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avatar_lad.xml #1

@AdaRadius

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@AdaRadius

I've been digging into the character parameters in avatar_lad.xml, to figure out what data needs to be in a body part dae file that will end up as an llm file. I jammed the xml data into a spreadsheet so I can read it and, if necessary, convert the Maya based values to Blender. It's uploaded here, called avatar_lad.xmlSorted.ods. A work in progress. I'll be adding to it, sorting, converting stuff as I work on the models and we figure out what's needed.
Mike has been working on it from the other side: the llm files. There's a list of the morphs he pulled here: MorphListsFromLLM.ods, which I'm using as my sanity check, as the xml data can be confusing.

Last winter I did the same thing with avatar_skeleton.xml, a much simpler file, to build the female skeleton in Blender. That stuff is stored under References repo in the Ada Radius folder. I had been moving things around, but learned that people want that armature, so we need to keep it where it can be accessed. I rebuilt the male armature from one of the dae downloads from SL Wiki (fixing the broken), and now realize that the information I need to build it more accurately is in avatar_lad.xml. I may revisit that later. I'm not sure yet if I need to change the armature, as described in avatar_lad.xml, for the morphed models.

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