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Default Texture mode of Alpha Blending or Alpha Masking with Cutoff 128? #36

@aiaustin

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@aiaustin

I had thought that Ruth2 and Roth2 mesh bodies and parts set for bakes on mesh would need to have their textures set to "Alpha Blending" as otherwise, I thought that we could not apply any alpha masks to the body to hide elements without using the alpha cut capabilities via a HUD.

Any clothing with partial alpha, such as lace trim on a skirt, otherwise appeared to be problematic and not everyone would have modify rights to alter the clothing textures settings to try to get something compatible.

Then I came across an issue where wearing a skirt object blanked out the underlying mesh parts with alpha blending set. See

https://jira.secondlife.com/browse/BUG-228209

It was pointed out that Alpha Masking with a cut off set to any value but the default of cutoff 0 would make this work as expected. I tried setting Ruth2 and Roth2 BoM textured bodies and parts to Alpha Masking with Cutoff 1 and it does seem to work correctly.

Anyone have experience of this? It could be that we should make the default for the next Ruth2 and Roth2 be Alpha Masking and Cutoff 1 by default on all parts if this is valid?

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