diff --git a/Artifacts/gathering.lua b/Artifacts/gathering.lua index 7cc4a527..beb5a6fe 100644 --- a/Artifacts/gathering.lua +++ b/Artifacts/gathering.lua @@ -23,13 +23,13 @@ gm.post_code_execute("gml_Object_oEfGold_Create_0", function(self, other) local set_visible -- needs to be done, because otherwise set_visible would be out of scope in set_invisible local function set_invisible() if gm.instance_exists(self) then - self.visible = false + self.image_alpha = 0 Alarm.create(set_visible, 3) end end set_visible = function() if gm.instance_exists(self) then - self.visible = true + self.image_alpha = 1 Alarm.create(set_invisible, 7) end end diff --git a/CHANGELOG.md b/CHANGELOG.md index 47ddddc4..5ef65cac 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,5 +1,5 @@ # SSR Changelog *spoilers below!!* -## 0.1.4 +## 0.1.4 & 0.1.5 - Optimized Artifact of Gathering to no longer tank performance as much. Which it did even while disabled. Huge thanks to Onyx (0n_x) for this one! ## 0.1.3 diff --git a/manifest.json b/manifest.json index bd604297..c17ce421 100644 --- a/manifest.json +++ b/manifest.json @@ -1,6 +1,6 @@ { "name": "StarstormReturns", - "version_number": "0.1.4", + "version_number": "0.1.5", "website_url": "https://discord.gg/fGShMVEayr", "description": "A remaster of Starstorm 1, adding new survivors, items, artifacts, stages, enemies and much more to Risk of Rain Returns.", "dependencies": [