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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<title>Rocket Game Engine: gen-files/src/Roc_GL/Texture.cpp File Reference</title>
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<p>Implementation for <a class="el" href="Texture_8hpp.html">Texture.hpp</a>.
<a href="#details">More...</a></p>
<div class="textblock"><code>#include "<a class="el" href="Texture_8hpp_source.html">Roc_GL/Texture.hpp</a>"</code><br />
<code>#include <string.h></code><br />
<code>#include <iostream></code><br />
<code>#include "RocLogger/RocLogger.hpp"</code><br />
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="func-members" name="func-members"></a>
Functions</h2></td></tr>
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size_t </td><td class="memItemRight" valign="bottom"><b>texture_hash</b> (const std::string &key)</td></tr>
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<tr class="memitem:a056daee4f01c4b54a3f4e689ab7f4504" id="r_a056daee4f01c4b54a3f4e689ab7f4504"><td class="memItemLeft" align="right" valign="top"><a id="a056daee4f01c4b54a3f4e689ab7f4504" name="a056daee4f01c4b54a3f4e689ab7f4504"></a>
void </td><td class="memItemRight" valign="bottom"><b>ClearTexture</b> (<a class="el" href="structTextureInfo.html">TextureInfo</a> &info)</td></tr>
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std::ostream & </td><td class="memItemRight" valign="bottom"><b>operator<<</b> (std::ostream &stream, const <a class="el" href="structTextureInfo.html">TextureInfo</a> &info)</td></tr>
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<a class="el" href="structTextureInfo.html">TextureInfo</a> </td><td class="memItemRight" valign="bottom"><b>LoadTexture</b> (const std::string &filename, const std::string &texture_key)</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Implementation for <a class="el" href="Texture_8hpp.html">Texture.hpp</a>. </p>
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