = "Tiles"
if self.symbol == 1:
self.name = "Clovers"
if self.symbol == 3:
self.name = "Pikes"
img_name = "Base_of_" + self.name + ".png"
self.texture = image.load(path.join("Assets\Textures", img_name))
def get_top_card(self):
"""
Returns the slot's top card if there is any
Parameters:
-----------
None
Returns:
--------
Game_Card | None : slot's top card if there is any
"""
if len(self.cards) == 0:
return None
return self.cards[-1]
def validate_insertion(self, card):
"""
Checks if the insertion to the slot is valid
Parameters:
-----------
card : Game_Card
the card to be inserted
Returns:
--------
bool : the card is allowed to be inserted in the slot
"""
if card._symbol == self.symbol:
if card._value == 1 and len(self.cards) == 0:
return True
if len(self.cards) == 0:
return False
if card._value == self.get_top_card()._value + 1:
return True
return False
def insert_card(self, card):
"""
Inserts a card on top of the slot's cards
Parameters:
-----------
card : Game_Card
the card to be inserted
Returns:
--------
None
"""
card.position = self.position
self.cards.append(card)
def extract_card(self):
"""
Removing and returning the top card from the slot
Parameters:
-----------
None
Returns:
--------
Game_Card | None : the top card from the slot
"""
if len(self.cards) == 0:
return None
return self.cards.pop()